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-rw-r--r--gmod/IVEngineClient.hpp259
1 files changed, 0 insertions, 259 deletions
diff --git a/gmod/IVEngineClient.hpp b/gmod/IVEngineClient.hpp
deleted file mode 100644
index 4357dc2..0000000
--- a/gmod/IVEngineClient.hpp
+++ /dev/null
@@ -1,259 +0,0 @@
-#pragma once
-#include <string>
-#include <algorithm>
-
-#include "util.hpp"
-#include "vector.hpp"
-
-//using matrix3x4 = float[ 3 ][ 4 ];
-
-struct VMatrix
-{
- float m_matrix[ 4 ][ 4 ];
-
- float* operator[]( int i ) {
- return m_matrix[ i ];
- }
-
- const float* operator[]( int i ) const {
- return m_matrix[ i ];
- }
-};
-
-struct matrix3x4
-{
- float m_matrix[ 3 ][ 4 ];
-
- matrix3x4( ) = default;
-
- matrix3x4(
- float m00, float m01, float m02, float m03,
- float m10, float m11, float m12, float m13,
- float m20, float m21, float m22, float m23 ) {
- m_matrix[ 0 ][ 0 ] = m00; m_matrix[ 0 ][ 1 ] = m01; m_matrix[ 0 ][ 2 ] = m02; m_matrix[ 0 ][ 3 ] = m03;
- m_matrix[ 1 ][ 0 ] = m10; m_matrix[ 1 ][ 1 ] = m11; m_matrix[ 1 ][ 2 ] = m12; m_matrix[ 1 ][ 3 ] = m13;
- m_matrix[ 2 ][ 0 ] = m20; m_matrix[ 2 ][ 1 ] = m21; m_matrix[ 2 ][ 2 ] = m22; m_matrix[ 2 ][ 3 ] = m23;
- }
-
- float* operator[]( int i ) {
- return m_matrix[ i ];
- }
-
- const float* operator[]( int i ) const {
- return m_matrix[ i ];
- }
-};
-
-
-typedef struct player_info_s {
- char name[ 32 ];//32
- int m_userid;
- char m_steamid[ 33 ];//32
- unsigned m_friendId;
- char m_friendsname[ 32 ];
- bool m_isfakeplayer;
- bool m_ishltv;
- uint32_t m_customfiles[ 4 ];
- uint8_t m_filesdownloaded;
-} player_info_t;
-
-class INetChannelInfo {
-public:
- enum
- {
- GENERIC = 0, // must be first and is default group
- LOCALPLAYER, // bytes for local player entity update
- OTHERPLAYERS, // bytes for other players update
- ENTITIES, // all other entity bytes
- SOUNDS, // game sounds
- EVENTS, // event messages
- TEMPENTS, // temp entities
- USERMESSAGES, // user messages
- ENTMESSAGES, // entity messages
- VOICE, // voice data
- STRINGTABLE, // a stringtable update
- MOVE, // client move cmds
- STRINGCMD, // string command
- SIGNON, // various signondata
- TOTAL, // must be last and is not a real group
- };
-
- virtual const char* GetName( ) const = 0; // get channel name
- virtual const char* GetAddress( ) const = 0; // get channel IP address as string
- virtual float GetTime( ) const = 0; // current net time
- virtual float GetTimeConnected( ) const = 0; // get connection time in seconds
- virtual int GetBufferSize( ) const = 0; // netchannel packet history size
- virtual int GetDataRate( ) const = 0; // send data rate in byte/sec
-
- virtual bool IsLoopback( ) const = 0; // true if loopback channel
- virtual bool IsTimingOut( ) const = 0; // true if timing out
- virtual bool IsPlayback( ) const = 0; // true if demo playback
-
- virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering
- virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds
- virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1]
- virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1]
- virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec
- virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec
- virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes
- virtual int GetTotalPackets( int flow ) const = 0;
- virtual int GetSequenceNr( int flow ) const = 0; // last send seq number
- virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed
- virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send
- virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet
- virtual bool GetStreamProgress( int flow, int* received, int* total ) const = 0; // TCP progress if transmitting
- virtual float GetTimeSinceLastReceived( ) const = 0; // get time since last recieved packet in seconds
- virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0;
- virtual void GetPacketResponseLatency( int flow, int frame_number, int* pnLatencyMsecs, int* pnChoke ) const = 0;
- virtual void GetRemoteFramerate( float* pflFrameTime, float* pflFrameTimeStdDeviation ) const = 0;
-
- virtual float GetTimeoutSeconds( ) const = 0;
-};
-
-class INetChannel {
-public:
- char pad_0000[ 20 ]; //0x0000
- bool m_bProcessingMessages; //0x0014
- bool m_bShouldDelete; //0x0015
- char pad_0016[ 2 ]; //0x0016
- int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number
- int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number
- int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number
- int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection
- int32_t m_nInReliableState; //0x0028 state of incoming reliable data
- int32_t m_nChokedPackets; //0x002C number of choked packets
- char pad_0030[ 1044 ]; //0x0030
-
- bool transmit( bool only_reliable ) {
- return util::get_vfunc< 49, bool >( this, only_reliable );
- }
-}; //Size: 0x0444
-
-struct INetMessage {
- virtual ~INetMessage( );
-};
-
-template<typename T>
-class CNetMessagePB : public INetMessage, public T {};
-
-class CCLCMsg_Move {
-private:
- char __PAD0[ 0x8 ];
-public:
- int numBackupCommands;
- int numNewCommands;
-};
-
-using CCLCMsg_Move_t = CNetMessagePB<CCLCMsg_Move>;
-
-class CClientState {
-public:
- char pad0[ 0x9C ];
- INetChannel* netchannel;
- char pad1[ 0xD4 ];
- int32_t m_nDeltaTick; //0x174
- char pad2[ 0x4B34 ];
- float m_frameTime;
- int32_t lastoutgoingcommand;
- int32_t chokedcommands;
- int32_t last_command_ack;
-};
-
-class CGlobalState {
-public:
- uintptr_t* m_manager;
- CClientState *m_def_clientstate;
-
- __forceinline CClientState* get_client_state( ) {
- return m_def_clientstate;
- }
-};
-
-class IVEngineClient
-{
-public:
- void GetScreenSize( int& width, int& height ) {
- using fn = void( __thiscall* )( void*, int&, int& );
- return util::get_vfunc< fn >( this, 5 )( this, width, height );
- }
-
- void ClientCmd( const char* szCommandString ) {
- std::string command( szCommandString );
- std::replace( command.begin( ), command.end( ), ';', ':' );
- std::replace( command.begin( ), command.end( ), '"', '*' );
- using fn = void( __thiscall* )( void*, const char* );
- return util::get_vfunc< fn >( this, 7 )( this, command.c_str( ) );
- }
-
- void ClientCmd_Unrestricted( const char* szCommandString ) {
- std::string command( szCommandString );
- std::replace( command.begin( ), command.end( ), ';', ':' );
- std::replace( command.begin( ), command.end( ), '"', '*' );
- using fn = void( __thiscall* )( void*, const char*, const char* );
- return util::get_vfunc< fn >( this, 114 )( this, command.c_str( ), nullptr );
- }
-
- bool GetPlayerInfo( int index, player_info_t* pInfo ) {
- using fn = bool( __thiscall* )( void*, int, player_info_t* );
- return util::get_vfunc< fn >( this, 8 )( this, index, pInfo );
- }
-
- int GetPlayerForUserID( int UserID ) {
- using fn = int( __thiscall* )( void*, int );
- return util::get_vfunc< fn >( this, 9 )( this, UserID );
- }
-
- int GetLocalPlayer( ) {
- using fn = int( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 12 )( this );
- }
-
- float Time( ) {
- using fn = float( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 14 )( this );
- }
-
- void GetViewAngles( vec3_t& ang ) {
- using fn = void( __thiscall* )( void*, vec3_t& );
- return util::get_vfunc< fn >( this, 19 )( this, ang );
- }
-
- void SetViewAngles( vec3_t& ang ) {
- using fn = void( __thiscall* )( void*, vec3_t& );
- return util::get_vfunc< fn >( this, 20 )( this, ang );
- }
-
- int GetMaxClients( ) {
- using fn = int( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 21 )( this );
- }
-
- bool IsInGame( ) {
- using fn = bool( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 26 )( this );
- }
-
- bool IsConnected( ) {
- using fn = bool( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 27 )( this );
- }
-
- bool IsPaused( ) {
- return util::get_vfunc< 91, bool >( this );
- }
-
- const VMatrix& WorldToScreenMatrix( ) {
- using fn = const VMatrix& ( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 36 )( this );
- }
-
- const char* GetLevelName( ) {
- using fn = const char* ( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 52 )( this );
- }
-
- INetChannelInfo* GetNetChannelInfo( ) {
- using fn = INetChannelInfo* ( __thiscall* )( void* );
- return util::get_vfunc< fn >( this, 72 )( this );
- }
-}; \ No newline at end of file