diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/aim.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/aim.h')
| -rw-r--r-- | tf2/aim.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/tf2/aim.h b/tf2/aim.h deleted file mode 100644 index 82e4943..0000000 --- a/tf2/aim.h +++ /dev/null @@ -1,75 +0,0 @@ -#pragma once
-#include <deque>
-#include <chrono>
-
-#include "sdk.h"
-
-namespace features
-{
- class c_legitbot {
- public:
- void operator()( float* x, float* y ) {
- aimbot( x, y );
- }
-
- //call once per tick
- void sample_angle_data( const vec3_t& angle );
- void triggerbot( user_cmd_t* cmd );
-
- private:
- struct aim_record_t {
- vec3_t m_viewangles;
- float m_time;
- };
-
- struct lag_record_t {
- int m_tickcount{ };
- vec3_t m_position{ };
- matrix3x4 m_matrix[ 128 ]{ };
-
- bool is_valid( );
- };
- class c_lagcomp {
- public:
- friend class c_legitbot;
- using lag_deque_t = std::deque< lag_record_t >;
-
- lag_record_t* find_best_record( int ent_index );
- vec3_t get_backtracked_position( int ent_index );
- auto& get_records( int ent_index ) {
- return m_data[ ent_index ];
- }
-
- void store( );
- void operator()( user_cmd_t* cmd );
-
- private:
- bool backtrack_entity( int ent_index );
- bool can_backtrack_entity( int ent_index );
- void store_player( int ent_index );
-
- lag_deque_t m_data[ 65 ];
- user_cmd_t* m_cmd;
- };
-
- vec2_t angle_to_pixels( const vec3_t& angle );
- vec3_t pixels_to_angle( const vec2_t& pixel );
- void aimbot( float* x, float* y );
- void assist( c_base_player* player, float* x, float* y );
- void aim_at_target( c_base_player*, float*, float* );
-
- bool update_settings( );
- float get_avg_delta( );
- int get_aim_target( float fov = 0.f );
-
- private:
- float m_deltatime{ };
- float m_curtime{ };
- bool m_aiming{ };
-
- std::deque< aim_record_t > m_angle_samples;
-
- public:
- c_lagcomp m_lagcomp;
- };
-}
\ No newline at end of file |
