diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/IClientMode.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/IClientMode.h')
| -rw-r--r-- | tf2/IClientMode.h | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/tf2/IClientMode.h b/tf2/IClientMode.h deleted file mode 100644 index f528f3d..0000000 --- a/tf2/IClientMode.h +++ /dev/null @@ -1,174 +0,0 @@ -#pragma once
-
-#include "checksum_crc.h"
-
-#include "util.hpp"
-#include "vector.hpp"
-
-enum player_controls_t {
- IN_ATTACK = 1 << 0,
- IN_JUMP = 1 << 1,
- IN_DUCK = 1 << 2,
- IN_FORWARD = 1 << 3,
- IN_BACK = 1 << 4,
- IN_USE = 1 << 5,
- IN_CANCEL = 1 << 6,
- IN_LEFT = 1 << 7,
- IN_RIGHT = 1 << 8,
- IN_MOVELEFT = 1 << 9,
- IN_MOVERIGHT = 1 << 10,
- IN_ATTACK2 = 1 << 11,
- IN_RUN = 1 << 12,
- IN_RELOAD = 1 << 13,
- IN_ALT1 = 1 << 14,
- IN_ALT2 = 1 << 15,
- IN_SCORE = 1 << 16,
- IN_SPEED = 1 << 17,
- IN_WALK = 1 << 18,
- IN_ZOOM = 1 << 19,
- IN_WEAPON1 = 1 << 20,
- IN_WEAPON2 = 1 << 21,
- IN_BULLRUSH = 1 << 22,
- IN_GRENADE1 = 1 << 23,
- IN_GRENADE2 = 1 << 24,
- IN_ATTACK3 = 1 << 25,
-};
-
-class user_cmd_t {
-public:
- virtual ~user_cmd_t( ) { };
-
- int m_cmd_nr; // 0x04 For matching server and client commands for debugging
- int m_tick_count; // 0x08 the tick the client created this command
- vec3_t m_viewangles; // 0x0C Player instantaneous view angles.
- float m_forwardmove; // 0x24
- float m_sidemove; // 0x28
- float m_upmove; // 0x2C
- int m_buttons; // 0x30 Attack button states
- uint8_t m_impulse; // 0x34
- int m_weaponselect; // 0x38 Current weapon id
- int m_weaponsubtype; // 0x3C
- int m_random_seed; // 0x40 For shared random functions
- short m_mousedx; // 0x44 mouse accum in x from create move
- short m_mousedy; // 0x46 mouse accum in y from create move
- bool m_predicted; // 0x48 Client only, tracks whether we've predicted this command at least once
- vec3_t headangles; // 0x49
- vec3_t headoffset; // 0x55
-
- __forceinline user_cmd_t clamp( bool angles = true ) {
- if( angles )
- m_viewangles.clamp( );
-
- m_forwardmove = std::clamp( m_forwardmove, -450.f, 450.f );
- m_sidemove = std::clamp( m_sidemove, -450.f, 450.f );
- m_upmove = std::clamp( m_upmove, -450.f, 450.f );
-
- return *this;
- }
-
- CRC32_t get_check_sum( ) {
- CRC32_t crc;
- CRC32_Init( &crc );
-
- CRC32_ProcessBuffer( &crc, &m_cmd_nr, sizeof( m_cmd_nr ) );
- CRC32_ProcessBuffer( &crc, &m_tick_count, sizeof( m_tick_count ) );
- CRC32_ProcessBuffer( &crc, &m_viewangles, sizeof( m_viewangles ) );
- CRC32_ProcessBuffer( &crc, &m_forwardmove, sizeof( m_forwardmove ) );
- CRC32_ProcessBuffer( &crc, &m_sidemove, sizeof( m_sidemove ) );
- CRC32_ProcessBuffer( &crc, &m_upmove, sizeof( m_upmove ) );
- CRC32_ProcessBuffer( &crc, &m_buttons, sizeof( m_buttons ) );
- CRC32_ProcessBuffer( &crc, &m_impulse, sizeof( m_impulse ) );
- CRC32_ProcessBuffer( &crc, &m_weaponselect, sizeof( m_weaponselect ) );
- CRC32_ProcessBuffer( &crc, &m_weaponsubtype, sizeof( m_weaponsubtype ) );
- CRC32_ProcessBuffer( &crc, &m_random_seed, sizeof( m_random_seed ) );
- CRC32_ProcessBuffer( &crc, &m_mousedx, sizeof( m_mousedx ) );
- CRC32_ProcessBuffer( &crc, &m_mousedy, sizeof( m_mousedy ) );
-
- CRC32_Final( &crc );
- return crc;
- }
-
-private:
-
- //char pad_0x4C[ 0x18 ]; // 0x4C Current sizeof( usercmd ) = 100 = 0x64
-};
-
-class CHudChat {
-public:
- void ChatPrintf( int iPlayerIndex, int iFilter, const char* fmt ) {
- using fn = void( __cdecl* )( void*, int, int, const char* );
- util::get_vfunc< fn >( this, 26 )( this, iPlayerIndex, iFilter, fmt );
- }
-};
-
-class CViewSetup {
-public:
- int m_x;
- int m_oldX;
- int m_y;
- int m_oldY;
- int m_width;
- int m_oldWidth;
- int m_height;
- int m_oldHeight;
-
- bool m_bOrtho;
- float m_OrthoLeft;
- float m_OrthoTop;
- float m_OrthoRight;
- float m_OrthoBottom;
-
-private:
- char pad1[ 0x7C ];
-
-public:
- float m_flFov;
- float m_flFovViewmodel;
- vec3_t m_vecOrigin;
- vec3_t m_vecAngles;
-
- float zNear;
- float zFar;
- float zNearViewmodel;
- float zFarViewmodel;
-
- float m_flAspectRatio;
- float m_flNearBlurDepth;
- float m_flNearFocusDepth;
- float m_flFarFocusDepth;
- float m_flFarBlurDepth;
- float m_flNearBlurRadius;
- float m_flFarBlurRadius;
- int m_nDoFQuality;
- int m_nMotionBlurMode;
-
- float m_flShutterTime;
- vec3_t m_vShutterOpenPosition;
- vec3_t m_shutterOpenAngles;
- vec3_t m_vShutterClosePosition;
- vec3_t m_shutterCloseAngles;
-
- float m_flOffCenterTop;
- float m_flOffCenterBottom;
- float m_flOffCenterLeft;
- float m_flOffCenterRight;
-
- bool m_bOffCenter : 1;
- bool m_bRenderToSubrectOfLargerScreen : 1;
- bool m_bDoBloomAndToneMapping : 1;
- bool m_bDoDepthOfField : 1;
- bool m_bHDRTarget : 1;
- bool m_bDrawWorldNormal : 1;
- bool m_bCullFrontFaces : 1;
- bool m_bCacheFullSceneState : 1;
- bool m_bRenderFlashlightDepthTranslucents : 1;
-private:
- char pad2[ 0x40 ];
-};
-
-class IClientMode {
-public:
- char _pad[ 28 ];
-
- CHudChat* m_pChatElement; //0x2A
-};
\ No newline at end of file |
