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-rw-r--r--gmod/IGameEventManager.hpp77
1 files changed, 0 insertions, 77 deletions
diff --git a/gmod/IGameEventManager.hpp b/gmod/IGameEventManager.hpp
deleted file mode 100644
index f2e7c25..0000000
--- a/gmod/IGameEventManager.hpp
+++ /dev/null
@@ -1,77 +0,0 @@
-#pragma once
-#include "util.hpp"
-
-class IGameEvent
-{
-public:
- const char* GetName( ) {
- return util::get_vfunc< 1, const char* >( this );
- }
-
- int GetInt( const char* szKeyName, int nDefault = 0 ) {
- return util::get_vfunc< 6, int >( this, szKeyName, nDefault );
- }
-
- float GetFloat( const char* name, float default_ = 0 ) {
- return util::get_vfunc< 8, float >( this, name, default_ );
- }
-
- const char* GetString( const char* szKeyName ) {
- return util::get_vfunc< 9, const char* >( this, szKeyName, 0 );
- }
-
- void SetString( const char* szKeyName, const char* szValue ) {
- return util::get_vfunc< 16, void >( this, szKeyName, szValue );
- }
-};
-
-class IGameEventListener2 {
-public:
- virtual ~IGameEventListener2( void ) {};
-
- // FireEvent is called by EventManager if event just occured
- // KeyValue memory will be freed by manager if not needed anymore
- virtual void FireGameEvent( IGameEvent* event ) = 0;
-
- virtual int GetEventDebugID( void ) = 0;
-};
-
-class IGameEventManager2 {
-public:
- virtual ~IGameEventManager2( void ) {};
-
- // load game event descriptions from a file eg "resource\gameevents.res"
- virtual int LoadEventsFromFile( const char* filename ) = 0;
-
- // removes all and anything
- virtual void Reset( ) = 0;
-
- // adds a listener for a particular event
- virtual bool AddListener( IGameEventListener2* listener, const char* name, bool bServerSide ) = 0;
-
- // returns true if this listener is listens to given event
- virtual bool FindListener( IGameEventListener2* listener, const char* name ) = 0;
-
- // removes a listener
- virtual void RemoveListener( IGameEventListener2* listener ) = 0;
-
- // create an event by name, but doesn't fire it. returns NULL is event is not
- // known or no listener is registered for it. bForce forces the creation even if no listener is active
- virtual IGameEvent* CreateEvent( const char* name, bool bForce = false, int* pCookie = nullptr ) = 0;
-
- // fires a server event created earlier, if bDontBroadcast is set, event is not send to clients
- virtual bool FireEvent( IGameEvent* event, bool bDontBroadcast = false ) = 0;
-
- // fires an event for the local client only, should be used only by client code
- virtual bool FireEventClientSide( IGameEvent* event ) = 0;
-
- // create a new copy of this event, must be free later
- virtual IGameEvent* DuplicateEvent( IGameEvent* event ) = 0;
-
- // if an event was created but not fired for some reason, it has to bee freed, same UnserializeEvent
- virtual void FreeEvent( IGameEvent* event ) = 0;
-
- // write/read event to/from bitbuffer
- virtual bool SerializeEvent( IGameEvent* event, int* buf ) = 0;
- virtual IGameEvent* UnserializeEvent( void* buf ) = 0; // create new KeyValues, must be deleted
-}; \ No newline at end of file