diff options
| author | boris <wzn@moneybot.cc> | 2018-12-05 14:25:59 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-12-05 14:25:59 +1300 |
| commit | 793965d3c2816fc1b672c9173b3b831d82cdec33 (patch) | |
| tree | f7e2b8b9f948f5816064d4dc265e91dd755ec7db /loader/server/manual_map.hpp | |
| parent | bca49754578cd6c002fa258f89fe85bb9966e9c1 (diff) | |
server
Diffstat (limited to 'loader/server/manual_map.hpp')
| -rw-r--r-- | loader/server/manual_map.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/loader/server/manual_map.hpp b/loader/server/manual_map.hpp index 7431353..34159da 100644 --- a/loader/server/manual_map.hpp +++ b/loader/server/manual_map.hpp @@ -9,6 +9,8 @@ #include <iterator>
#include <vector>
+#include "fnv.hpp"
+
// here's the game plan:
// - client runs, waits for game to start and whatnot
// - we wait for serverbrowser.dll to load (if source game, we should have an option in the game struct to wait for module)
@@ -35,6 +37,7 @@ namespace inject { // used for fixing imports
struct process_export_t {
uint32_t m_hash;
+ uint32_t m_ordinal;
uint32_t m_address;
};
|
