diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /tf2/ui_render.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'tf2/ui_render.h')
| -rw-r--r-- | tf2/ui_render.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/tf2/ui_render.h b/tf2/ui_render.h deleted file mode 100644 index f67f16b..0000000 --- a/tf2/ui_render.h +++ /dev/null @@ -1,63 +0,0 @@ -#pragma once
-
-#include "ui_base_item.h"
-
-namespace ui
-{
- //recursively render all items
- static void render_item( base_item* item, int offset = 0, bool allow_rect = true ) {
- if( !item->get_visible( ) ) return;
-
- item->reset( );
- item->render( );
- bool reset = false;
- RECT original;
-
- if( allow_rect && item->is_form( ) ) {
- auto device = g_d3d.get_device( );
- device->GetScissorRect( &original );
-
- auto x = item->get_relative_x( );
- auto y = item->get_relative_y( );
-
- RECT new_rect{
- x,
- y + 4,
- x + item->w( ),
- y + item->get_total_height( ) - 7
- };
-
- device->SetScissorRect( &new_rect );
- reset = true;
- }
-
- bool draw = true;
- if( item->is_form( ) ) {
- auto form_cast = static_cast< c_form* >( item );
- draw = !form_cast->is_collapsed( );
- }
-
- if( item->get_items( ).size( ) && draw ) {
- //madr0fl
- int* height_offset = ( int* )_alloca( sizeof( int ) * item->get_items( ).size( ) );
- int cur_offset = 0;
- for( int i = ( int )item->get_items( ).size( ) - 1; i >= 0; --i ) {
- auto& cur_item = item->get_items( )[ i ];
- height_offset[ i ] = cur_offset;
- cur_offset += cur_item->get_visible( ) ? cur_item->get_total_height( ) + ITEM_OFFSET : 0;
- }
-
- int i{ };
- for( auto& it : item->get_items( ) ) {
- item->set_y_offset( height_offset[ i ] );
- render_item( it.get( ), height_offset[ i ], !reset && allow_rect );
- ++i;
- }
- }
-
- if( reset ) {
- auto device = g_d3d.get_device( );
- device->SetScissorRect( &original );
- }
- }
-}
\ No newline at end of file |
