diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/d3d.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/d3d.hpp')
| -rw-r--r-- | tf2/d3d.hpp | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/tf2/d3d.hpp b/tf2/d3d.hpp deleted file mode 100644 index a927ee3..0000000 --- a/tf2/d3d.hpp +++ /dev/null @@ -1,126 +0,0 @@ -#ifndef D3D_HEADER //stackoverflow my niggas
-#define D3D_HEADER
-
-#include <d3d9.h>
-#include <d3dx9.h>
-
-#pragma comment(lib, "d3d9.lib")
-#pragma comment(lib, "d3dx9.lib")
-#pragma warning(disable : 4838)
-
-#include <xnamath.h>
-#include <windows.h>
-
-#include <dwmapi.h>
-#pragma comment(lib, "dwmapi.lib")
-
-#include "util.hpp"
-#include "color.hpp"
-#include "renderer.hpp"
-
-enum D3DFontFlags_t {
- D3DFONTFLAG_OUTLINE = 0x10,
- D3DFONTFLAG_DROPSHADOW = 0x100,
-};
-
-enum GradientType_t;
-
-namespace features { class c_chams; }
-
-//suck my dick
-namespace d3d
-{
- struct d3d_vertex_t {
- d3d_vertex_t( float x, float y, float z, clr_t color ) :
- m_x( x ), m_y( y ), m_z( z ),
- m_clr( D3DCOLOR_RGBA( color.r( ), color.g( ), color.b( ), color.a( ) ) ) { };
-
- d3d_vertex_t( ) : m_x( 0.f ), m_y( 0.f ), m_z( 0.f ),
- m_clr( 0 ) { };
-
- float m_x;
- float m_y;
- float m_z;
- float m_rhw = 0.f;
- D3DCOLOR m_clr;
- };
-
- constexpr size_t VERTEX_SIZE = sizeof( d3d_vertex_t );
-
- struct d3d_fonts_t {
- void release( );
- void create( IDirect3DDevice9* device );
-
- ID3DXFont* f_12;
- ID3DXFont* f_esp_small;
- ID3DXFont* f_16;
- ID3DXFont* f_18;
- ID3DXFont* f_menu;
- ID3DXFont* f_con;
- };
-
- class c_renderer {
- private:
- friend class features::c_chams;
-
- IDirect3DDevice9* m_device;
- IDirect3DStateBlock9* m_block;
- IDirect3DTexture9* m_chams;
- IDirect3DTexture9* m_sil_txt;
- IDirect3DVertexBuffer9* m_buffer;
- IDirect3DSurface9* m_surface;
- public:
- ulong_t m_width;
- ulong_t m_height;
-
- c_renderer( ) { };
- c_renderer( IDirect3DDevice9* device );
- ~c_renderer( );
-
- void on_device_lost( );
- void on_device_reset( );
- auto get_device( ) {
- return m_device;
- }
-
- bool run_frame( IDirect3DDevice9* device );
- void begin( );
- void end( );
-
- void draw_line( clr_t color, int x0, int y0, int x1, int y1 );
- void draw_rect( clr_t color, int x, int y, int w, int h );
- void draw_filled_rect( clr_t color, int x, int y, int w, int h );
- void draw_circle( clr_t color, int x, int y, int r, int steps = 48 );
- void draw_filled_circle( clr_t color, int x, int y, int r, int steps = 48 );
- void draw_gradient( clr_t start, clr_t end, int x, int y, int w, int h, GradientType_t type );
-
- void draw_text( ID3DXFont* font, clr_t color, int x, int y, FontAlign_t align, long font_flags, const char* msg );
-
- template < FontAlign_t align = ALIGN_CENTER >
- void draw_text( ID3DXFont* font, clr_t color, int x, int y, long font_flags, const char* msg, ... ) {
- char* buffer = ( char* )_alloca( 2048 );
- va_list list{ };
-
- memset( buffer, 0, 2048 );
-
- __crt_va_start( list, msg );
- vsprintf_s( buffer, 2048, msg, list );
- __crt_va_end( list );
-
- draw_text( font, color, x, y, align, font_flags, buffer );
- }
-
- int get_text_width( ID3DXFont* font, long font_flags, const char* msg, ... );
- int get_text_height( ID3DXFont* font, long font_flags, const char* msg, ... );
-
- private:
- void invalidate_objects( );
- void create_objects( );
- };
-
- extern d3d::d3d_fonts_t fonts;
-}
-
-extern d3d::c_renderer g_d3d;
-
-#endif
\ No newline at end of file |
