diff options
| author | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
|---|---|---|
| committer | JustSomePwner <crotchyalt@gmail.com> | 2018-08-30 14:01:54 +0200 |
| commit | 7ccb819f867493f8ec202ea3b39c94c198c64584 (patch) | |
| tree | 94622e61af0ff359e3d6689cf274d74f60b2492a /internal_rewrite/draw_model_execute.cpp | |
| parent | 564d979b79e8a5aaa5014eba0ecd36c61575934f (diff) | |
first
Diffstat (limited to 'internal_rewrite/draw_model_execute.cpp')
| -rw-r--r-- | internal_rewrite/draw_model_execute.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/internal_rewrite/draw_model_execute.cpp b/internal_rewrite/draw_model_execute.cpp new file mode 100644 index 0000000..1ab2732 --- /dev/null +++ b/internal_rewrite/draw_model_execute.cpp @@ -0,0 +1,135 @@ +#include "hooks.hpp"
+#include "base_cheat.hpp"
+#include "context.hpp"
+#include "util.hpp"
+#include "settings.hpp"
+//this is so ugly dont even look at it
+
+//gets called once per frame for every entity
+void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
+ void* render_ctx, const DrawModelState_t& state,
+ const ModelRenderInfo_t& info, matrix3x4* bone_to_world ) {
+ static auto dme_o = g_csgo.m_model_render->get_old_function< decltype( &hooks::draw_model_execute ) >( 21 );
+
+ if( g_csgo.m_panic || g_ctx.m_drawing_postscreenspace || g_settings.misc.hide_from_obs )
+ return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+
+ bool draw = true;
+ IMaterial* mat = g_settings.visuals.chams.flat( ) ? g_cheat.m_chams.m_materials.m_chams_flat : g_cheat.m_chams.m_materials.m_chams;
+ auto model_name = g_csgo.m_model_info( )->GetModelName( info.m_model );
+ auto local_index = g_csgo.m_engine( )->GetLocalPlayer( );
+ int local_team = 0;
+ if( g_ctx.m_local )
+ local_team = g_ctx.m_local->m_iTeamNum( );
+ int team = 0;
+ bool is_player = false;
+
+ if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) {
+ if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( )
+ && g_ctx.m_local->m_bIsScoped( ) ) {
+ float clr[ ] = { 1.0f, 1.0f, 1.0f };
+ g_csgo.m_render_view( )->SetColorModulation( clr );
+ g_csgo.m_render_view( )->SetBlend( 0.5f );
+ return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+ }
+ }
+
+ if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index ) {
+ auto player = g_csgo.m_entlist( )->GetClientEntity< >( info.m_entity_index );
+
+ if( player && player->is_valid( ) && !player->m_bGunGameImmunity( ) ) {
+ is_player = true;
+ team = player->m_iTeamNum( );
+
+ if( g_settings.visuals.chams.enabled ) {
+ if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) && g_settings.visuals.chams.clear_occlusion )
+ draw = false;
+ else if( ( !g_settings.visuals.chams.ignore_z || !g_settings.visuals.chams.clear_occlusion ) && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ) {
+ fclr_t clr = team != local_team ? g_settings.visuals.chams.color_visible_enemy( ) : g_settings.visuals.chams.color_visible_friendly( );
+
+ if( g_settings.visuals.chams.ignore_z ) {
+ fclr_t clr = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ) : g_settings.visuals.chams.color_hidden_friendly( );
+
+ mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
+ g_cheat.m_chams.m_materials.force_material( mat, clr );
+ dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
+ }
+
+ mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
+ g_cheat.m_chams.m_materials.force_material( mat, clr );
+ dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
+
+ g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
+ g_csgo.m_render_view( )->SetBlend( 1.0f );
+ draw = false;
+ }
+ }
+
+ }
+ }
+
+ if( g_settings.misc.transparent_vm && strstr( model_name, xors( "weapon" ) ) ) {
+ if( strstr( model_name, xors( "arms" ) ) ) {
+ g_csgo.m_render_view( )->SetBlend( 0.6f );
+ }
+ }
+
+ if( is_player ) {
+ bool should_draw = false;
+ if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
+ should_draw = true;
+ if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
+ should_draw = true;
+
+
+ if( should_draw ) {
+ matrix3x4 render_matrix[ 128 ];
+
+ if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) {
+ fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
+
+ float backup_modulation[ 3 ]{ };
+ bool backup_ignorez = false;
+ bool wanted_ignorez = g_settings.visuals.chams.ignore_z( );
+ float backup_blend = 1.0f;
+
+ backup_blend = g_csgo.m_render_view( )->GetBlend( );
+ g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
+
+ //BIG ROFL
+ if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
+ && backup_blend == clr_hid.a( ) ) {
+ backup_ignorez = true;
+ }
+
+ if( backup_ignorez == wanted_ignorez || !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) {
+ auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
+
+ clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( );
+
+ g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col );
+
+ dme_o( ecx_, edx_, render_ctx, state, info, render_matrix );
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez );
+ }
+
+ g_csgo.m_render_view( )->SetBlend( backup_blend );
+ g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
+ g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
+ ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
+
+ if( draw ) {
+ dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+ draw = false;
+ }
+ }
+ }
+ }
+
+ if( draw ) {
+ dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
+ }
+
+ g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
+}
\ No newline at end of file |
