summaryrefslogtreecommitdiff
path: root/client/client_windows.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'client/client_windows.cpp')
-rw-r--r--client/client_windows.cpp73
1 files changed, 70 insertions, 3 deletions
diff --git a/client/client_windows.cpp b/client/client_windows.cpp
index 76bd776..77fb949 100644
--- a/client/client_windows.cpp
+++ b/client/client_windows.cpp
@@ -3,15 +3,44 @@
#include <stdlib.h>
#include <string.h>
#include <iostream>
+#include <winternl.h>
#pragma comment( lib, "ws2_32.lib" )
#include "connect.hpp"
+/*
+ 1. Connect
+ 2. Send hello message
+ 3. Receive hello message from server,
+ 4. Enter and send username
+ 5. Enter and send password
+ 6. Send and let server check hardware id.
+ 7. Recieve list of games.
+ 8. Select game and send to server
+ 9. Receive space of dll.
+ 10. Allocate space for dll.
+ 11. Send base address of dll.
+ 12. Server does relocations.
+ 13. Server sends dll
+ 14. Client Manual maps dll
+ 15. Send game module list and possibly PE headers
+ 16. Server sends back needed module base addresses and possibly size.
+ 17. Call DLLMain with correct parameters (Included Base Addresses)
+ 18. In cheat DLLMain set up base addresses and do cheat stuff.
+*/
+
+
+
+
+// note below is just pseudo unprotected code...
+// will make not retarded soon.
int main( ) {
- std::string ip;
- std::cin >> ip;
+ // TEMPORARY, WE NEED TO ENCRYPT IP STRING SO WE DON'T HAVE DDOS NOOBS.
+ std::string ip = "192.168.0.8";
+ // std::cin >> ip;
+ // START.
client::c_connect c( ip.c_str( ) );
if( !c.setup( ) )
return 1;
@@ -19,7 +48,42 @@ int main( ) {
if( !c.connect( ) )
return 2;
+ c.send_msg( "hello" );
+
+ auto msg = c.get_string( );
+ if ( msg != xors( "hello" ) ) {
+ std::cout << "connection failed." << std::endl;
+ return 0;
+ }
+
+ std::string username{ }, password{ };
+ std::cout << "Enter your username" << std::endl << "> ";
+ std::cin >> username;
+
+ c.send_msg( username.c_str( ) );
+ msg = c.get_string( );
+ if ( msg != xors( "correct username" ) ) {
+ std::cout << "incorrect username" << std::endl;
+ return 0; // remember to close connection on server when bad values were sent.
+ }
+
+ std::cout << "Enter your password" << std::endl << "> ";
+ std::cin >> password;
+ c.send_msg( password.c_str( ) );
+ if ( c.get_string( ) != xors( "correct password" ) ) {
+ std::cout << "incorrect password";
+ return 0; // remember to close connection on server when bad values were sent.
+ }
+
+
+
+
+
+
+
+
+ /*
const char* yes = "hello server";
char buf[ 255 ];
memcpy( buf, yes, strlen( yes ) );
@@ -39,8 +103,11 @@ int main( ) {
printf( "\n" );
c.send_msg( ( uint8_t* )( buf ), strlen( yes ) );
+ */
+
+ // c.~c_connect( );
+
- c.~c_connect( );
system( "pause" );
return 0;
}