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-rw-r--r--client/client_windows.cpp56
1 files changed, 0 insertions, 56 deletions
diff --git a/client/client_windows.cpp b/client/client_windows.cpp
deleted file mode 100644
index 7fdd467..0000000
--- a/client/client_windows.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-#include <Windows.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <iostream>
-#include <winternl.h>
-
-#pragma comment( lib, "ws2_32.lib" )
-
-#include "connect.hpp"
-
-/*
- 1. Connect
- 2. Send hello message
- 3. Receive hello message from server,
- 4. Enter and send username
- 5. Enter and send password
- 6. Send and let server check hardware id.
- 7. Recieve list of games.
- 8. Select game and send to server
- 9. Receive space of dll.
- 10. Allocate space for dll.
- 11. Send base address of dll.
- 12. Server does relocations.
- 13. Server sends dll
- 14. Client Manual maps dll
- 15. Send game module list and possibly PE headers
- 16. Server sends back needed module base addresses and possibly size.
- 17. Call DLLMain with correct parameters (Included Base Addresses)
- 18. In cheat DLLMain set up base addresses and do cheat stuff.
-*/
-
-
-
-
-// note below is just pseudo unprotected code...
-// will make not retarded soon.
-int main( ) {
- // TEMPORARY, WE NEED TO ENCRYPT IP STRING SO WE DON'T HAVE DDOS NOOBS.
- std::string ip = "192.168.0.7";
- // std::cin >> ip;
-
- // START.
- client::c_connect c( ip.c_str( ) );
- if( !c.setup( ) )
- return 1;
-
- if( !c.connect( ) )
- return 2;
-
- c.handle( );
-
- system( "pause" );
-
- return 0;
-}