summaryrefslogtreecommitdiff
path: root/cheat/internal_rewrite/emit_sound.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'cheat/internal_rewrite/emit_sound.cpp')
-rw-r--r--cheat/internal_rewrite/emit_sound.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/cheat/internal_rewrite/emit_sound.cpp b/cheat/internal_rewrite/emit_sound.cpp
index 13ae28a..de4962b 100644
--- a/cheat/internal_rewrite/emit_sound.cpp
+++ b/cheat/internal_rewrite/emit_sound.cpp
@@ -2,26 +2,28 @@
#include "hooks.hpp"
#include "settings.hpp"
-/*void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
+void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
- const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ) {
- static auto emit_sound_o = g_csgo.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 );
+ const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry, void *unk01 ) {
+ //static auto emit_sound_o = g_csgo.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 );
- if( !g_csgo.m_panic && origin ) {
- auto entity = g_csgo.m_entlist( )->GetClientEntity< >( ent );
- if( entity && entity->is_player( ) && entity->ce( )->IsDormant( ) &&
- ent >= 0 && ent <= 64 )
- g_cheat.m_visuals.update_position( ent, *origin );
- }
+ // this is already implemented in visual_player.cpp
+ //if( !g_csgo.m_panic && origin ) {
+ // auto entity = g_csgo.m_entlist( )->GetClientEntity< >( ent );
+ // if( entity && entity->is_player( ) && entity->ce( )->IsDormant( ) &&
+ // ent >= 0 && ent <= 64 )
+ // g_cheat.m_visuals.update_position( ent, *origin );
+ //}
- if( strstr( sample, xors( "weapon" ) ) && g_settings.misc.no_sound )
+ if( g_settings.misc.no_sound && strstr( sample, xors( "weapon" ) ) )
volume = 0.f;
- if( ( strstr( sample, xors( "player/footsteps" ) ) || strstr( sample, xors( "player/land" ) ) ) && origin && g_settings.visuals.sound ) {
- g_cheat.m_visuals.store_sound( ent, *origin );
- }
+ // todo: fix this not being drawn
+ //if( g_settings.visuals.sound && ( strstr( sample, xors( "player/footsteps" ) ) || strstr( sample, xors( "player/land" ) ) ) && origin ) {
+ // g_cheat.m_visuals.store_sound( ent, *origin );
+ //}
emit_sound_o( ecx_, 0, filter, ent, channel, sound, hash, sample,
volume, attenuation, seed, flags, pitch, origin, direction,
- origins, update_pos, sound_time, speaker_entry );
-}*/ \ No newline at end of file
+ origins, update_pos, sound_time, speaker_entry, unk01 );
+} \ No newline at end of file