summaryrefslogtreecommitdiff
path: root/tf2/IInputSystem.h
diff options
context:
space:
mode:
authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/IInputSystem.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/IInputSystem.h')
-rw-r--r--tf2/IInputSystem.h163
1 files changed, 0 insertions, 163 deletions
diff --git a/tf2/IInputSystem.h b/tf2/IInputSystem.h
deleted file mode 100644
index 10f8168..0000000
--- a/tf2/IInputSystem.h
+++ /dev/null
@@ -1,163 +0,0 @@
-#pragma once
-#include "VFunc.h"
-#include "IAppSystem.h"
-#include "ButtonCode_t.h"
-
-class IInputSystem : public IAppSystem
-{
-public:
- // Attach, detach input system from a particular window
- // This window should be the root window for the application
- // Only 1 window should be attached at any given time.
- virtual void AttachToWindow( void* hWnd ) = 0;
- virtual void DetachFromWindow( ) = 0;
-
- // Enables/disables input. PollInputState will not update current
- // button/analog states when it is called if the system is disabled.
- virtual void EnableInput( bool bEnable ) = 0;
-
- // Enables/disables the windows message pump. PollInputState will not
- // Peek/Dispatch messages if this is disabled
- virtual void EnableMessagePump( bool bEnable ) = 0;
-
- // Polls the current input state
- virtual void PollInputState( ) = 0;
-
- // Gets the time of the last polling in ms
- virtual int GetPollTick( ) const = 0;
-
- // Is a button down? "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
- virtual bool IsButtonDown( ButtonCode_t code ) const = 0;
-
- // Returns the tick at which the button was pressed and released
- virtual int GetButtonPressedTick( ButtonCode_t code ) const = 0;
- virtual int GetButtonReleasedTick( ButtonCode_t code ) const = 0;
-
- // Gets the value of an analog input device this frame
- // Includes joysticks, mousewheel, mouse
- virtual int GetAnalogValue( AnalogCode_t code ) const = 0;
-
- // Gets the change in a particular analog input device this frame
- // Includes joysticks, mousewheel, mouse
- virtual int GetAnalogDelta( AnalogCode_t code ) const = 0;
-
- // Returns the input events since the last poll
- virtual int GetEventCount( ) const = 0;
- virtual const InputEvent_t* GetEventData( ) const = 0;
-
-private:
- //22 CInputSystem::MotionControllerActive(void)const
- virtual void __pad22( ) = 0;
- //23 CInputSystem::GetMotionControllerOrientation(void)const
- virtual void __pad23( ) = 0;
- //24 CInputSystem::GetMotionControllerPosX(void)const
- virtual void __pad24( ) = 0;
- //25 CInputSystem::GetMotionControllerPosY(void)const
- virtual void __pad25( ) = 0;
- //26 CInputSystem::GetMotionControllerDeviceStatus(void)const
- virtual void __pad26( ) = 0;
- //27 CInputSystem::GetMotionControllerDeviceStatusFlags(void)const
- virtual void __pad27( ) = 0;
- //28 CInputSystem::SetMotionControllerDeviceStatus(int)
- virtual void __pad28( ) = 0;
- //29 CInputSystem::SetMotionControllerCalibrationInvalid(void)
- virtual void __pad29( ) = 0;
- //30 CInputSystem::StepMotionControllerCalibration(void)
- virtual void __pad30( ) = 0;
- //31 CInputSystem::ResetMotionControllerScreenCalibration(void)
- virtual void __pad31( ) = 0;
-
-public:
- // Posts a user-defined event into the event queue; this is expected
- // to be called in overridden wndprocs connected to the root panel.
- virtual void PostUserEvent( const InputEvent_t &event ) = 0;
-
- // Returns the number of joysticks
- virtual int GetJoystickCount( ) const = 0;
-
- // Enable/disable joystick, it has perf costs
- virtual void EnableJoystickInput( int nJoystick, bool bEnable ) = 0;
-
- // Enable/disable diagonal joystick POV (simultaneous POV buttons down)
- virtual void EnableJoystickDiagonalPOV( int nJoystick, bool bEnable ) = 0;
-
- // Sample the joystick and append events to the input queue
- virtual void SampleDevices( ) = 0;
-
- // FIXME: Currently force-feedback is only supported on the Xbox 360
- virtual void SetRumble( float fLeftMotor, float fRightMotor, int userId = -1 ) = 0;
- virtual void StopRumble( ) = 0;
-
- // Resets the input state
- virtual void ResetInputState( ) = 0;
-
- // Convert back + forth between ButtonCode/AnalogCode + strings
- virtual const char *ButtonCodeToString( ButtonCode_t code ) const = 0;
- virtual const char *AnalogCodeToString( AnalogCode_t code ) const = 0;
- virtual ButtonCode_t StringToButtonCode( const char *pString ) const = 0;
- virtual AnalogCode_t StringToAnalogCode( const char *pString ) const = 0;
-
- // Sleeps until input happens. Pass a negative number to sleep infinitely
- virtual void SleepUntilInput( int nMaxSleepTimeMS = -1 ) = 0;
-
- // Convert back + forth between virtual codes + button codes
- // FIXME: This is a temporary piece of code
- virtual ButtonCode_t VirtualKeyToButtonCode( int nVirtualKey ) const = 0;
- virtual int ButtonCodeToVirtualKey( ButtonCode_t code ) const = 0;
- virtual ButtonCode_t ScanCodeToButtonCode( int lParam ) const = 0;
-
- // How many times have we called PollInputState?
- virtual int GetPollCount( ) const = 0;
-
- // Sets the cursor position
- virtual void SetCursorPosition( int x, int y ) = 0;
-
- // Tells the input system to generate UI-related events, defined
- // in inputsystem/inputenums.h (see IE_FirstUIEvent)
- // We could have multiple clients that care about UI-related events
- // so we refcount the clients with an Add/Remove strategy. If there
- // are no interested clients, the UI events are not generated
- virtual void AddUIEventListener( ) = 0;
- virtual void RemoveUIEventListener( ) = 0;
-
- // Returns the currently attached window
- virtual PlatWindow_t GetAttachedWindow( ) const = 0;
-
- // Creates a cursor using one of the well-known cursor icons
- virtual InputCursorHandle_t GetStandardCursor( InputStandardCursor_t id ) = 0;
-
- // Loads a cursor defined in a file
- virtual InputCursorHandle_t LoadCursorFromFile( const char *pFileName, const char *pPathID = NULL ) = 0;
-
- // Sets the cursor icon
- virtual void SetCursorIcon( InputCursorHandle_t hCursor ) = 0;
-
- // Gets the cursor position
- virtual void GetCursorPosition( int *pX, int *pY ) = 0;
-
- // Mouse capture
- virtual void EnableMouseCapture( PlatWindow_t hWnd ) = 0;
- virtual void DisableMouseCapture( ) = 0;
-
- virtual void SetMouseCursorVisible( bool bVisible ) = 0;
-
- virtual void DisableHardwareCursor( ) = 0;
- virtual void EnableHardwareCursor( ) = 0;
- virtual void ResetCursorIcon( ) = 0;
- virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
-
- /*64 CInputSystem::GetConnectedInputDevices(void)
- 65 CInputSystem::IsInputDeviceConnected(InputDevice_t)
- 66 CInputSystem::SetInputDeviceConnected(InputDevice_t,bool)
- 67 CInputSystem::IsOnlySingleDeviceConnected(void)
- 68 CInputSystem::GetCurrentInputDevice(void)
- 69 CInputSystem::IsDeviceReadingInput(InputDevice_t)const
- 70 CInputSystem::SetCurrentInputDevice(InputDevice_t)
- 71 CInputSystem::ResetCurrentInputDevice(void)
- 72 CInputSystem::SampleInputToFindCurrentDevice(bool)
- 73 CInputSystem::IsSamplingForCurrentDevice(void)
- 74 CInputSystem::IsSteamControllerActive(void)const
- 75 CInputSystem::SetSteamControllerMode(char const*,void const*)
- 76 CInputSystem::~CInputSystem()
- 77 CInputSystem::~CInputSystem()*/
-}; \ No newline at end of file