diff options
Diffstat (limited to 'cheat/gmod/hooks.hpp')
| -rw-r--r-- | cheat/gmod/hooks.hpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/cheat/gmod/hooks.hpp b/cheat/gmod/hooks.hpp new file mode 100644 index 0000000..e4a6239 --- /dev/null +++ b/cheat/gmod/hooks.hpp @@ -0,0 +1,64 @@ +#pragma once +#include <windows.h> + +#include "util.hpp" +#include "d3d.hpp" +#include "interface.hpp" +#include "netvar_proxy.hpp" + +namespace hooks +{ + //hook like the hooker that u are + + long __stdcall window_procedure( HWND, uint32_t, uint32_t, long ); + extern decltype( &window_procedure ) window_procedure_o; + + void __fastcall fire_bullets( void*, void*, fire_bullets_info* ); + extern decltype( &fire_bullets ) fire_bullets_o; + + void __fastcall lock_cursor( void*, void* ); + void __fastcall paint( void*, void*, int ); + void __fastcall render_view( void*, void*, CViewSetup&, int, int ); + void __fastcall paint_traverse( void*, void*, unsigned int, bool, bool ); + bool __fastcall create_move( void*, void*, float, user_cmd_t* ); + void __fastcall frame_stage_notify( void*, void*, ClientFrameStage_t ); + void __fastcall run_command( void*, void*, IClientEntity*, user_cmd_t*, IMoveHelper* ); + void __fastcall override_mouse_input( void*, void*, float*, float* ); + void __fastcall draw_model_execute( IVModelRender*, void*, void*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4* ); + void __fastcall scene_end( void*, void* ); + bool __fastcall is_hltv_proxy( void*, void* ); + bool __fastcall is_hltv( void* thisptr, uintptr_t pvs_entity ); + float __fastcall get_viewmodel_fov( void*, void* ); + void __fastcall get_screen_size( void*, void*, int&, int& ); + void __fastcall override_view( void* ecx_, void* edx_, CViewSetup* setup ); + void __fastcall emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash, + const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin, + const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ); + + bool __fastcall is_connected( void* ecx_, void* edx_ ); + + bool __fastcall in_prediction( void* ecx_, void* edx_ ); + + void __cdecl lby_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ); + void __cdecl last_shot_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ); + int __fastcall send_datagram( INetChannel* channel, void* edx, void* datagram ); + bool __fastcall is_paused( void* ecx_, void* edx_ ); + bool __fastcall do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ); + void __fastcall on_screen_size_changed( void* ecx_, void* edx_, int old_h, int old_w ); + void __fastcall play_sound( void* ecx_, void* edx_, const char* name ); + void __fastcall hud_process_input( void* ecx_, void* edx_, bool repaint ); + + int __fastcall debug_show_spread_get_int( void* ecx_, void* edx_ ); + + extern c_netvar_proxy lby_proxy; + extern c_netvar_proxy last_shot_proxy; + + //do we wanna only run menu in d3d or visuals too? + namespace d3d { + long __stdcall end_scene( IDirect3DDevice9* ); + long __stdcall reset( IDirect3DDevice9*, D3DPRESENT_PARAMETERS* ); + long __stdcall present( IDirect3DDevice9*, RECT*, RECT*, HWND, RGNDATA* ); + } + + extern bool commit( factory::c_gmod* ); +}
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