diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /legacy/loader/ui_dropdown_item.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'legacy/loader/ui_dropdown_item.h')
| -rw-r--r-- | legacy/loader/ui_dropdown_item.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/legacy/loader/ui_dropdown_item.h b/legacy/loader/ui_dropdown_item.h new file mode 100644 index 0000000..9ffa60d --- /dev/null +++ b/legacy/loader/ui_dropdown_item.h @@ -0,0 +1,22 @@ +#pragma once + +#include "ui_base_item.h" + +namespace ui +{ + namespace dropdowns + { + template < typename t = int > + struct dropdown_item_t { + const char* m_name; + t m_value; + }; + + std::vector< dropdown_item_t< > > games = { + { xors( "csgo" ), 1 }, + { xors( "csgo (beta)" ), 3 }, + { xors( "tf2" ), 2 }, + { xors( "gmod (beta)" ), 4 } + }; + } +}
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