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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/IGameEventManager.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/IGameEventManager.h')
-rw-r--r--tf2/IGameEventManager.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/tf2/IGameEventManager.h b/tf2/IGameEventManager.h
deleted file mode 100644
index f2e7c25..0000000
--- a/tf2/IGameEventManager.h
+++ /dev/null
@@ -1,77 +0,0 @@
-#pragma once
-#include "util.hpp"
-
-class IGameEvent
-{
-public:
- const char* GetName( ) {
- return util::get_vfunc< 1, const char* >( this );
- }
-
- int GetInt( const char* szKeyName, int nDefault = 0 ) {
- return util::get_vfunc< 6, int >( this, szKeyName, nDefault );
- }
-
- float GetFloat( const char* name, float default_ = 0 ) {
- return util::get_vfunc< 8, float >( this, name, default_ );
- }
-
- const char* GetString( const char* szKeyName ) {
- return util::get_vfunc< 9, const char* >( this, szKeyName, 0 );
- }
-
- void SetString( const char* szKeyName, const char* szValue ) {
- return util::get_vfunc< 16, void >( this, szKeyName, szValue );
- }
-};
-
-class IGameEventListener2 {
-public:
- virtual ~IGameEventListener2( void ) {};
-
- // FireEvent is called by EventManager if event just occured
- // KeyValue memory will be freed by manager if not needed anymore
- virtual void FireGameEvent( IGameEvent* event ) = 0;
-
- virtual int GetEventDebugID( void ) = 0;
-};
-
-class IGameEventManager2 {
-public:
- virtual ~IGameEventManager2( void ) {};
-
- // load game event descriptions from a file eg "resource\gameevents.res"
- virtual int LoadEventsFromFile( const char* filename ) = 0;
-
- // removes all and anything
- virtual void Reset( ) = 0;
-
- // adds a listener for a particular event
- virtual bool AddListener( IGameEventListener2* listener, const char* name, bool bServerSide ) = 0;
-
- // returns true if this listener is listens to given event
- virtual bool FindListener( IGameEventListener2* listener, const char* name ) = 0;
-
- // removes a listener
- virtual void RemoveListener( IGameEventListener2* listener ) = 0;
-
- // create an event by name, but doesn't fire it. returns NULL is event is not
- // known or no listener is registered for it. bForce forces the creation even if no listener is active
- virtual IGameEvent* CreateEvent( const char* name, bool bForce = false, int* pCookie = nullptr ) = 0;
-
- // fires a server event created earlier, if bDontBroadcast is set, event is not send to clients
- virtual bool FireEvent( IGameEvent* event, bool bDontBroadcast = false ) = 0;
-
- // fires an event for the local client only, should be used only by client code
- virtual bool FireEventClientSide( IGameEvent* event ) = 0;
-
- // create a new copy of this event, must be free later
- virtual IGameEvent* DuplicateEvent( IGameEvent* event ) = 0;
-
- // if an event was created but not fired for some reason, it has to bee freed, same UnserializeEvent
- virtual void FreeEvent( IGameEvent* event ) = 0;
-
- // write/read event to/from bitbuffer
- virtual bool SerializeEvent( IGameEvent* event, int* buf ) = 0;
- virtual IGameEvent* UnserializeEvent( void* buf ) = 0; // create new KeyValues, must be deleted
-}; \ No newline at end of file