diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/console_log.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/console_log.hpp')
| -rw-r--r-- | tf2/console_log.hpp | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/tf2/console_log.hpp b/tf2/console_log.hpp deleted file mode 100644 index 4659ea1..0000000 --- a/tf2/console_log.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once
-
-#include <memory>
-#include <Windows.h>
-#pragma warning(disable: 4996)
-
-class console {
-public:
- void create( ) {
- AllocConsole( );
- freopen( "CONOUT$", "w", stdout );
- SetConsoleTitleA( "tf2internal" );
-
- game_console_print = reinterpret_cast< decltype( game_console_print ) >( GetProcAddress( GetModuleHandleA( "tier0.dll" ), "Msg" ) );
- }
-
- void destroy( ) {
- FreeConsole( );
- fclose( stdout );
- }
-
- __forceinline void log_function( const char* msg ) {
- printf( "%s: %s", __FUNCTION__, msg );
- }
-
- using msg_t = void( __cdecl* )( const char*, ... );
- msg_t game_console_print;
-
-
- static console *con( ) {
- static console g_singleton_;
- return &g_singleton_;
- }
-};
\ No newline at end of file |
