diff options
Diffstat (limited to 'csgo-loader/csgo-server/Server.hpp')
| -rw-r--r-- | csgo-loader/csgo-server/Server.hpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/csgo-loader/csgo-server/Server.hpp b/csgo-loader/csgo-server/Server.hpp index af07bb0..90def2a 100644 --- a/csgo-loader/csgo-server/Server.hpp +++ b/csgo-loader/csgo-server/Server.hpp @@ -5,6 +5,10 @@ // PLEASE UPDATE THEM ACCORDINGLY.
#define SERVER_PORT 0xF2C // Hexadecimal representation of the server port.
+#define CLIENT_HEADER 0x4D42310A
+#define MODULE_HEADER 0x4D42320A
+#define BANREQ_HEADER 0x4D42330A
+
// Core functionality
#include <Networking/TCPServer.hpp>
#include <Networking/WebSocket.hpp>
@@ -13,7 +17,19 @@ #include <Login/RemoteLogin.hpp>
#include <RemoteCode/FileReader.hpp>
-#include <RemoteCode/RemoteInjectionServer.hpp>
+//#include <RemoteCode/RemoteInjectionServer.hpp>
+
+// Let's separate up the connection handlers :)
+namespace Handler
+{
+ // Branches
+ void OnClientConnection(Networking::TCPConnection &Connection);
+ void OnModuleConnection(Networking::TCPConnection &Connection);
+ void OnBanReqConnection(Networking::TCPConnection &Connection);
+
+ // Default handler
+ void OnReceiveConnection(Networking::TCPConnection &Connection);
+}
// It looked nasty in Server.cpp, so I'm putting it here.
namespace Utils
|
