diff options
Diffstat (limited to 'cheat/internal_rewrite/visual.hpp')
| -rw-r--r-- | cheat/internal_rewrite/visual.hpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/visual.hpp b/cheat/internal_rewrite/visual.hpp new file mode 100644 index 0000000..4d0e996 --- /dev/null +++ b/cheat/internal_rewrite/visual.hpp @@ -0,0 +1,126 @@ +#pragma once
+#include <vector>
+#include "vector.hpp"
+#include "color.hpp"
+#include <unordered_map>
+#include "strings.hpp"
+#include "IVRenderView.hpp"
+#include "context.hpp"
+
+class c_base_player;
+
+enum HitFlag_t {
+ HIT_NONE = 0,
+ HIT_ALERT = 1,
+ HIT_1W = 2
+};
+
+namespace features
+{
+ class c_visuals {
+ private:
+ static const clr_t esp_green( uint8_t alpha = 255 ) {
+ return clr_t( 110, 200, 20, alpha );
+ }
+ static const clr_t esp_red( uint8_t alpha = 255 ) {
+ return clr_t( 240, 0, 0, alpha );
+ }
+ static const clr_t esp_blue( uint8_t alpha = 255 ) {
+ return clr_t( 84, 173, 247, alpha );
+ }
+
+ void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr );
+ void draw_line( int x, int y, int x1, int y1, const clr_t& clr );
+ void draw_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 );
+
+ void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... );
+ void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... );
+
+
+ void draw_local( );
+ void draw_players( );
+ void draw_world( );
+
+ void draw_hits( );
+ void spectator_list( );
+ void grenade_prediction( );
+ void draw_firegrenade( );
+
+ struct tracer_t {
+ float m_time;
+ vec3_t m_start;
+ vec3_t m_end;
+ bool m_local;
+ };
+
+ struct hit_t {
+ int m_ent;
+ char m_name[ 32 ];
+ matrix3x4 m_matrix[ 128 ];
+ vec3_t m_pos;
+ bool m_dead;
+ float m_time;
+ };
+
+ //you should always store the entity index rather than the ptr
+ struct sound_t {
+ float m_time;
+ vec3_t m_pos;
+ int m_ent;
+ };
+
+ struct firegrenade_t {
+ float m_time;
+ vec3_t m_pos;
+ int m_ent;
+ };
+
+ struct shot_t {
+ float time;
+ vec3_t pos;
+ bool hit;
+ };
+
+ std::vector< firegrenade_t > m_firegrenades;
+ std::vector< shot_t > m_shots;
+ std::vector< sound_t > m_sounds;
+ std::vector< tracer_t > m_tracers;
+ std::vector< hit_t > m_hits;
+
+ vec3_t m_stored_pos[ 65 ]{ };
+ float m_anim_progress[ 65 ]{ };
+ bool m_has_seen[ 65 ]{ };
+ float m_last_hit{ };
+ int m_ent_dmg[ 65 ]{ };
+ int m_teamdmg{ 0 };
+ int m_hit_flag[ 65 ]{ };
+ float m_last_roundstart{ };
+ public:
+ void update_glow( );
+ void world_modulate( );
+ void update_position( int index, const vec3_t& pos );
+ void reset_position( );
+ void store_tracer( int ent_index, vec3_t shot );
+ void store_sound( int ent, vec3_t origin );
+ void store_firegrenades( int ent, vec3_t origin );
+ void draw_autowall( );
+ void draw_spread( );
+ void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col );
+ void update_positions( );
+ void store_hit( );
+ void radar( );
+ void draw_tracers( );
+ void store_ent_dmg( int, int, int );
+ void store_shot( vec3_t pos, bool hit = false );
+ void draw_shots( );
+ void reset_local_dmg( );
+ void draw_skeletons( );
+ void on_round_start( );
+ void draw_sound( );
+ void update_hit_flags( );
+ void store_hit( context::shot_data_t* shot );
+ void operator()( );
+ };
+}
\ No newline at end of file |
