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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/CBaseWeapon.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/CBaseWeapon.cpp')
-rw-r--r--tf2/CBaseWeapon.cpp69
1 files changed, 0 insertions, 69 deletions
diff --git a/tf2/CBaseWeapon.cpp b/tf2/CBaseWeapon.cpp
deleted file mode 100644
index b9881d1..0000000
--- a/tf2/CBaseWeapon.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-#include "CBaseWeapon.h"
-#include "interfaces.h"
-
-int c_base_weapon::get_max_clip_1( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 318 )( this );
-}
-
-int c_base_weapon::get_max_clip_2( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 319 )( this );
-}
-
-int c_base_weapon::get_slot( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 327 )( this );
-}
-
-char* c_base_weapon::get_name( ) {
- return call_vfunc< char *( __thiscall* )( void* ) >( this, 329 )( this );
-}
-
-char* c_base_weapon::get_print_name( ) {
- return call_vfunc< char *( __thiscall* )( void* ) >( this, 330 )( this );
-}
-
-vec3_t& c_base_weapon::get_bullet_spread( ) {
- return call_vfunc< vec3_t& ( __thiscall* )( void* ) >( this, 286 )( this );
-}
-
-float c_base_weapon::get_spread( ) {
- return call_vfunc< float( __thiscall* )( void* ) >( this, 455 )( this );
-}
-
-int c_base_weapon::get_weaponid( ) {
- return call_vfunc< int( __thiscall* )( void* ) >( this, 422 )( this );
-}
-
-bool c_base_weapon::can_fire( ) {
- auto cur_time = g_ctx.m_local->get_tick_base( ) * cl.m_globals->interval_per_tick;
- auto next_primary_attack = m_flNextPrimaryAttack( );
- return cur_time >= next_primary_attack;
-}
-
-bool c_base_weapon::is_non_aim( ) {
- if ( get_slot( ) >= 2 ) return true;
- //more checks to be added
- return false;
-}
-
-int& c_base_weapon::get_inspect_stage( ) {
- return m_nInspectStage( );
-}
-
-float& c_base_weapon::get_inspect_time( ) {
- return m_flInspectAnimTime( );
-}
-
-c_attribute_list* c_base_weapon::get_attribute_list( ) {
- return reinterpret_cast< c_attribute_list* >( this + 0xA8 );
-}
-
-float c_base_weapon::get_distance( ) {
-
- if( is_melee( ) )
- return 100.f;
-
- if( is_flame_thrower( ) )
- return 185.f;
-
- return 8012.f;
-}