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-rw-r--r--cheat/internal_rewrite/ClientClass.hpp272
1 files changed, 272 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/ClientClass.hpp b/cheat/internal_rewrite/ClientClass.hpp
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+++ b/cheat/internal_rewrite/ClientClass.hpp
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+#pragma once
+#include "Valve/dt_common.h"
+#include "Valve/dt_recv.h"
+
+enum ClassId_t {
+ CAI_BaseNPC,
+ CAK47,
+ CBaseAnimating,
+ CBaseAnimatingOverlay,
+ CBaseAttributableItem,
+ CBaseButton,
+ CBaseCombatCharacter,
+ CBaseCombatWeapon,
+ CBaseCSGrenade,
+ CBaseCSGrenadeProjectile,
+ CBaseDoor,
+ CBaseEntity_,
+ CBaseFlex,
+ CBaseGrenade,
+ CBaseParticleEntity,
+ CBasePlayer,
+ CBasePropDoor,
+ CBaseTeamObjectiveResource,
+ CBaseTempEntity,
+ CBaseToggle,
+ CBaseTrigger,
+ CBaseViewModel,
+ CBaseVPhysicsTrigger,
+ CBaseWeaponWorldModel,
+ CBeam,
+ CBeamSpotlight,
+ CBoneFollower,
+ CBreakableProp,
+ CBreakableSurface,
+ CC4,
+ CCascadeLight,
+ CChicken,
+ CColorCorrection,
+ CColorCorrectionVolume,
+ CCSGameRulesProxy,
+ CCSPlayer,
+ CCSPlayerResource,
+ CCSRagdoll,
+ CCSTeam,
+ CDEagle,
+ CDecoyGrenade,
+ CDecoyProjectile,
+ CDynamicLight,
+ CDynamicProp,
+ CEconEntity,
+ CEconWearable,
+ CEmbers,
+ CEntityDissolve,
+ CEntityFlame,
+ CEntityFreezing,
+ CEntityParticleTrail,
+ CEnvAmbientLight,
+ CEnvDetailController,
+ CEnvDOFController,
+ CEnvParticleScript,
+ CEnvProjectedTexture,
+ CEnvQuadraticBeam,
+ CEnvScreenEffect,
+ CEnvScreenOverlay,
+ CEnvTonemapController,
+ CEnvWind,
+ CFEPlayerDecal,
+ CFireCrackerBlast,
+ CFireSmoke,
+ CFireTrail,
+ CFish,
+ CFlashbang,
+ CFogController,
+ CFootstepControl,
+ CFunc_Dust,
+ CFunc_LOD,
+ CFuncAreaPortalWindow,
+ CFuncBrush,
+ CFuncConveyor,
+ CFuncLadder,
+ CFuncMonitor,
+ CFuncMoveLinear,
+ CFuncOccluder,
+ CFuncReflectiveGlass,
+ CFuncRotating,
+ CFuncSmokeVolume,
+ CFuncTrackTrain,
+ CGameRulesProxy,
+ CHandleTest,
+ CHEGrenade,
+ CHostage,
+ CHostageCarriableProp,
+ CIncendiaryGrenade,
+ CInferno,
+ CInfoLadderDismount,
+ CInfoOverlayAccessor,
+ CItem_Healthshot,
+ CItemDogtags,
+ CKnife,
+ CKnifeGG,
+ CLightGlow,
+ CMaterialModifyControl,
+ CMolotovGrenade,
+ CMolotovProjectile,
+ CMovieDisplay,
+ CParticleFire,
+ CParticlePerformanceMonitor,
+ CParticleSystem,
+ CPhysBox,
+ CPhysBoxMultiplayer,
+ CPhysicsProp,
+ CPhysicsPropMultiplayer,
+ CPhysMagnet,
+ CPlantedC4,
+ CPlasma,
+ CPlayerResource,
+ CPointCamera,
+ CPointCommentaryNode,
+ CPointWorldText,
+ CPoseController,
+ CPostProcessController,
+ CPrecipitation,
+ CPrecipitationBlocker,
+ CPredictedViewModel,
+ CProp_Hallucination,
+ CPropDoorRotating,
+ CPropJeep,
+ CPropVehicleDriveable,
+ CRagdollManager,
+ CRagdollProp,
+ CRagdollPropAttached,
+ CRopeKeyframe,
+ CSCAR17,
+ CSceneEntity,
+ CSensorGrenade,
+ CSensorGrenadeProjectile,
+ CShadowControl,
+ CSlideshowDisplay,
+ CSmokeGrenade,
+ CSmokeGrenadeProjectile,
+ CSmokeStack,
+ CSpatialEntity,
+ CSpotlightEnd,
+ CSprite,
+ CSpriteOriented,
+ CSpriteTrail,
+ CStatueProp,
+ CSteamJet,
+ CSun,
+ CSunlightShadowControl,
+ CTeam,
+ CTeamplayRoundBasedRulesProxy,
+ CTEArmorRicochet,
+ CTEBaseBeam,
+ CTEBeamEntPoint,
+ CTEBeamEnts,
+ CTEBeamFollow,
+ CTEBeamLaser,
+ CTEBeamPoints,
+ CTEBeamRing,
+ CTEBeamRingPoint,
+ CTEBeamSpline,
+ CTEBloodSprite,
+ CTEBloodStream,
+ CTEBreakModel,
+ CTEBSPDecal,
+ CTEBubbles,
+ CTEBubbleTrail,
+ CTEClientProjectile,
+ CTEDecal,
+ CTEDust,
+ CTEDynamicLight,
+ CTEEffectDispatch,
+ CTEEnergySplash,
+ CTEExplosion,
+ CTEFireBullets,
+ CTEFizz,
+ CTEFootprintDecal,
+ CTEFoundryHelpers,
+ CTEGaussExplosion,
+ CTEGlowSprite,
+ CTEImpact,
+ CTEKillPlayerAttachments,
+ CTELargeFunnel,
+ CTEMetalSparks,
+ CTEMuzzleFlash,
+ CTEParticleSystem,
+ CTEPhysicsProp,
+ CTEPlantBomb,
+ CTEPlayerAnimEvent,
+ CTEPlayerDecal,
+ CTEProjectedDecal,
+ CTERadioIcon,
+ CTEShatterSurface,
+ CTEShowLine,
+ CTesla,
+ CTESmoke,
+ CTESparks,
+ CTESprite,
+ CTESpriteSpray,
+ CTest_ProxyToggle_Networkable,
+ CTestTraceline,
+ CTEWorldDecal,
+ CTriggerPlayerMovement,
+ CTriggerSoundOperator,
+ CVGuiScreen,
+ CVoteController,
+ CWaterBullet,
+ CWaterLODControl,
+ CWeaponAug,
+ CWeaponAWP,
+ CWeaponBaseItem,
+ CWeaponBizon,
+ CWeaponCSBase,
+ CWeaponCSBaseGun,
+ CWeaponCycler,
+ CWeaponElite,
+ CWeaponFamas,
+ CWeaponFiveSeven,
+ CWeaponG3SG1,
+ CWeaponGalil,
+ CWeaponGalilAR,
+ CWeaponGlock,
+ CWeaponHKP2000,
+ CWeaponM249,
+ CWeaponM3,
+ CWeaponM4A1,
+ CWeaponMAC10,
+ CWeaponMag7,
+ CWeaponMP5Navy,
+ CWeaponMP7,
+ CWeaponMP9,
+ CWeaponNegev,
+ CWeaponNOVA,
+ CWeaponP228,
+ CWeaponP250,
+ CWeaponP90,
+ CWeaponSawedoff,
+ CWeaponSCAR20,
+ CWeaponScout,
+ CWeaponSG550,
+ CWeaponSG552,
+ CWeaponSG556,
+ CWeaponSSG08,
+ CWeaponTaser,
+ CWeaponTec9,
+ CWeaponTMP,
+ CWeaponUMP45,
+ CWeaponUSP,
+ CWeaponXM1014,
+ CWorld,
+ DustTrail,
+ MovieExplosion,
+ ParticleSmokeGrenade,
+ RocketTrail,
+ SmokeTrail,
+ SporeExplosion,
+ SporeTrail,
+};
+
+class ClientClass {
+public:
+ using create_fn = void*( *)( int, int );
+ using event_fn = void*( *);
+
+ create_fn m_create_fn;
+ event_fn m_createevent_fn;
+ char* m_name;
+ RecvTable* m_rt_table;
+ ClientClass* m_next;
+ int m_class_id;
+}; \ No newline at end of file