diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/chl_createmove.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/chl_createmove.cpp')
| -rw-r--r-- | tf2/chl_createmove.cpp | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/tf2/chl_createmove.cpp b/tf2/chl_createmove.cpp deleted file mode 100644 index 581ed25..0000000 --- a/tf2/chl_createmove.cpp +++ /dev/null @@ -1,93 +0,0 @@ -#include <intrin.h>
-
-#include "hooks.h"
-#include "mem.hpp"
-#include "interfaces.h"
-#include "ctx.hpp"
-#include "input_system.hpp"
-#include "math.h"
-#include "settings.h"
-#include "base_cheat.h"
-
-//YEA FUCK USING THIS EVEN THOUGH I HAVE IT RIGHT HERE
-
-//YEA VIVA LA REVOLUTION
-
-void __declspec( naked ) __stdcall hooks::hl_create_move_gate( int sequence_number, float input_sample_time, bool active ) {
- __asm {
- push ebp
- mov ebp, esp
- push ebx //push ebx (sendpacket) to the top of the stack
- push esp //push the stack (with sendpacket on top)
- push active
- push input_sample_time
- push sequence_number
- call hl_create_move
- pop ebx
- pop ebp
- ret 0xc
- }
-}
-
-void __fastcall hooks::hl_create_move( void* ecx_, void* edx_, int sequence_number, float input_sameple_frametime, bool active, byte& sendpacket ) {
- static auto create_move_o = cl.m_chl->get_old_function< void( __fastcall* )( void*, void*, int, float, bool ) >( 21 );
-
- user_cmd_t* ucmd = &cl.m_hl_input->m_pCommands[ sequence_number % MULTIPLAYER_BACKUP ];
- if( !ucmd )
- return;
-
- verified_cmd_t* verified_cmd = &cl.m_hl_input->m_pVerifiedCommands[ sequence_number % MULTIPLAYER_BACKUP ];
- if( !verified_cmd )
- return;
-
- // when switching to non automatic weapons, it will sometimes not shoot when aimbotting so we reset attack flag
- bool is_switching_weapon = false;
- if( cl.m_hl_input->m_hSelectedWeapon != -1 ) {
- is_switching_weapon = true;
- }
-
- cl.m_hl_input->CreateMove( sequence_number, input_sameple_frametime, active );
- //hl_create_move_o( ecx_, edx_, sequence_number, input_sample_time, active );
-
- if( !ucmd->m_tick_count || !ucmd->m_cmd_nr )
- return;
-
- // FIX ME NAVE
- // ok love
-
- byte* send_packet = &sendpacket;
-
- g_ctx.create_snapshot( ucmd );
- // soon g_cheat.m_identity( );
-
- if( g_ctx.run_frame( ) && g_ctx.m_local->is_alive( ) ) {
- static int last_frame = cl.m_globals->framecount;
- if( last_frame != cl.m_globals->framecount )
- g_ctx.m_has_fired_this_frame = false;
-
- last_frame = cl.m_globals->framecount;
-
- g_cheat.aim.sample_angle_data( ucmd->m_viewangles );
- g_cheat.prediction.run_prediction( ucmd );
- g_cheat.movement.update( ucmd );
-
- g_cheat.aim.m_lagcomp( ucmd );
- g_cheat.aim.triggerbot( ucmd );
-
- }
-
-
- if( is_switching_weapon ) {
- ucmd->m_buttons &= ~IN_ATTACK;
- }
-
- //m_bIsValveDS
- if( *( bool* )( c_base_player::get_game_rules( ) + 0x75 ) )
- g_settings.menu.anti_untrusted = true;
-
- ucmd->clamp( g_settings.menu.anti_untrusted );
-
- // crc stuff works, no double steps coming from this
- verified_cmd->m_cmd = *ucmd;
- verified_cmd->m_crc = ucmd->get_check_sum( );
-}
\ No newline at end of file |
