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-rw-r--r--cheat/tf2/IVEngineClient.h192
1 files changed, 192 insertions, 0 deletions
diff --git a/cheat/tf2/IVEngineClient.h b/cheat/tf2/IVEngineClient.h
new file mode 100644
index 0000000..a45e839
--- /dev/null
+++ b/cheat/tf2/IVEngineClient.h
@@ -0,0 +1,192 @@
+#pragma once
+#include "VFunc.h"
+
+typedef float matrix3x4[ 3 ][ 4 ];
+typedef struct player_info_s {
+ char name[ 32 ];
+ int userID;
+ char guid[ 33 ];
+ unsigned long friendsID;
+ char friendsName[ 32 ];
+ bool fakeplayer;
+ bool ishltv;
+ unsigned long customFiles[ 4 ];
+ byte filesDownloaded;
+} player_info_t;
+
+class INetChannelInfo
+{
+public:
+
+ enum
+ {
+ GENERIC = 0, // must be first and is default group
+ LOCALPLAYER, // bytes for local player entity update
+ OTHERPLAYERS, // bytes for other players update
+ ENTITIES, // all other entity bytes
+ SOUNDS, // game sounds
+ EVENTS, // event messages
+ USERMESSAGES, // user messages
+ ENTMESSAGES, // entity messages
+ VOICE, // voice data
+ STRINGTABLE, // a stringtable update
+ MOVE, // client move cmds
+ STRINGCMD, // string command
+ SIGNON, // various signondata
+ TOTAL, // must be last and is not a real group
+ };
+
+ virtual const char *GetName( void ) const = 0; // get channel name
+ virtual const char *GetAddress( void ) const = 0; // get channel IP address as string
+ virtual float GetTime( void ) const = 0; // current net time
+ virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds
+ virtual int GetBufferSize( void ) const = 0; // netchannel packet history size
+ virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec
+
+ virtual bool IsLoopback( void ) const = 0; // true if loopback channel
+ virtual bool IsTimingOut( void ) const = 0; // true if timing out
+ virtual bool IsPlayback( void ) const = 0; // true if demo playback
+
+ virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
+ virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
+ virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
+ virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
+ virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
+ virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
+ virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
+ virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
+ virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
+ virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
+ virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet
+ virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting
+ virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds
+ virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
+ virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0;
+ virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0;
+
+ virtual float GetTimeoutSeconds( ) const = 0;
+};
+
+class INetChannel {
+public:
+ char pad_0000[ 20 ]; //0x0000
+ bool m_bProcessingMessages; //0x0014
+ bool m_bShouldDelete; //0x0015
+ char pad_0016[ 2 ]; //0x0016
+ int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number
+ int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number
+ int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number
+ int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
+ int32_t m_nInReliableState; //0x0028 state of incoming reliable data
+ int32_t m_nChokedPackets; //0x002C number of choked packets
+ char pad_0030[ 1044 ]; //0x0030
+
+ bool transmit( bool only_reliable ) {
+ return util::get_vfunc< 49, bool >( this, only_reliable );
+ }
+}; //Size: 0x0444
+
+struct INetMessage {
+ virtual ~INetMessage( );
+};
+
+template<typename T>
+class CNetMessagePB : public INetMessage, public T {};
+
+class CCLCMsg_Move_ {
+private:
+ char __PAD0[ 0x8 ];
+public:
+ int numBackupCommands;
+ int numNewCommands;
+};
+
+using CCLCMsg_Move_t = CNetMessagePB<CCLCMsg_Move_>;
+
+class CClientState {
+public:
+ char pad0[ 0x9C ];
+ INetChannel* netchannel;
+ char pad1[ 0xD4 ];
+ int32_t m_nDeltaTick; //0x174
+ char pad2[ 0x4B34 ];
+ float m_frameTime;
+ int32_t lastoutgoingcommand;
+ int32_t chokedcommands;
+ int32_t last_command_ack;
+};
+
+class CGlobalState {
+public:
+ uintptr_t * m_manager;
+ CClientState *m_def_clientstate;
+
+ __forceinline CClientState* get_client_state( ) {
+ return m_def_clientstate;
+ }
+};
+
+class IVEngineClient {
+public:
+ void GetScreenSize( int& width, int& height ) {
+ return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height );
+ }
+
+ void ClientCmd( const char* command ) {
+ return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command );
+ }
+
+ bool GetPlayerInfo( int index, player_info_t* info ) {
+ return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info );
+ }
+
+ int GetPlayerForUserID( int UserID ) {
+ using fn = int( __thiscall* )( void*, int );
+ return util::get_vfunc< fn >( this, 9 )( this, UserID );
+ }
+
+ bool Cov_IsVisible( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this );
+ }
+
+ int GetLocalPlayer( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this );
+ }
+
+ float Time( ) {
+ return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this );
+ }
+
+ void GetViewAngles( vec3_t& angles ) {
+ return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles );
+ }
+
+ void SetViewAngles( vec3_t& angles ) {
+ return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles );
+ }
+
+ const matrix3x4& GetWorldToScreenMatrix( ) {
+ return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this );
+ }
+
+ int GetMaxClients( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this );
+ }
+
+ bool IsInGame( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this );
+ }
+
+ bool IsConnected( ) {
+ return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this );
+ }
+
+ void ClientCmd_Unrestricted( const char* command ) {
+ return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command );
+ }
+
+ INetChannelInfo* GetNetChannelInfo( ) {
+ using fn = INetChannelInfo * ( __thiscall* )( void* );
+ return util::get_vfunc< fn >( this, 72 )( this );
+ }
+}; \ No newline at end of file