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#pragma once
// NOTE:
// THE FOLLOWING MACROS ARE USED ONLY IN SERVER.CPP
// PLEASE UPDATE THEM ACCORDINGLY.
#define SERVER_PORT 0xF2C // Hexadecimal representation of the server port.
#define CLIENT_HEADER 0x4D42310A
#define MODULE_HEADER 0x4D42320A
#define BANREQ_HEADER 0x4D42330A
// Core functionality
#include <Networking/TCPServer.hpp>
#include <Networking/WebSocket.hpp>
// Loader functionality
#include <Login/RemoteLogin.hpp>
#include <RemoteCode/FileReader.hpp>
//#include <RemoteCode/RemoteInjectionServer.hpp>
// Let's separate up the connection handlers :)
namespace Handler
{
// Branches
void OnClientConnection(Networking::TCPConnection &Connection);
void OnModuleConnection(Networking::TCPConnection &Connection);
void OnBanReqConnection(Networking::TCPConnection &Connection);
// Default handler
void OnReceiveConnection(Networking::TCPConnection &Connection);
}
// It looked nasty in Server.cpp, so I'm putting it here.
namespace Utils
{
inline void OpenConsole()
{
// Create instance of console.
AllocConsole();
// Allow console to access output stream.
FILE *file;
freopen_s(&file, "CONOUT$", "w", stdout);
// :^)
SetConsoleTitleA("moneyserver $");
}
}
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