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-rw-r--r--gmod/hooks.hpp64
1 files changed, 0 insertions, 64 deletions
diff --git a/gmod/hooks.hpp b/gmod/hooks.hpp
deleted file mode 100644
index e4a6239..0000000
--- a/gmod/hooks.hpp
+++ /dev/null
@@ -1,64 +0,0 @@
-#pragma once
-#include <windows.h>
-
-#include "util.hpp"
-#include "d3d.hpp"
-#include "interface.hpp"
-#include "netvar_proxy.hpp"
-
-namespace hooks
-{
- //hook like the hooker that u are
-
- long __stdcall window_procedure( HWND, uint32_t, uint32_t, long );
- extern decltype( &window_procedure ) window_procedure_o;
-
- void __fastcall fire_bullets( void*, void*, fire_bullets_info* );
- extern decltype( &fire_bullets ) fire_bullets_o;
-
- void __fastcall lock_cursor( void*, void* );
- void __fastcall paint( void*, void*, int );
- void __fastcall render_view( void*, void*, CViewSetup&, int, int );
- void __fastcall paint_traverse( void*, void*, unsigned int, bool, bool );
- bool __fastcall create_move( void*, void*, float, user_cmd_t* );
- void __fastcall frame_stage_notify( void*, void*, ClientFrameStage_t );
- void __fastcall run_command( void*, void*, IClientEntity*, user_cmd_t*, IMoveHelper* );
- void __fastcall override_mouse_input( void*, void*, float*, float* );
- void __fastcall draw_model_execute( IVModelRender*, void*, void*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4* );
- void __fastcall scene_end( void*, void* );
- bool __fastcall is_hltv_proxy( void*, void* );
- bool __fastcall is_hltv( void* thisptr, uintptr_t pvs_entity );
- float __fastcall get_viewmodel_fov( void*, void* );
- void __fastcall get_screen_size( void*, void*, int&, int& );
- void __fastcall override_view( void* ecx_, void* edx_, CViewSetup* setup );
- void __fastcall emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
- const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
- const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry );
-
- bool __fastcall is_connected( void* ecx_, void* edx_ );
-
- bool __fastcall in_prediction( void* ecx_, void* edx_ );
-
- void __cdecl lby_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output );
- void __cdecl last_shot_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output );
- int __fastcall send_datagram( INetChannel* channel, void* edx, void* datagram );
- bool __fastcall is_paused( void* ecx_, void* edx_ );
- bool __fastcall do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup );
- void __fastcall on_screen_size_changed( void* ecx_, void* edx_, int old_h, int old_w );
- void __fastcall play_sound( void* ecx_, void* edx_, const char* name );
- void __fastcall hud_process_input( void* ecx_, void* edx_, bool repaint );
-
- int __fastcall debug_show_spread_get_int( void* ecx_, void* edx_ );
-
- extern c_netvar_proxy lby_proxy;
- extern c_netvar_proxy last_shot_proxy;
-
- //do we wanna only run menu in d3d or visuals too?
- namespace d3d {
- long __stdcall end_scene( IDirect3DDevice9* );
- long __stdcall reset( IDirect3DDevice9*, D3DPRESENT_PARAMETERS* );
- long __stdcall present( IDirect3DDevice9*, RECT*, RECT*, HWND, RGNDATA* );
- }
-
- extern bool commit( factory::c_gmod* );
-} \ No newline at end of file