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-rw-r--r--csgo-loader/csgo-server/Login/RemoteLogin.cpp51
-rw-r--r--csgo-loader/csgo-server/Login/RemoteLogin.hpp14
-rw-r--r--csgo-loader/csgo-server/Networking/TCPServer.cpp46
-rw-r--r--csgo-loader/csgo-server/Networking/TCPServer.hpp26
-rw-r--r--csgo-loader/csgo-server/Networking/WebSocket.cpp18
-rw-r--r--csgo-loader/csgo-server/Networking/WebSocket.hpp16
-rw-r--r--csgo-loader/csgo-server/RemoteCode/FileReader.cpp29
-rw-r--r--csgo-loader/csgo-server/RemoteCode/FileReader.hpp31
-rw-r--r--csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.cpp1
-rw-r--r--csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.hpp6
-rw-r--r--csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.cpp1
-rw-r--r--csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.hpp6
-rw-r--r--csgo-loader/csgo-server/Security/Encryption.cpp176
-rw-r--r--csgo-loader/csgo-server/Security/Encryption.hpp12
-rw-r--r--csgo-loader/csgo-server/Server.cpp12
-rw-r--r--csgo-loader/csgo-server/csgo-server.vcxproj4
-rw-r--r--csgo-loader/csgo-server/csgo-server.vcxproj.filters12
17 files changed, 339 insertions, 122 deletions
diff --git a/csgo-loader/csgo-server/Login/RemoteLogin.cpp b/csgo-loader/csgo-server/Login/RemoteLogin.cpp
index 880c072..b9ee44b 100644
--- a/csgo-loader/csgo-server/Login/RemoteLogin.cpp
+++ b/csgo-loader/csgo-server/Login/RemoteLogin.cpp
@@ -2,8 +2,10 @@
#define EXPECTED_CLIENT_HEADER 0xDEADBEEF
-namespace Login {
- bool RemoteLoginServer::Start(ByteArray &RawLoginHeader) {
+namespace Login
+{
+ bool RemoteLoginServer::Start(ByteArray &RawLoginHeader)
+ {
if(RawLoginHeader.empty())
return false;
@@ -12,35 +14,60 @@ namespace Login {
return true;
}
- RemoteLoginResponse RemoteLoginServer::GetLoginResponse() {
+ RemoteLoginResponse RemoteLoginServer::GetLoginResponse()
+ {
// The header seems to be wrong, tell the client to update.
if(m_Header.m_ClientHeader != EXPECTED_CLIENT_HEADER)
return RemoteLoginResponse::OUTDATED_CLIENT;
- // TODO: Check login, HWID, bans with websockets.
+ // TODO: Check if the user is banned.
+ //return RemoteLoginResponse::USER_BANNED;
+
+ // TODO: Login the user.
+ if(strcmp(m_Header.m_Username, "betauser"))
+ return RemoteLoginResponse::INVALID_CREDENTIALS;
+
+ if(strcmp(m_Header.m_Password, "betapassword"))
+ return RemoteLoginResponse::INVALID_CREDENTIALS;
// User failed to obtain HWID?
- if(!m_Header.m_HardwareId) {
+ if(!m_Header.m_HardwareId)
+ {
// TODO: Shadow ban the user.
- //return RemoteLoginResponse::INVALID_HARDWARE;
+ return RemoteLoginResponse::INVALID_HARDWARE;
}
+ // TODO: Check if the HWID is present in DB.
+ if(false)
+ return RemoteLoginResponse::INVALID_HARDWARE;
+
+ // TODO: Check if the user has a subscription.
+ if(false)
+ return RemoteLoginResponse::NO_SUBSCRIPTION;
+
+
// Checksum validation.
uint8_t Checksum = m_Header.m_IntegrityBit1
- | m_Header.m_IntegrityBit2
- | m_Header.m_IntegrityBit3;
+ | m_Header.m_IntegrityBit2
+ | m_Header.m_IntegrityBit3;
- if(Checksum || Checksum != m_Header.m_IntegrityBit4) {
+ if(Checksum || Checksum != m_Header.m_IntegrityBit4)
+ {
// TODO: Shadow ban the user.
+
return RemoteLoginResponse::INTEGRITY_FAILURE;
}
- // Assume that they are authorised to use the cheat.
- return RemoteLoginResponse::ACCESS_SPECIAL_USER;
+ // TODO: Check if they have beta access.
+ if(true)
+ return RemoteLoginResponse::ACCESS_SPECIAL_USER;
+
+ return RemoteLoginResponse::ACCESS_AUTHORISED;
}
- ByteArray RemoteLoginServer::GetResponse() {
+ ByteArray RemoteLoginServer::GetResponse()
+ {
// The way the server handles data transmission is homosexual.
// That is the only reason this autism is here.
ByteArray Response;
diff --git a/csgo-loader/csgo-server/Login/RemoteLogin.hpp b/csgo-loader/csgo-server/Login/RemoteLogin.hpp
index 36b7252..5b31db1 100644
--- a/csgo-loader/csgo-server/Login/RemoteLogin.hpp
+++ b/csgo-loader/csgo-server/Login/RemoteLogin.hpp
@@ -6,9 +6,11 @@
using ByteArray = std::vector<uint8_t>;
-namespace Login {
+namespace Login
+{
// Login header that is sent over to the server
- struct RemoteLoginHeader {
+ struct RemoteLoginHeader
+ {
// The first four bytes are encoded by the client.
// This will carry the client version which can be checked.
uint32_t m_ClientHeader;
@@ -32,7 +34,8 @@ namespace Login {
// Possible server responses
// The hardware ID is encoded (XORed with the message ID) within the message for
// shadow ban/forum ban purposes. :)
- enum RemoteLoginResponse : uint8_t {
+ enum RemoteLoginResponse : uint8_t
+ {
OUTDATED_CLIENT = 'A', // '[000A:{HWID}] Your client is outdated. Please download the latest client at 'moneybot.cc'.'
ACCESS_AUTHORISED = 'B', // Allows the user to continue with injection.
INVALID_CREDENTIALS = 'C', // '[000C:{HWID}] Your credentials are invalid. Please check your spelling and try again.'
@@ -43,7 +46,8 @@ namespace Login {
ACCESS_SPECIAL_USER = 'H', // Allows the user to continue, sets the m_SpecialAccess var
};
// Implementation of the server (handles login bullshit).
- class RemoteLoginServer {
+ class RemoteLoginServer
+ {
RemoteLoginHeader m_Header;
// Polls the server for data, responds with whether or not the client
@@ -53,7 +57,7 @@ namespace Login {
public:
// Initialises the login header.
bool Start(ByteArray &RawLoginHeader);
-
+
ByteArray GetResponse();
// TODO: Implement shadow banning based on IP and HWID.
diff --git a/csgo-loader/csgo-server/Networking/TCPServer.cpp b/csgo-loader/csgo-server/Networking/TCPServer.cpp
index 725bf1a..b6bc3bd 100644
--- a/csgo-loader/csgo-server/Networking/TCPServer.cpp
+++ b/csgo-loader/csgo-server/Networking/TCPServer.cpp
@@ -1,17 +1,20 @@
#include <Networking/TCPServer.hpp>
-namespace Networking {
- void TCPConnection::Close() {
+namespace Networking
+{
+ void TCPConnection::Close()
+ {
printf("[<=] %s disconnected!\n", m_IpAddress);
if(m_Socket)
closesocket(m_Socket);
}
-
+
// We will only receive up to 256 bytes per cycle.
constexpr int BufferSize = 256;
- void TCPConnection::SendRawBytes(ByteArray &Bytes) {
+ void TCPConnection::SendRawBytes(ByteArray &Bytes)
+ {
// Send data.
int32_t Result = send(m_Socket, (char *)Bytes.data(), (int)Bytes.size(), 0);
@@ -21,12 +24,14 @@ namespace Networking {
printf("[=>] Failed to send %zd bytes to %s. (Socket %04Ix)\n", Bytes.size(), m_IpAddress, m_Socket);
}
- ByteArray TCPConnection::ReceiveRawBytes() {
+ ByteArray TCPConnection::ReceiveRawBytes()
+ {
ByteArray ReceivedBytes;
uint8_t RecvBuffer[BufferSize];
// Attempt to receive a packet.
- while(true) {
+ while(true)
+ {
int32_t Received = recv(m_Socket, (char*)RecvBuffer, BufferSize, 0);
// No more bytes left to receive.
@@ -34,7 +39,8 @@ namespace Networking {
break;
// Emplace all received bytes.
- for(int n = 0; n < Received; ++n) {
+ for(int n = 0; n < Received; ++n)
+ {
ReceivedBytes.push_back(RecvBuffer[n]);
}
@@ -48,14 +54,16 @@ namespace Networking {
return ReceivedBytes;
}
- void TCPConnection::SendBytes(ByteArray &Bytes) {
+ void TCPConnection::SendBytes(ByteArray &Bytes)
+ {
// Encrypt outgoing data.
ByteArray Encrypted = m_Encryption.Encrypt(Bytes);
SendRawBytes(Encrypted);
}
- ByteArray TCPConnection::ReceiveBytes() {
+ ByteArray TCPConnection::ReceiveBytes()
+ {
ByteArray ReceivedBytes = ReceiveRawBytes();
// Decrypt incoming data.
@@ -64,7 +72,8 @@ namespace Networking {
return Decrypted;
}
- bool TCPServer::Start(uint16_t ServerPort) {
+ bool TCPServer::Start(uint16_t ServerPort)
+ {
const int32_t version = 0x101;
// Initialise WinSocks.
@@ -79,11 +88,11 @@ namespace Networking {
// Set up server context.
m_Context.sin_addr.s_addr = INADDR_ANY;
- m_Context.sin_family = AF_INET;
- m_Context.sin_port = htons(ServerPort);
+ m_Context.sin_family = AF_INET;
+ m_Context.sin_port = htons(ServerPort);
int32_t Bind = bind(m_Socket, (sockaddr *)&m_Context, sizeof sockaddr_in);
-
+
if(Bind == INVALID_SOCKET)
return false;
@@ -94,16 +103,18 @@ namespace Networking {
return true;
}
- void TCPServer::AcceptConnection() {
+ void TCPServer::AcceptConnection()
+ {
sockaddr_in IncomingConnection;
int32_t AddressLength = sizeof IncomingConnection;
// Accept the incoming connection.
SOCKET IncomingSocket = accept(m_Socket, (sockaddr *)&IncomingConnection, &AddressLength);
- if(IncomingSocket != INVALID_SOCKET) {
+ if(IncomingSocket != INVALID_SOCKET)
+ {
Wrapper::Encryption Encryption;
-
+
// Initialise encryption context.
Encryption.Start();
@@ -114,7 +125,8 @@ namespace Networking {
Connection.SendRawBytes(EncryptionKey);
// Detach a thread to handle the connection.
- std::thread thread([&] {
+ std::thread thread([&]
+ {
m_ConnectionHandler(Connection);
Connection.Close();
});
diff --git a/csgo-loader/csgo-server/Networking/TCPServer.hpp b/csgo-loader/csgo-server/Networking/TCPServer.hpp
index adb6e7c..388bdc2 100644
--- a/csgo-loader/csgo-server/Networking/TCPServer.hpp
+++ b/csgo-loader/csgo-server/Networking/TCPServer.hpp
@@ -16,16 +16,19 @@
// std::thread
#include <thread>
-namespace Networking {
+namespace Networking
+{
// Base connection class, used to handle multiple connections in a thread-based model.
- class TCPConnection {
+ class TCPConnection
+ {
SOCKET m_Socket;
Wrapper::Encryption m_Encryption;
const char *m_IpAddress;
public:
// Initialiser for TCPConnection class.
TCPConnection(SOCKET Connection, const char *IpAddress, Wrapper::Encryption &RSA) :
- m_Encryption(RSA), m_Socket(Connection), m_IpAddress(IpAddress) {
+ m_Encryption(RSA), m_Socket(Connection), m_IpAddress(IpAddress)
+ {
printf("[=>] %s connected!\n", IpAddress);
}
@@ -40,12 +43,14 @@ namespace Networking {
ByteArray ReceiveBytes();
// Overload for getting the socket, in case we need to expose it.
- SOCKET operator()() {
+ SOCKET operator()()
+ {
return m_Socket;
}
// Expose the encryption key for the connection.
- ByteArray GetEncryptionKey() {
+ ByteArray GetEncryptionKey()
+ {
return m_Encryption.GetKey();
}
};
@@ -53,7 +58,8 @@ namespace Networking {
// Basic TCP server. Supports custom connection handling (pass a lambda to the handler list).
using ConnectionHandler = std::function<void(TCPConnection &)>;
- class TCPServer {
+ class TCPServer
+ {
WSADATA m_WinSocks;
SOCKET m_Socket;
sockaddr_in m_Context;
@@ -64,9 +70,10 @@ namespace Networking {
public:
// Default constructor, nothing needed for now.
TCPServer() = default;
-
+
// Handle destruction of server once it goes out of scope.
- ~TCPServer() {
+ ~TCPServer()
+ {
// If we have a socket, close it.
if(m_Socket)
closesocket(m_Socket);
@@ -80,7 +87,8 @@ namespace Networking {
void AcceptConnection();
// Overload for adding connection handlers, C# style support for events.
- void operator+=(std::function<void(TCPConnection &)> Function) {
+ void operator+=(std::function<void(TCPConnection &)> Function)
+ {
m_ConnectionHandler = Function;
}
};
diff --git a/csgo-loader/csgo-server/Networking/WebSocket.cpp b/csgo-loader/csgo-server/Networking/WebSocket.cpp
index 755e89b..2c42001 100644
--- a/csgo-loader/csgo-server/Networking/WebSocket.cpp
+++ b/csgo-loader/csgo-server/Networking/WebSocket.cpp
@@ -1,8 +1,10 @@
#include <Networking/WebSocket.hpp>
-namespace Networking {
+namespace Networking
+{
// Initialises a basic HTTP socket.
- bool WebSocket::Start(const char *Address, const char *Username, const char *Password) {
+ bool WebSocket::Start(const char *Address, const char *Username, const char *Password)
+ {
m_Internet = InternetOpenA("none", INTERNET_OPEN_TYPE_PRECONFIG, 0, 0, 0);
if(!m_Internet)
@@ -17,21 +19,25 @@ namespace Networking {
}
// Receives a response from a request.
- ByteArray WebSocket::Request(const char *File, const char *Header, ByteArray &Data) {
+ ByteArray WebSocket::Request(const char *File, const char *Header, ByteArray &Data)
+ {
ByteArray Response;
InternetHandle WebRequest = HttpOpenRequestA(m_Address, "POST", File, 0, 0, 0, INTERNET_FLAG_SECURE | INTERNET_FLAG_KEEP_CONNECTION, 0);
// Make connection request.
bool Sent = HttpSendRequestA(WebRequest, Header, (DWORD)strlen(Header), Data.data(), (DWORD)Data.size());
- if(Sent) {
+ if(Sent)
+ {
DWORD ReceivedSize{};
uint8_t *Block = (uint8_t *)malloc(4096);
// Read response.
- while(InternetReadFile(WebRequest, Block, 4096, &ReceivedSize)) {
- for(size_t n{}; n < std::min< int >(4096, ReceivedSize); ++n) {
+ while(InternetReadFile(WebRequest, Block, 4096, &ReceivedSize))
+ {
+ for(size_t n{}; n < std::min< int >(4096, ReceivedSize); ++n)
+ {
Response.push_back(Block[n]);
}
}
diff --git a/csgo-loader/csgo-server/Networking/WebSocket.hpp b/csgo-loader/csgo-server/Networking/WebSocket.hpp
index f503913..2087e89 100644
--- a/csgo-loader/csgo-server/Networking/WebSocket.hpp
+++ b/csgo-loader/csgo-server/Networking/WebSocket.hpp
@@ -10,26 +10,30 @@
using ByteArray = std::vector<uint8_t>;
-namespace Networking {
+namespace Networking
+{
// Whenever the handle goes out of scope, it will automatically be released.
- class InternetHandle {
+ class InternetHandle
+ {
HINTERNET m_Internet;
public:
InternetHandle() = default;
InternetHandle(HINTERNET Internet) :
m_Internet(Internet) { }
- ~InternetHandle() {
+ ~InternetHandle()
+ {
InternetCloseHandle(m_Internet);
}
-
+
operator HINTERNET() { return m_Internet; };
};
- class WebSocket {
+ class WebSocket
+ {
InternetHandle m_Internet;
InternetHandle m_Address;
-
+
public:
bool Start(const char *Address, const char *Username, const char *Password);
ByteArray Request(const char *File, const char *Header, ByteArray &Data);
diff --git a/csgo-loader/csgo-server/RemoteCode/FileReader.cpp b/csgo-loader/csgo-server/RemoteCode/FileReader.cpp
index e69de29..48fc374 100644
--- a/csgo-loader/csgo-server/RemoteCode/FileReader.cpp
+++ b/csgo-loader/csgo-server/RemoteCode/FileReader.cpp
@@ -0,0 +1,29 @@
+#include <RemoteCode/FileReader.hpp>
+
+namespace RemoteCode
+{
+ bool FileReader::Start(const char *FileName)
+ {
+ std::ifstream File(FileName, std::ios::in | std::ios::binary);
+
+ // File does not exist/is not open.
+ if(!File.is_open())
+ return false;
+
+ // Do not skip white-space, read file.
+ File.unsetf(std::ios::skipws);
+ m_Contents.insert(
+ m_Contents.begin(),
+ std::istream_iterator<uint8_t>(File),
+ std::istream_iterator<uint8_t>()
+ );
+
+ if(m_Contents.empty())
+ return false;
+
+ // Close the handle.
+ File.close();
+
+ return true;
+ }
+} \ No newline at end of file
diff --git a/csgo-loader/csgo-server/RemoteCode/FileReader.hpp b/csgo-loader/csgo-server/RemoteCode/FileReader.hpp
index 50e9667..85e5770 100644
--- a/csgo-loader/csgo-server/RemoteCode/FileReader.hpp
+++ b/csgo-loader/csgo-server/RemoteCode/FileReader.hpp
@@ -1 +1,32 @@
#pragma once
+
+#include <fstream>
+#include <cstdint>
+#include <vector>
+#include <iterator>
+
+using ByteArray = std::vector< uint8_t >;
+
+namespace RemoteCode
+{
+ class FileReader
+ {
+ // Contents of the file.
+ ByteArray m_Contents;
+
+ public:
+ FileReader() = default;
+
+ // Constructor (ignores exception-handling).
+ FileReader(const char *FileName) { Start(FileName); }
+
+ // Read a file.
+ bool Start(const char *FileName);
+
+ // Self-explanatory.
+ size_t GetFileLength() { return m_Contents.size(); }
+
+ // Allow the user to walk the data.
+ operator uint8_t *() { return m_Contents.data(); }
+ };
+} \ No newline at end of file
diff --git a/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.cpp b/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.cpp
new file mode 100644
index 0000000..7e4b553
--- /dev/null
+++ b/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.cpp
@@ -0,0 +1 @@
+#include <RemoteCode/RemoteCodeServer.hpp>
diff --git a/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.hpp b/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.hpp
new file mode 100644
index 0000000..57f1499
--- /dev/null
+++ b/csgo-loader/csgo-server/RemoteCode/RemoteCodeServer.hpp
@@ -0,0 +1,6 @@
+#pragma once
+
+namespace RemoteCode
+{
+
+} \ No newline at end of file
diff --git a/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.cpp b/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.cpp
new file mode 100644
index 0000000..fd3efc0
--- /dev/null
+++ b/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.cpp
@@ -0,0 +1 @@
+#include <RemoteCode/RemoteInjectionServer.hpp>
diff --git a/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.hpp b/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.hpp
new file mode 100644
index 0000000..57f1499
--- /dev/null
+++ b/csgo-loader/csgo-server/RemoteCode/RemoteInjectionServer.hpp
@@ -0,0 +1,6 @@
+#pragma once
+
+namespace RemoteCode
+{
+
+} \ No newline at end of file
diff --git a/csgo-loader/csgo-server/Security/Encryption.cpp b/csgo-loader/csgo-server/Security/Encryption.cpp
index 94b9ee7..dc6ef84 100644
--- a/csgo-loader/csgo-server/Security/Encryption.cpp
+++ b/csgo-loader/csgo-server/Security/Encryption.cpp
@@ -6,7 +6,8 @@
#define KEY_SIZE 32
#define NUM_ROUNDS 14
-namespace Wrapper {
+namespace Wrapper
+{
// Constants used for the AES256 algorithm.
uint8_t sbox[256] = {
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5,
@@ -43,7 +44,7 @@ namespace Wrapper {
0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16
};
- uint8_t sboxinv[256] = {
+ uint8_t sboxinv[256] = {
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38,
0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87,
@@ -87,15 +88,18 @@ namespace Wrapper {
, m_rkey(ByteArray(KEY_SIZE, 0))
, m_buffer_pos(0)
, m_remainingLength(0)
- , m_decryptInitialized(false) {
+ , m_decryptInitialized(false)
+ {
for(ByteArray::size_type i = 0; i < m_key.size(); ++i)
m_key[i] = key[i];
}
- Aes256::~Aes256() {
+ Aes256::~Aes256()
+ {
}
- ByteArray::size_type Aes256::encrypt(const ByteArray& key, const ByteArray& plain, ByteArray& encrypted) {
+ ByteArray::size_type Aes256::encrypt(const ByteArray& key, const ByteArray& plain, ByteArray& encrypted)
+ {
Aes256 aes(key);
aes.encrypt_start(plain.size(), encrypted);
@@ -105,7 +109,8 @@ namespace Wrapper {
return encrypted.size();
}
- ByteArray::size_type Aes256::encrypt(const ByteArray& key, const unsigned char* plain, const ByteArray::size_type plain_length, ByteArray& encrypted) {
+ ByteArray::size_type Aes256::encrypt(const ByteArray& key, const unsigned char* plain, const ByteArray::size_type plain_length, ByteArray& encrypted)
+ {
Aes256 aes(key);
aes.encrypt_start(plain_length, encrypted);
@@ -115,7 +120,8 @@ namespace Wrapper {
return encrypted.size();
}
- ByteArray::size_type Aes256::decrypt(const ByteArray& key, const ByteArray& encrypted, ByteArray& plain) {
+ ByteArray::size_type Aes256::decrypt(const ByteArray& key, const ByteArray& encrypted, ByteArray& plain)
+ {
Aes256 aes(key);
aes.decrypt_start(encrypted.size());
@@ -125,7 +131,8 @@ namespace Wrapper {
return plain.size();
}
- ByteArray::size_type Aes256::decrypt(const ByteArray& key, const unsigned char* encrypted, const ByteArray::size_type encrypted_length, ByteArray& plain) {
+ ByteArray::size_type Aes256::decrypt(const ByteArray& key, const unsigned char* encrypted, const ByteArray::size_type encrypted_length, ByteArray& plain)
+ {
Aes256 aes(key);
aes.decrypt_start(encrypted_length);
@@ -135,7 +142,8 @@ namespace Wrapper {
return plain.size();
}
- ByteArray::size_type Aes256::encrypt_start(const ByteArray::size_type plain_length, ByteArray& encrypted) {
+ ByteArray::size_type Aes256::encrypt_start(const ByteArray::size_type plain_length, ByteArray& encrypted)
+ {
m_remainingLength = plain_length;
// Generate salt
@@ -163,10 +171,12 @@ namespace Wrapper {
return encrypted.size();
}
- ByteArray::size_type Aes256::encrypt_continue(const ByteArray& plain, ByteArray& encrypted) {
+ ByteArray::size_type Aes256::encrypt_continue(const ByteArray& plain, ByteArray& encrypted)
+ {
ByteArray::const_iterator it = plain.begin(), itEnd = plain.end();
- while(it != itEnd) {
+ while(it != itEnd)
+ {
m_buffer[m_buffer_pos++] = *(it++);
check_and_encrypt_buffer(encrypted);
@@ -175,10 +185,12 @@ namespace Wrapper {
return encrypted.size();
}
- ByteArray::size_type Aes256::encrypt_continue(const unsigned char* plain, const ByteArray::size_type plain_length, ByteArray& encrypted) {
+ ByteArray::size_type Aes256::encrypt_continue(const unsigned char* plain, const ByteArray::size_type plain_length, ByteArray& encrypted)
+ {
ByteArray::size_type i = 0;
- while(i < plain_length) {
+ while(i < plain_length)
+ {
m_buffer[m_buffer_pos++] = plain[i++];
check_and_encrypt_buffer(encrypted);
@@ -187,11 +199,14 @@ namespace Wrapper {
return encrypted.size();
}
- void Aes256::check_and_encrypt_buffer(ByteArray& encrypted) {
- if(m_buffer_pos == BLOCK_SIZE) {
+ void Aes256::check_and_encrypt_buffer(ByteArray& encrypted)
+ {
+ if(m_buffer_pos == BLOCK_SIZE)
+ {
encrypt(m_buffer);
- for(m_buffer_pos = 0; m_buffer_pos < BLOCK_SIZE; ++m_buffer_pos) {
+ for(m_buffer_pos = 0; m_buffer_pos < BLOCK_SIZE; ++m_buffer_pos)
+ {
encrypted.push_back(m_buffer[m_buffer_pos]);
--m_remainingLength;
}
@@ -200,14 +215,17 @@ namespace Wrapper {
}
}
- ByteArray::size_type Aes256::encrypt_end(ByteArray& encrypted) {
- if(m_buffer_pos > 0) {
+ ByteArray::size_type Aes256::encrypt_end(ByteArray& encrypted)
+ {
+ if(m_buffer_pos > 0)
+ {
while(m_buffer_pos < BLOCK_SIZE)
m_buffer[m_buffer_pos++] = 0;
encrypt(m_buffer);
- for(m_buffer_pos = 0; m_buffer_pos < BLOCK_SIZE; ++m_buffer_pos) {
+ for(m_buffer_pos = 0; m_buffer_pos < BLOCK_SIZE; ++m_buffer_pos)
+ {
encrypted.push_back(m_buffer[m_buffer_pos]);
--m_remainingLength;
}
@@ -218,12 +236,14 @@ namespace Wrapper {
return encrypted.size();
}
- void Aes256::encrypt(unsigned char* buffer) {
+ void Aes256::encrypt(unsigned char* buffer)
+ {
unsigned char i, rcon;
copy_key();
add_round_key(buffer, 0);
- for(i = 1, rcon = 1; i < NUM_ROUNDS; ++i) {
+ for(i = 1, rcon = 1; i < NUM_ROUNDS; ++i)
+ {
sub_bytes(buffer);
shift_rows(buffer);
mix_columns(buffer);
@@ -237,7 +257,8 @@ namespace Wrapper {
add_round_key(buffer, i);
}
- ByteArray::size_type Aes256::decrypt_start(const ByteArray::size_type encrypted_length) {
+ ByteArray::size_type Aes256::decrypt_start(const ByteArray::size_type encrypted_length)
+ {
register unsigned char j;
m_remainingLength = encrypted_length;
@@ -255,10 +276,12 @@ namespace Wrapper {
return m_remainingLength;
}
- ByteArray::size_type Aes256::decrypt_continue(const ByteArray& encrypted, ByteArray& plain) {
+ ByteArray::size_type Aes256::decrypt_continue(const ByteArray& encrypted, ByteArray& plain)
+ {
ByteArray::const_iterator it = encrypted.begin(), itEnd = encrypted.end();
- while(it != itEnd) {
+ while(it != itEnd)
+ {
m_buffer[m_buffer_pos++] = *(it++);
check_and_decrypt_buffer(plain);
@@ -267,10 +290,12 @@ namespace Wrapper {
return plain.size();
}
- ByteArray::size_type Aes256::decrypt_continue(const unsigned char* encrypted, const ByteArray::size_type encrypted_length, ByteArray& plain) {
+ ByteArray::size_type Aes256::decrypt_continue(const unsigned char* encrypted, const ByteArray::size_type encrypted_length, ByteArray& plain)
+ {
ByteArray::size_type i = 0;
- while(i < encrypted_length) {
+ while(i < encrypted_length)
+ {
m_buffer[m_buffer_pos++] = encrypted[i++];
check_and_decrypt_buffer(plain);
@@ -279,8 +304,10 @@ namespace Wrapper {
return plain.size();
}
- void Aes256::check_and_decrypt_buffer(ByteArray& plain) {
- if(!m_decryptInitialized && m_buffer_pos == m_salt.size() + 1) {
+ void Aes256::check_and_decrypt_buffer(ByteArray& plain)
+ {
+ if(!m_decryptInitialized && m_buffer_pos == m_salt.size() + 1)
+ {
register unsigned char j;
ByteArray::size_type padding;
@@ -297,11 +324,13 @@ namespace Wrapper {
m_decryptInitialized = true;
}
- else if(m_decryptInitialized && m_buffer_pos == BLOCK_SIZE) {
+ else if(m_decryptInitialized && m_buffer_pos == BLOCK_SIZE)
+ {
decrypt(m_buffer);
for(m_buffer_pos = 0; m_buffer_pos < BLOCK_SIZE; ++m_buffer_pos)
- if(m_remainingLength > 0) {
+ if(m_remainingLength > 0)
+ {
plain.push_back(m_buffer[m_buffer_pos]);
--m_remainingLength;
}
@@ -310,11 +339,13 @@ namespace Wrapper {
}
}
- ByteArray::size_type Aes256::decrypt_end(ByteArray& plain) {
+ ByteArray::size_type Aes256::decrypt_end(ByteArray& plain)
+ {
return plain.size();
}
- void Aes256::decrypt(unsigned char* buffer) {
+ void Aes256::decrypt(unsigned char* buffer)
+ {
unsigned char i, rcon = 1;
copy_key();
@@ -325,7 +356,8 @@ namespace Wrapper {
shift_rows_inv(buffer);
sub_bytes_inv(buffer);
- for(i = NUM_ROUNDS, rcon = 0x80; --i;) {
+ for(i = NUM_ROUNDS, rcon = 0x80; --i;)
+ {
if((i & 1))
expand_dec_key(&rcon);
add_round_key(buffer, i);
@@ -336,7 +368,8 @@ namespace Wrapper {
add_round_key(buffer, i);
}
- void Aes256::expand_enc_key(unsigned char* rc) {
+ void Aes256::expand_enc_key(unsigned char* rc)
+ {
register unsigned char i;
m_rkey[0] = m_rkey[0] ^ sbox[m_rkey[29]] ^ (*rc);
@@ -345,7 +378,8 @@ namespace Wrapper {
m_rkey[3] = m_rkey[3] ^ sbox[m_rkey[28]];
*rc = FE(*rc);
- for(i = 4; i < 16; i += 4) {
+ for(i = 4; i < 16; i += 4)
+ {
m_rkey[i] = m_rkey[i] ^ m_rkey[i - 4];
m_rkey[i + 1] = m_rkey[i + 1] ^ m_rkey[i - 3];
m_rkey[i + 2] = m_rkey[i + 2] ^ m_rkey[i - 2];
@@ -356,7 +390,8 @@ namespace Wrapper {
m_rkey[18] = m_rkey[18] ^ sbox[m_rkey[14]];
m_rkey[19] = m_rkey[19] ^ sbox[m_rkey[15]];
- for(i = 20; i < 32; i += 4) {
+ for(i = 20; i < 32; i += 4)
+ {
m_rkey[i] = m_rkey[i] ^ m_rkey[i - 4];
m_rkey[i + 1] = m_rkey[i + 1] ^ m_rkey[i - 3];
m_rkey[i + 2] = m_rkey[i + 2] ^ m_rkey[i - 2];
@@ -364,10 +399,12 @@ namespace Wrapper {
}
}
- void Aes256::expand_dec_key(unsigned char* rc) {
+ void Aes256::expand_dec_key(unsigned char* rc)
+ {
unsigned char i;
- for(i = 28; i > 16; i -= 4) {
+ for(i = 28; i > 16; i -= 4)
+ {
m_rkey[i + 0] = m_rkey[i + 0] ^ m_rkey[i - 4];
m_rkey[i + 1] = m_rkey[i + 1] ^ m_rkey[i - 3];
m_rkey[i + 2] = m_rkey[i + 2] ^ m_rkey[i - 2];
@@ -379,7 +416,8 @@ namespace Wrapper {
m_rkey[18] = m_rkey[18] ^ sbox[m_rkey[14]];
m_rkey[19] = m_rkey[19] ^ sbox[m_rkey[15]];
- for(i = 12; i > 0; i -= 4) {
+ for(i = 12; i > 0; i -= 4)
+ {
m_rkey[i + 0] = m_rkey[i + 0] ^ m_rkey[i - 4];
m_rkey[i + 1] = m_rkey[i + 1] ^ m_rkey[i - 3];
m_rkey[i + 2] = m_rkey[i + 2] ^ m_rkey[i - 2];
@@ -393,21 +431,24 @@ namespace Wrapper {
m_rkey[3] = m_rkey[3] ^ sbox[m_rkey[28]];
}
- void Aes256::sub_bytes(unsigned char* buffer) {
+ void Aes256::sub_bytes(unsigned char* buffer)
+ {
register unsigned char i = KEY_SIZE / 2;
while(i--)
buffer[i] = sbox[buffer[i]];
}
- void Aes256::sub_bytes_inv(unsigned char* buffer) {
+ void Aes256::sub_bytes_inv(unsigned char* buffer)
+ {
register unsigned char i = KEY_SIZE / 2;
while(i--)
buffer[i] = sboxinv[buffer[i]];
}
- void Aes256::copy_key() {
+ void Aes256::copy_key()
+ {
ByteArray::size_type i;
for(i = 0; i < m_key.size(); ++i)
@@ -416,14 +457,16 @@ namespace Wrapper {
m_rkey[i + m_key.size()] = m_salt[i];
}
- void Aes256::add_round_key(unsigned char* buffer, const unsigned char round) {
+ void Aes256::add_round_key(unsigned char* buffer, const unsigned char round)
+ {
register unsigned char i = KEY_SIZE / 2;
while(i--)
buffer[i] ^= m_rkey[(round & 1) ? i + 16 : i];
}
- void Aes256::shift_rows(unsigned char* buffer) {
+ void Aes256::shift_rows(unsigned char* buffer)
+ {
register unsigned char i, j, k, l; /* to make it potentially parallelable :) */
i = buffer[1];
@@ -447,7 +490,8 @@ namespace Wrapper {
buffer[6] = l;
}
- void Aes256::shift_rows_inv(unsigned char* buffer) {
+ void Aes256::shift_rows_inv(unsigned char* buffer)
+ {
register unsigned char i, j, k, l; /* same as above :) */
i = buffer[1];
@@ -471,10 +515,12 @@ namespace Wrapper {
buffer[14] = l;
}
- void Aes256::mix_columns(unsigned char* buffer) {
+ void Aes256::mix_columns(unsigned char* buffer)
+ {
register unsigned char i, a, b, c, d, e;
- for(i = 0; i < 16; i += 4) {
+ for(i = 0; i < 16; i += 4)
+ {
a = buffer[i];
b = buffer[i + 1];
c = buffer[i + 2];
@@ -489,10 +535,12 @@ namespace Wrapper {
}
}
- void Aes256::mix_columns_inv(unsigned char* buffer) {
+ void Aes256::mix_columns_inv(unsigned char* buffer)
+ {
register unsigned char i, a, b, c, d, e, x, y, z;
- for(i = 0; i < 16; i += 4) {
+ for(i = 0; i < 16; i += 4)
+ {
a = buffer[i];
b = buffer[i + 1];
c = buffer[i + 2];
@@ -509,15 +557,19 @@ namespace Wrapper {
}
}
- inline unsigned char rj_xtime(unsigned char x) {
+ inline unsigned char rj_xtime(unsigned char x)
+ {
return (x & 0x80) ? ((x << 1) ^ 0x1b) : (x << 1);
}
// Wrapper for the AES256 encryption algorithm.
- void Encryption::Start() {
+ void Encryption::Start()
+ {
// Create cryptographic context.
- if(!CryptAcquireContextA(&m_CryptProvider, nullptr, nullptr, PROV_RSA_AES, 0)) {
- if(!CryptAcquireContextA(&m_CryptProvider, nullptr, nullptr, PROV_RSA_AES, CRYPT_NEWKEYSET)) {
+ if(!CryptAcquireContextA(&m_CryptProvider, nullptr, nullptr, PROV_RSA_AES, 0))
+ {
+ if(!CryptAcquireContextA(&m_CryptProvider, nullptr, nullptr, PROV_RSA_AES, CRYPT_NEWKEYSET))
+ {
printf("Failed to initialise encryption provider.\n");
return;
}
@@ -527,7 +579,8 @@ namespace Wrapper {
uint32_t RandomBytesCount = sizeof RandomBytes;
// Generate random bytes to use as encryption key.
- if(CryptGenRandom(m_CryptProvider, RandomBytesCount, RandomBytes)) {
+ if(CryptGenRandom(m_CryptProvider, RandomBytesCount, RandomBytes))
+ {
m_EncryptionKey.reserve(RandomBytesCount);
m_EncryptionKey.insert(
m_EncryptionKey.begin(),
@@ -541,19 +594,23 @@ namespace Wrapper {
CryptReleaseContext(m_CryptProvider, 0);
}
- void Encryption::Start(ByteArray &EncryptionKey) {
+ void Encryption::Start(ByteArray &EncryptionKey)
+ {
// If an encryption key is provided, initialise the wrapper with
// the passed parameter.
- if(!EncryptionKey.empty()) {
+ if(!EncryptionKey.empty())
+ {
m_EncryptionKey.reserve(EncryptionKey.size());
std::copy(EncryptionKey.begin(), EncryptionKey.end(), m_EncryptionKey.begin());
}
- else {
+ else
+ {
Start();
}
}
- ByteArray Encryption::Encrypt(ByteArray &Data) {
+ ByteArray Encryption::Encrypt(ByteArray &Data)
+ {
// Encrypt outgoing data.
ByteArray Encrypted;
@@ -566,7 +623,8 @@ namespace Wrapper {
return Encrypted;
}
- ByteArray Encryption::Decrypt(ByteArray &Data) {
+ ByteArray Encryption::Decrypt(ByteArray &Data)
+ {
// Decrypt incoming data.
ByteArray Decrypted;
diff --git a/csgo-loader/csgo-server/Security/Encryption.hpp b/csgo-loader/csgo-server/Security/Encryption.hpp
index d55608f..b1c49dc 100644
--- a/csgo-loader/csgo-server/Security/Encryption.hpp
+++ b/csgo-loader/csgo-server/Security/Encryption.hpp
@@ -9,9 +9,11 @@ using ByteArray = std::vector<uint8_t>;
#define BLOCK_SIZE 16
-namespace Wrapper {
+namespace Wrapper
+{
// AES256 implementation.
- class Aes256 {
+ class Aes256
+ {
public:
Aes256(const ByteArray& key);
@@ -67,7 +69,8 @@ namespace Wrapper {
};
// Encryption wrapper.
- class Encryption {
+ class Encryption
+ {
ByteArray m_EncryptionKey;
HCRYPTPROV m_CryptProvider;
@@ -82,7 +85,8 @@ namespace Wrapper {
ByteArray Decrypt(ByteArray &Data);
// Exposes the encryption key.
- ByteArray GetKey() {
+ ByteArray GetKey()
+ {
return m_EncryptionKey;
}
};
diff --git a/csgo-loader/csgo-server/Server.cpp b/csgo-loader/csgo-server/Server.cpp
index ca6deb4..bf8404d 100644
--- a/csgo-loader/csgo-server/Server.cpp
+++ b/csgo-loader/csgo-server/Server.cpp
@@ -1,7 +1,8 @@
#include <Networking/TCPServer.hpp>
#include <Login/RemoteLogin.hpp>
-void ConnectionHandler(Networking::TCPConnection &Connection) {
+void ConnectionHandler(Networking::TCPConnection &Connection)
+{
Login::RemoteLoginServer LoginServer;
ByteArray RawLoginHeader = Connection.ReceiveBytes();
@@ -11,11 +12,13 @@ void ConnectionHandler(Networking::TCPConnection &Connection) {
Connection.SendBytes(RawServerResponse);
}
-int main() {
+int main()
+{
Networking::TCPServer Server;
// Create an instance of the TCP server.
- if(!Server.Start(3884)) {
+ if(!Server.Start(3884))
+ {
printf("[FAIL] Failed to initialise server. (%08lx)\n", WSAGetLastError());
system("pause");
return 1;
@@ -25,7 +28,8 @@ int main() {
Server += ConnectionHandler;
// Accept incoming connections.
- while(true) {
+ while(true)
+ {
Server.AcceptConnection();
}
diff --git a/csgo-loader/csgo-server/csgo-server.vcxproj b/csgo-loader/csgo-server/csgo-server.vcxproj
index c0fcbca..71fe624 100644
--- a/csgo-loader/csgo-server/csgo-server.vcxproj
+++ b/csgo-loader/csgo-server/csgo-server.vcxproj
@@ -23,6 +23,8 @@
<ClCompile Include="Networking\TCPServer.cpp" />
<ClCompile Include="Networking\WebSocket.cpp" />
<ClCompile Include="RemoteCode\FileReader.cpp" />
+ <ClCompile Include="RemoteCode\RemoteCodeServer.cpp" />
+ <ClCompile Include="RemoteCode\RemoteInjectionServer.cpp" />
<ClCompile Include="Security\Encryption.cpp" />
<ClCompile Include="Server.cpp" />
</ItemGroup>
@@ -31,6 +33,8 @@
<ClInclude Include="Networking\TCPServer.hpp" />
<ClInclude Include="Networking\WebSocket.hpp" />
<ClInclude Include="RemoteCode\FileReader.hpp" />
+ <ClInclude Include="RemoteCode\RemoteCodeServer.hpp" />
+ <ClInclude Include="RemoteCode\RemoteInjectionServer.hpp" />
<ClInclude Include="Security\Encryption.hpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/csgo-loader/csgo-server/csgo-server.vcxproj.filters b/csgo-loader/csgo-server/csgo-server.vcxproj.filters
index bc0886a..0d915d3 100644
--- a/csgo-loader/csgo-server/csgo-server.vcxproj.filters
+++ b/csgo-loader/csgo-server/csgo-server.vcxproj.filters
@@ -31,6 +31,12 @@
<ClCompile Include="RemoteCode\FileReader.cpp">
<Filter>RemoteCode</Filter>
</ClCompile>
+ <ClCompile Include="RemoteCode\RemoteCodeServer.cpp">
+ <Filter>Networking</Filter>
+ </ClCompile>
+ <ClCompile Include="RemoteCode\RemoteInjectionServer.cpp">
+ <Filter>Networking</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Security\Encryption.hpp">
@@ -48,5 +54,11 @@
<ClInclude Include="RemoteCode\FileReader.hpp">
<Filter>RemoteCode</Filter>
</ClInclude>
+ <ClInclude Include="RemoteCode\RemoteCodeServer.hpp">
+ <Filter>Networking</Filter>
+ </ClInclude>
+ <ClInclude Include="RemoteCode\RemoteInjectionServer.hpp">
+ <Filter>Networking</Filter>
+ </ClInclude>
</ItemGroup>
</Project> \ No newline at end of file