diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/chams.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/chams.h')
| -rw-r--r-- | tf2/chams.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/tf2/chams.h b/tf2/chams.h deleted file mode 100644 index 4fdc74b..0000000 --- a/tf2/chams.h +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once
-
-#include "sdk.h"
-
-namespace features
-{
- enum ChamBufferType_t {
- TYPE_NORMAL,
- TYPE_FLAT,
- TYPE_SHINE
- };
-
- class c_material {
- public:
- c_material( ) = default;
-
- void init( const char* mat, const char* buf );
- void destroy( );
-
- operator IMaterial*( ) {
- return m_mat;
- }
-
- public:
- IMaterial * m_mat;
- KeyValues* m_keyvalues;
- };
-
- class c_materials {
- public:
- c_material m_chams{ };
- c_material m_chams_flat{ };
-
- void make_cham_buffer( char* buf, int len, int type ); //type, 0 = normal, 1 = flat, 2 = shine
- public:
- void initialize_materials( );
- void destroy_materials( );
- void force_material( IMaterial* material, fclr_t color );
- void update_materials( );
- bool m_initialized{ };
- };
-
- class c_chams {
- public:
- c_materials m_materials;
- void d3d_render_textures( );
- void d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count );
- };
-}
\ No newline at end of file |
