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Diffstat (limited to 'csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp')
-rw-r--r--csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp42
1 files changed, 0 insertions, 42 deletions
diff --git a/csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp b/csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp
index b8ff03d..01f52be 100644
--- a/csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp
+++ b/csgo-loader/csgo-client/RemoteCode/RemoteInjectionClient.cpp
@@ -2,47 +2,5 @@
namespace RemoteCode
{
- // Select a game to inject the cheat for
- bool RemoteInjectionClient::Start(UserExperience::SelectedGame Game)
- {
- if(Game >= UserExperience::SelectedGame::GAME_MAX)
- return false;
- // TODO: Add any other games :-)
- switch(Game)
- {
- case UserExperience::SelectedGame::GAME_CSGO:
- case UserExperience::SelectedGame::GAME_CSGO_BETA:
- strcpy_s(m_ProcessName, "csgo.exe");
- break;
- }
-
- return true;
- }
-
- // Allocates a page in the game memory, which will be used to
- // write and execute the DLL.
- uintptr_t RemoteInjectionClient::AllocateImagePage(size_t SizeOfImage)
- {
- if(!m_Process)
- return uintptr_t{};
-
- // Allocate enough space to map the image
- m_AllocationBase = m_Process.Allocate(SizeOfImage);
-
- return (uintptr_t)m_AllocationBase;
- }
-
- // Initializes m_Process with the game process.
- bool RemoteInjectionClient::OpenGameHandle()
- {
- return m_Process.Start(m_ProcessName);
- }
-
- // Writes the cheat binary to the allocated page.
- void RemoteInjectionClient::WriteToMap(ByteArray &CheatBin)
- {
- // is this loss?
- m_Process.Write(m_AllocationBase, CheatBin.data(), CheatBin.size());
- }
} \ No newline at end of file