diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/paint.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/paint.cpp')
| -rw-r--r-- | tf2/paint.cpp | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/tf2/paint.cpp b/tf2/paint.cpp deleted file mode 100644 index 144847b..0000000 --- a/tf2/paint.cpp +++ /dev/null @@ -1,51 +0,0 @@ -#include "hooks.h"
-#include "interfaces.h"
-#include "search.h"
-#include "graphics.h"
-#include "settings.h"
-#include "base_cheat.h"
-
-
-void __fastcall hooks::paint_traverse( void *ecx_, void *edx_, unsigned int panel, bool forcerepaint, bool allowforce ) {
- static auto paint_o = cl.m_panel->get_old_function< decltype( hooks::paint_traverse )* >( 41 );
- paint_o( ecx_, edx_, panel, forcerepaint, allowforce );
-
- if ( cl.m_panic /*|| !g_ctx->run_frame( ) this will disable esp when dead u dummie!!!*/ ) {
- return;
- }
-
- static uint32_t focus_overlay_panel{ };
- if ( !focus_overlay_panel ) {
- std::string panelname( cl.m_panel( )->GetName( panel ) );
- if ( panelname.find( "FocusOverlayPanel" ) != std::string::npos ) { //matsystemtoppanel is glitched the fuck out in tf2
- focus_overlay_panel = panel; //hovewer this draws on shit other than the main screen
- } //so we should get paint working
- }
-
- if ( panel == focus_overlay_panel ) { //i still wonder why dont we do this in paint
- //dank 2007 esp here
- cl.m_panel( )->SetMouseInputEnabled( panel, g_settings.menu.open || g_con->m_open );
- }
-}
-
-void __fastcall hooks::paint( void* ecx_, void* edx_, int mode ) {
- static auto engine_paint_o = cl.m_vgui->get_old_function< decltype( hooks::paint )* >( 13 );
- static auto start_d = pattern::first_code_match< void( __thiscall* )( void* ) >( cl.m_surface.dll( ), "55 8B EC 64 A1 ? ? ? ? 6A FF 68 ? ? ? ? 50 64 89 25 ? ? ? ? 83 EC 14" );
- static auto finish_d = pattern::first_code_match< void( __thiscall* )( void* ) >( cl.m_surface.dll( ), "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 64 89 25 ? ? ? ? 51 56 6A 00" );
-
- engine_paint_o( ecx_, edx_, mode );
-
- if ( cl.m_panic ) return;
-
- if ( mode & PAINT_UIPANELS ) {
- start_d( cl.m_surface( ) );
-
- //did you say lazy?
-
- g_renderer.draw_box( 0, 0, 1, 1, clr_t( 0, 0, 0, 1 ) );
- if( !g_settings.misc.hide_from_obs )
- g_cheat.visuals( );
-
- finish_d( cl.m_surface( ) );
- }
-}
\ No newline at end of file |
