diff options
| author | navewindre <boneyaard@gmail.com> | 2018-09-14 21:46:28 +0200 |
|---|---|---|
| committer | navewindre <boneyaard@gmail.com> | 2018-09-14 21:46:28 +0200 |
| commit | 559a0f5669f537e21f3d39780e6e3d77591ff8c1 (patch) | |
| tree | 8a94df7f4fd12333e9a9bdb0d7086e7a70ef9e97 /internal_rewrite/autowall.cpp | |
| parent | b4748901d34d26bee517dea9655d2c0362c627f0 (diff) | |
a
Diffstat (limited to 'internal_rewrite/autowall.cpp')
| -rw-r--r-- | internal_rewrite/autowall.cpp | 527 |
1 files changed, 264 insertions, 263 deletions
diff --git a/internal_rewrite/autowall.cpp b/internal_rewrite/autowall.cpp index b4d4337..5cff6b0 100644 --- a/internal_rewrite/autowall.cpp +++ b/internal_rewrite/autowall.cpp @@ -1,130 +1,131 @@ -#include <algorithm> - -#include "autowall.hpp" -#include "settings.hpp" -#include "context.hpp" -#include "math.hpp" - -namespace features -{ - bool c_autowall::is_armored( c_base_player* ent, int armor_value, int hitgroup ) { - if ( armor_value <= 0 ) return false; - - switch( hitgroup ) { - case HITGROUP_GENERIC: - case HITGROUP_CHEST: - case HITGROUP_STOMACH: - case HITGROUP_LEFTARM: - case HITGROUP_RIGHTARM: - return true; - case HITGROUP_HEAD: - return ent->m_bHasHelmet( ); - } - - return false; - } - - void c_autowall::trace_line( const vec3_t& start, const vec3_t& end, unsigned mask, void* ignore, CGameTrace* tr ) { - CTraceFilter filter; - Ray_t ray; - - filter.pSkip = ignore; - ray.Init( start, end ); - - g_csgo.m_trace( )->TraceRay( ray, mask, &filter, tr ); - } - - void c_autowall::scale_damage( c_base_player* ent, int hitgroup, float weapon_armor_ratio, float& damage ) { - float multiplier; - float armor_ratio; - float new_damage; - int armor; - - auto get_hitgroup_mul = []( int hitgroup ) { - switch ( hitgroup ) { - case HITGROUP_HEAD: - return 4.f; - case HITGROUP_STOMACH: - return 1.25f; - case HITGROUP_LEFTLEG: - case HITGROUP_RIGHTLEG: - return 0.75f; - } - - return 1.0f; - }; - - multiplier = get_hitgroup_mul( hitgroup ); - damage *= multiplier; - armor = ent->m_ArmorValue( ); - - if( is_armored( ent, armor, hitgroup ) ) { - armor_ratio = weapon_armor_ratio * 0.5f; - new_damage = damage * armor_ratio; - if( hitgroup != HITGROUP_HEAD && damage - damage * armor_ratio * 0.5f > armor ) { - new_damage = damage - armor * 2.0f; - } - - damage = new_damage; - } - } - - bool c_autowall::is_breakable( IClientEntity* ent ) { -#ifdef is_breakable_ptr - static auto is_breakable_ptr = g_header.patterns.is_breakable; -#else - static auto is_breakable_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 51 56 8B F1 85 F6 74 68 83 BE" ) ); -#endif - - if ( !ent || ent->GetIndex( ) == 0 ) - return false; - - auto is_breakable_fn = reinterpret_cast< bool( __thiscall* )( void* ) >( is_breakable_ptr ); - - bool breakable = is_breakable_fn( ent ); - - if ( !breakable) - { - auto ent_class = ent->GetClientClass( ); - - if ( !ent_class ) - return false; - - auto nazwa = ent_class->m_name; - - // s/o 2 estrosterik - if ( *reinterpret_cast<uint32_t*>( nazwa ) == 0x65724243 && *reinterpret_cast<uint32_t*>( nazwa + 0x7 ) == 0x53656C62 ) - return true; - } - - return breakable; - } - - bool c_autowall::trace_to_exit( vec3_t start, vec3_t& dir, vec3_t& out_end, CGameTrace& tr, CGameTrace* exit_trace ) { +#include <algorithm>
+
+#include "autowall.hpp"
+#include "settings.hpp"
+#include "context.hpp"
+#include "math.hpp"
+
+namespace features
+{
+ bool c_autowall::is_armored( c_base_player* ent, int armor_value, int hitgroup ) {
+ if ( armor_value <= 0 ) return false;
+
+ switch( hitgroup ) {
+ case HITGROUP_GENERIC:
+ case HITGROUP_CHEST:
+ case HITGROUP_STOMACH:
+ case HITGROUP_LEFTARM:
+ case HITGROUP_RIGHTARM:
+ return true;
+ case HITGROUP_HEAD:
+ return ent->m_bHasHelmet( );
+ }
+
+ return false;
+ }
+
+ void c_autowall::trace_line( const vec3_t& start, const vec3_t& end, unsigned mask, void* ignore, CGameTrace* tr ) {
+ CTraceFilter filter;
+ Ray_t ray;
+
+ filter.pSkip = ignore;
+ ray.Init( start, end );
+
+ g_csgo.m_trace( )->TraceRay( ray, mask, &filter, tr );
+ }
+
+ void c_autowall::scale_damage( c_base_player* ent, int hitgroup, float weapon_armor_ratio, float& damage ) {
+ float multiplier;
+ float armor_ratio;
+ float new_damage;
+ int armor;
+
+ auto get_hitgroup_mul = []( int hitgroup ) {
+ switch ( hitgroup ) {
+ case HITGROUP_HEAD:
+ return 4.f;
+ case HITGROUP_STOMACH:
+ return 1.25f;
+ case HITGROUP_LEFTLEG:
+ case HITGROUP_RIGHTLEG:
+ return 0.75f;
+ }
+
+ return 1.0f;
+ };
+
+ multiplier = get_hitgroup_mul( hitgroup );
+ damage *= multiplier;
+ armor = ent->m_ArmorValue( );
+
+ if( is_armored( ent, armor, hitgroup ) ) {
+ armor_ratio = weapon_armor_ratio * 0.5f;
+ new_damage = damage * armor_ratio;
+ if( hitgroup != HITGROUP_HEAD && damage - damage * armor_ratio * 0.5f > armor ) {
+ new_damage = damage - armor * 2.0f;
+ }
+
+ damage = new_damage;
+ }
+ }
+
+ bool c_autowall::is_breakable( IClientEntity* ent ) {
+#ifdef is_breakable_ptr
+ static auto is_breakable_ptr = g_header.patterns.is_breakable;
+#else
+ static auto is_breakable_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 51 56 8B F1 85 F6 74 68 83 BE" ) );
+#endif
+
+ if( !ent || ent->GetIndex( ) == 0 )
+ return false;
+
+ auto is_breakable_fn = reinterpret_cast< bool( __thiscall* )( void* ) >( is_breakable_ptr );
+
+ bool breakable = is_breakable_fn( ent );
+
+ if( !breakable )
+ {
+ auto ent_class = ent->GetClientClass( );
+
+ if( !ent_class )
+ return false;
+
+ // s/o 2 poiak
+ auto nazwa = ent_class->m_name;
+
+ // s/o 2 estrosterik
+ if( *reinterpret_cast< uint32_t* >( nazwa ) == 0x65724243 && *reinterpret_cast< uint32_t* >( nazwa + 0x7 ) == 0x53656C62 )
+ return true;
+ }
+
+ return breakable;
+ }
+
+ bool c_autowall::trace_to_exit( vec3_t start, vec3_t& dir, vec3_t& out_end, CGameTrace& tr, CGameTrace* exit_trace ) {
float dist = 0.f;
int old_contents = 0;
- Ray_t ray; - + Ray_t ray;
+
while ( dist <= 90.f )
{
- dist += 4.0f; - - out_end = start + ( dir * dist ); - + dist += 4.0f;
+
+ out_end = start + ( dir * dist );
+
if ( !old_contents )
old_contents = g_csgo.m_trace( )->GetPointContents( out_end, MASK_SHOT_HULL | CONTENTS_HITBOX );
- int contents = g_csgo.m_trace( )->GetPointContents( out_end, MASK_SHOT_HULL | CONTENTS_HITBOX ); + int contents = g_csgo.m_trace( )->GetPointContents( out_end, MASK_SHOT_HULL | CONTENTS_HITBOX );
if ( contents & MASK_SHOT_HULL && ( !( contents & CONTENTS_HITBOX ) || old_contents == contents ) )
continue;
- - vec3_t end = out_end - ( dir * 4.0f ); - ray.Init( out_end, end ); - - g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT_HULL | CONTENTS_HITBOX, nullptr, exit_trace ); - +
+ vec3_t end = out_end - ( dir * 4.0f );
+ ray.Init( out_end, end );
+
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT_HULL | CONTENTS_HITBOX, nullptr, exit_trace );
+
if ( exit_trace->startsolid && exit_trace->surface.flags & SURF_HITBOX )
{
CTraceFilter filter;
@@ -133,7 +134,7 @@ namespace features ray.Init( out_end, start );
g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT_HULL, &filter, exit_trace );
- +
if ( exit_trace->DidHit( ) && !exit_trace->startsolid )
{
out_end = exit_trace->endpos;
@@ -141,8 +142,8 @@ namespace features }
continue;
- } - + }
+
if ( exit_trace->DidHit( ) && !exit_trace->startsolid )
{
if ( is_breakable( tr.m_pEnt ) && is_breakable( exit_trace->m_pEnt ) )
@@ -155,8 +156,8 @@ namespace features }
continue;
- } - + }
+
if ( !exit_trace->DidHit( ) || exit_trace->startsolid )
{
if ( tr.m_pEnt && tr.m_pEnt != g_csgo.m_entlist( )->GetClientEntity<IClientEntity>( 0 ) && is_breakable( exit_trace->m_pEnt ) )
@@ -165,167 +166,167 @@ namespace features exit_trace->endpos = out_end + dir;
return true;
}
- } - } - - return false; - } - - bool c_autowall::handle_bullet_penetration( weapon_info_t* wpn_data, fire_bullet_data_t& data ) { - - vec3_t pen_end; - CGameTrace exit_trace; - - if ( !trace_to_exit( data.enter_trace.endpos, data.direction, pen_end, data.enter_trace, &exit_trace ) ) - { - if ( !( g_csgo.m_trace( )->GetPointContents( pen_end, MASK_SHOT_HULL ) & MASK_SHOT_HULL ) ) - return false; - } + }
+ }
+
+ return false;
+ }
+
+ bool c_autowall::handle_bullet_penetration( weapon_info_t* wpn_data, fire_bullet_data_t& data ) {
+
+ vec3_t pen_end;
+ CGameTrace exit_trace;
+
+ if( !trace_to_exit( data.enter_trace.endpos, data.direction, pen_end, data.enter_trace, &exit_trace ) )
+ {
+ if( !( g_csgo.m_trace( )->GetPointContents( pen_end, MASK_SHOT_HULL ) & MASK_SHOT_HULL ) )
+ return false;
+ }
bool is_light_surf = ( data.enter_trace.contents >> 7 ) & 1;
- bool is_solid_surf = ( data.enter_trace.contents >> 3 ) & 1; + bool is_solid_surf = ( data.enter_trace.contents >> 3 ) & 1;
auto exit_surface = g_csgo.m_phys_props( )->GetSurfaceData( exit_trace.surface.surfaceProps );
- auto enter_surface = g_csgo.m_phys_props( )->GetSurfaceData( data.enter_trace.surface.surfaceProps ); - - if ( !exit_surface || !enter_surface )
- return false; + auto enter_surface = g_csgo.m_phys_props( )->GetSurfaceData( data.enter_trace.surface.surfaceProps );
+
+ if( !exit_surface || !enter_surface )
+ return false;
+
+ int exit_material = exit_surface->game.material, enter_material = enter_surface->game.material;
- int exit_material = exit_surface->game.material, enter_material = enter_surface->game.material; - auto damage_mod = 0.16f;
- auto pen_mod = ( enter_surface->game.penetrationmodifier + exit_surface->game.penetrationmodifier ) * 0.5f; + auto pen_mod = ( enter_surface->game.penetrationmodifier + exit_surface->game.penetrationmodifier ) * 0.5f;
- constexpr uint32_t grate = 71, wood = 85, plastic = 76, glass = 89, cardboard = 87; - - if ( enter_material == grate /* metal vents */ || enter_material == glass /* windows */ )
+ constexpr uint32_t grate = 71, wood = 85, plastic = 76, glass = 89, cardboard = 87;
+
+ if( enter_material == grate /* metal vents */ || enter_material == glass /* windows */ )
{
pen_mod = 3.0f;
damage_mod = 0.05f;
}
- else if ( is_light_surf || is_solid_surf )
+ else if( is_light_surf || is_solid_surf )
{
pen_mod = 1.0f;
damage_mod = 0.16f;
- } + }
- if ( enter_material == exit_material )
+ if( enter_material == exit_material )
{
- if ( exit_material == cardboard || exit_material == wood )
+ if( exit_material == cardboard || exit_material == wood )
pen_mod = 3.0f;
- else if ( exit_material == plastic )
+ else if( exit_material == plastic )
pen_mod = 2.0f;
- } - - float thickness = exit_trace.endpos.dist_to( data.enter_trace.endpos ); - + }
+
+ float thickness = exit_trace.endpos.dist_to( data.enter_trace.endpos );
+
auto modifier = math::max( 0.f, 1.0f / pen_mod );
- auto modified_penetration = ( ( modifier * 3.0f ) * math::max( 0.f, ( 3.0f / wpn_data->penetration ) * 1.25f ) + ( data.current_damage * damage_mod ) ) + ( ( ( thickness * thickness ) * modifier ) / 24.f ); - - data.current_damage -= math::max( 0.f, modified_penetration ); - - if ( data.current_damage <= 0.f )
- return false; - - data.src = exit_trace.endpos; - data.penetrate_count--; - - return true; - } - - bool c_autowall::fire_bullet( c_base_player* shooter, c_base_player* target, weapon_info_t* wep_data, fire_bullet_data_t& data, bool ent_check, bool scale ) { - data.penetrate_count = 4; - data.trace_length = 0.f; - - if( !wep_data ) - return false; - - data.current_damage = ( float )( wep_data->damage ); - - while( data.penetrate_count > 0 && data.current_damage > 1.0f ) { - if ( !ent_check ) { - data.trace_length_remaining = data.length_to_end - data.trace_length; - } - else { - data.trace_length_remaining = wep_data->range - data.trace_length; - } - - vec3_t end = data.src + data.direction * data.trace_length_remaining; - trace_line( data.src, end, MASK_SHOT | CONTENTS_GRATE, shooter, &data.enter_trace ); - - util::clip_trace_to_player( target->ce( ), data.src, end + data.direction * 40.f, MASK_SHOT | CONTENTS_GRATE, &data.filter, &data.enter_trace ); - - if( data.enter_trace.fraction == 1.0f ) { - if( !ent_check ) { - data.trace_length += data.enter_trace.fraction * data.trace_length_remaining; - data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f ); - - if( scale ) - scale_damage( target, HITGROUP_HEAD, wep_data->armor_ratio, data.current_damage ); - return true; - } - - break; - } - - - if( data.enter_trace.hitgroup <= HITGROUP_RIGHTLEG && data.enter_trace.hitgroup >= HITGROUP_HEAD - && data.enter_trace.m_pEnt == target->ce( ) ) { - data.trace_length += data.enter_trace.fraction * data.trace_length_remaining; - data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f ); - - auto enemy = ( c_base_player* )( data.enter_trace.m_pEnt ); - - if( scale ) - scale_damage( enemy, data.enter_trace.hitgroup, wep_data->armor_ratio, data.current_damage ); - - return true; - } - + auto modified_penetration = ( ( modifier * 3.0f ) * math::max( 0.f, ( 3.0f / wpn_data->penetration ) * 1.25f ) + ( data.current_damage * damage_mod ) ) + ( ( ( thickness * thickness ) * modifier ) / 24.f );
+
+ data.current_damage -= math::max( 0.f, modified_penetration );
+
+ if( data.current_damage <= 0.f )
+ return false;
+
+ data.src = exit_trace.endpos;
+ data.penetrate_count--;
+
+ return true;
+ }
+
+ bool c_autowall::fire_bullet( c_base_player* shooter, c_base_player* target, weapon_info_t* wep_data, fire_bullet_data_t& data, bool ent_check, bool scale ) {
+ data.penetrate_count = 4;
+ data.trace_length = 0.f;
+
+ if( !wep_data )
+ return false;
+
+ data.current_damage = ( float )( wep_data->damage );
+
+ while( data.penetrate_count > 0 && data.current_damage > 1.0f ) {
+ if ( !ent_check ) {
+ data.trace_length_remaining = data.length_to_end - data.trace_length;
+ }
+ else {
+ data.trace_length_remaining = wep_data->range - data.trace_length;
+ }
+
+ vec3_t end = data.src + data.direction * data.trace_length_remaining;
+ trace_line( data.src, end, MASK_SHOT | CONTENTS_GRATE, shooter, &data.enter_trace );
+
+ util::clip_trace_to_player( target->ce( ), data.src, end + data.direction * 40.f, MASK_SHOT | CONTENTS_GRATE, &data.filter, &data.enter_trace );
+
+ if( data.enter_trace.fraction == 1.0f ) {
+ if( !ent_check ) {
+ data.trace_length += data.enter_trace.fraction * data.trace_length_remaining;
+ data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f );
+
+ if( scale )
+ scale_damage( target, HITGROUP_HEAD, wep_data->armor_ratio, data.current_damage );
+ return true;
+ }
+
+ break;
+ }
+
+
+ if( data.enter_trace.hitgroup <= HITGROUP_RIGHTLEG && data.enter_trace.hitgroup >= HITGROUP_HEAD
+ && data.enter_trace.m_pEnt == target->ce( ) ) {
+ data.trace_length += data.enter_trace.fraction * data.trace_length_remaining;
+ data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f );
+
+ auto enemy = ( c_base_player* )( data.enter_trace.m_pEnt );
+
+ if( scale )
+ scale_damage( enemy, data.enter_trace.hitgroup, wep_data->armor_ratio, data.current_damage );
+
+ return true;
+ }
+
auto enter_surface = g_csgo.m_phys_props( )->GetSurfaceData( data.enter_trace.surface.surfaceProps );
if ( data.trace_length > 3000.f || enter_surface->game.penetrationmodifier <= 0.1f )
- data.penetrate_count = 0; - - if( !handle_bullet_penetration( wep_data, data ) ) - break; - } - - return false; - } - - float c_autowall::run( c_base_player* shooter, c_base_player* target, const vec3_t& end, bool ent_check ) { - if( !shooter || !target ) { - return 0.f; - } - - auto wep = shooter->get_weapon( ); - if( !wep ) { - return 0.f; - } - - fire_bullet_data_t data; - data.filter.pSkip = shooter; - - if( shooter == g_ctx.m_local ) { - data.src = shooter->get_eye_pos( ); - } - else { - data.src = shooter->m_vecOrigin( ); - data.src.z += 72.f; - } - - data.length_to_end = ( end - data.src ).length( ); - - vec3_t angles = math::vector_angles( data.src, end ); - data.direction = math::angle_vectors( angles ); - - data.direction.normalize_vector( ); - - if( fire_bullet( shooter, target, wep->get_wpn_info( ), data, ent_check ) ) { - return data.current_damage; - } - - return 0.f; - } -} + data.penetrate_count = 0;
+
+ if( !handle_bullet_penetration( wep_data, data ) )
+ break;
+ }
+
+ return false;
+ }
+
+ float c_autowall::run( c_base_player* shooter, c_base_player* target, const vec3_t& end, bool ent_check ) {
+ if( !shooter || !target ) {
+ return 0.f;
+ }
+
+ auto wep = shooter->get_weapon( );
+ if( !wep ) {
+ return 0.f;
+ }
+
+ fire_bullet_data_t data;
+ data.filter.pSkip = shooter;
+
+ if( shooter == g_ctx.m_local ) {
+ data.src = shooter->get_eye_pos( );
+ }
+ else {
+ data.src = shooter->m_vecOrigin( );
+ data.src.z += 72.f;
+ }
+
+ data.length_to_end = ( end - data.src ).length( );
+
+ vec3_t angles = math::vector_angles( data.src, end );
+ data.direction = math::angle_vectors( angles );
+
+ data.direction.normalize_vector( );
+
+ if( fire_bullet( shooter, target, wep->get_wpn_info( ), data, ent_check ) ) {
+ return std::max( data.current_damage, 0.f );
+ }
+
+ return 0.f;
+ }
+}
|
