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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /server/server.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'server/server.hpp')
-rw-r--r--server/server.hpp34
1 files changed, 0 insertions, 34 deletions
diff --git a/server/server.hpp b/server/server.hpp
deleted file mode 100644
index 5ac8393..0000000
--- a/server/server.hpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#pragma once
-#include <vector>
-#include <memory>
-#include <mutex>
-#include <thread>
-
-#include "client.hpp"
-
-
-//since this will be running on our vps we dont need string encryption or protection for anything
-//which is cool, i guess
-
-namespace server
-{
- class c_server {
- // not sure if even needed.
- std::mutex m_mutex;
- private:
- WSADATA m_sock_data{ };
- SOCKET m_socket{ };
-
- public:
- ~c_server( ) {
- if ( m_socket )
- closesocket( m_socket );
- }
-
- int init( );
- void listen( );
- void client_loop( );
- };
-}
-
-extern server::c_server g_server; \ No newline at end of file