diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/d3d_sprite.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/d3d_sprite.cpp')
| -rw-r--r-- | tf2/d3d_sprite.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/tf2/d3d_sprite.cpp b/tf2/d3d_sprite.cpp deleted file mode 100644 index 37bbde1..0000000 --- a/tf2/d3d_sprite.cpp +++ /dev/null @@ -1,12 +0,0 @@ -#include "d3d_sprite.hpp"
-
-std::vector< d3d::c_sprite* > d3d::sprites;
-
-namespace icons
-{
- d3d::c_sprite sprite_legit;
- d3d::c_sprite sprite_rage;
- d3d::c_sprite sprite_visuals;
- d3d::c_sprite sprite_misc;
- d3d::c_sprite sprite_config;
-}
\ No newline at end of file |
