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-rw-r--r--gmod/interface.cpp217
1 files changed, 0 insertions, 217 deletions
diff --git a/gmod/interface.cpp b/gmod/interface.cpp
deleted file mode 100644
index 0d1cfac..0000000
--- a/gmod/interface.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-#include <thread>
-
-#include "interface.hpp"
-#include "console.hpp"
-#include "hooks.hpp"
-#include "renderer.hpp"
-#include "pattern.hpp"
-#include "hooks.hpp"
-#include "base_cheat.hpp"
-#include "settings.hpp"
-
-using namespace factory;
-
-interfaces::c_interface_manager g_factory;
-factory::c_gmod g_gmod;
-
-bool factory::create_interfaces( c_gmod* instance ) {
-
- auto d3d_device = pattern::first_code_match( GetModuleHandleA(
- xors( "shaderapidx9.dll" ) ),
- xors( "FF 90 ?? ?? ?? ?? A1 ?? ?? ?? ?? 6A 00" ), 0x7
- );
-
- auto engine_render = pattern::first_code_match( GetModuleHandleA(
- xors( "engine.dll" ) ),
- xors( "8B 0D ? ? ? ? FF 75 0C FF 75 08 8B 01 FF 50 0C" ), 2
- );
-
- auto view_render = pattern::first_code_match( GetModuleHandleA(
- xors( "client.dll" ) ),
- xors( "8B 0D ? ? ? ? 56 57 8B 01 FF 50 30" ), 2
- );
-
- instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) );
- instance->create( &instance->m_engine_render, **reinterpret_cast< uintptr_t** >( engine_render ) );
- instance->create( &instance->m_view_render, **reinterpret_cast< uintptr_t** >( view_render ) );
- instance->create( &instance->m_chl, xors( "VClient" ) );
- instance->create( &instance->m_surface, xors( "VGUI_Surface" ) );
- instance->create( &instance->m_panel, xors( "VGUI_Panel" ) );
- instance->create( &instance->m_engine, xors( "VEngineClient" ) );
- instance->create( &instance->m_entlist, xors( "VClientEntityList" ) );
- instance->create( &instance->m_prediction, xors( "VClientPrediction" ) );
- instance->create( &instance->m_cvar, xors( "VEngineCvar" ) );
- instance->create( &instance->m_game_movement, xors( "GameMovement" ) );
- instance->create( &instance->m_model_info, xors( "VModelInfoClient" ) );
- instance->create( &instance->m_trace, xors( "EngineTraceClient" ) );
- instance->create( &instance->m_model_render, xors( "VEngineModel" ) );
- instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) );
- instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) );
- instance->create( &instance->m_phys_props, xors( "VPhysicsSurfaceProps" ) );
- instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) );
- instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) );
- instance->create( &instance->m_engine_vgui, xors( "VEngineVGui" ) );
- instance->create( &instance->m_lua_shared, xors( "LUASHARED" ) );
-
- //auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress(
- // GetModuleHandleA( xors( "vstdlib.dll" ) ),
- // xors( "KeyValuesSystem" ) ) );
- //
- //instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( );
- //
- //instance->m_alloc = *( IMemAlloc** )GetProcAddress(
- // GetModuleHandleA( xors( "tier0.dll" ) ),
- // xors( "g_pMemAlloc" ) );
- //
- uintptr_t* globals = **reinterpret_cast< uintptr_t*** >(
- instance->m_chl->get_old_function( 0 ) + 0x53 );
- instance->m_globals = reinterpret_cast< global_vars_t* >( globals );
-
- uintptr_t* client_mode = **reinterpret_cast< uintptr_t*** >(
- instance->m_chl->get_old_function( 10 ) + 0x5 );
- instance->create( &instance->m_clientmode, uintptr_t( client_mode ) );
-
- uintptr_t* input = **reinterpret_cast< uintptr_t*** >(
- instance->m_chl->get_old_function( 15 ) + 0x2 );
- instance->m_input = reinterpret_cast< CInput* >( input );
-
- //uintptr_t** global_state = pattern::first_code_match< uintptr_t** >( instance->m_engine.dll( ),
- // xors( "B9 ? ? ? ? 56 FF 50 14 8B 34 85" ), 0x1 );
- //instance->m_global_state = reinterpret_cast< CGlobalState* >( *global_state );
- //
- //auto clientstate = instance->m_global_state->get_client_state( );
- //if( clientstate && clientstate->netchannel )
- // instance->create( &instance->m_net_channel, ( uintptr_t )clientstate->netchannel );
- //
- //uintptr_t var_ptr = ( uintptr_t )instance->m_cvar( )->FindVar( xors( "weapon_debug_spread_show" ) );
- //instance->create( &instance->m_debug_show_spread, var_ptr );
-
- //instance->listeners.bullet_impact.init( );
- //instance->listeners.player_hurt.init( );
- //instance->listeners.round_start.init( );
-
- return true;
-}
-
-
-con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" };
-con_fn enable_logs_fn{ fnv( "log_enable" ),
- [ ]( const char* a, const char* ) {
- g_settings.menu.logs_enable ^= 1;
- g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) );
- },
- ""
-};
-
-con_fn fnv_fn{ fnv( "fnv" ),
- [ ]( const char* a, const char* ) {
- auto print = hash::fnv1a( a );
- g_con->log( "%08x", print );
- },
- "%S"
-};
-
-con_fn sum_fn{ fnv( "sum" ),
- [ ]( const char* a, const char* syntax ) {
- auto arg_1 = con_fn::get_arg< int >( a, 0, syntax );
- auto arg_2 = con_fn::get_arg< int >( a, 1, syntax );
- g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 );
- },
- "%D %D"
-};
-
-con_fn dump_cfg{ fnv( "dump_cfg" ),
- [ ]( const char* , const char* ) {
- for( auto& it : data::holder_.get_nodes( ) ) {
- auto setting = static_cast< ISetting* >( it );
- g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) );
- }
- },
- ""
-};
-
-con_fn retard_fn{ fnv( "retard" ),
- [ ]( const char*, const char* ) {
- g_con->log( "snuze" );
- },
- ""
-};
-
-con_fn unload_fn{ fnv( "unload" ),
- [ ]( const char*, const char* ) {
- g_gmod.m_panic = true;
- },
- ""
-};
-
-/*con_fn alias_fn{ fnv( "alias" ),
- [ ]( const char* a, const char* b ) {
- auto var_type = std::string( b );
- if( var_type.length( ) > 1 ) {
- g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) );
- return;
- }
-
- switch( b[ 0 ] ) {
- case TYPE_STRING: {
- std::shared_ptr< con_alias< const char* > >( fnv( ) )
- }
- }
- },
- "%S %S"
-};*/
-
-void factory::c_gmod::initialize( ) {
- m_panic = true;
- g_con->create( );
- auto now = std::chrono::high_resolution_clock::now( );
- g_con->print( xors( "hello\n" ) );
-
- factory::create_interfaces( &g_gmod );
-
- //g_fonts.initialize( );
- //
- g_netvars.init( );
- //g_settings.load( );
- g_con->register_fn( &clear_fn );
- g_con->register_fn( &enable_logs_fn );
- g_con->register_fn( &fnv_fn );
- g_con->register_fn( &sum_fn );
- g_con->register_fn( &dump_cfg );
- g_con->register_fn( &retard_fn );
- g_con->register_fn( &unload_fn );
- //
- hooks::commit( &g_gmod );
-
-
- ////g_cheat.m_chams.m_materials.initialize_materials( );
- //
- //auto offset = g_netvars.get_netvar( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) );
- //g_con->log( "lastshottime: %08x", offset );
- //g_con->log( "prop: %08x", g_netvars.get_prop( fnv( "DT_WeaponCSBaseGun" ), fnv( "m_fLastShotTime" ) ) );
- //
- auto after = std::chrono::high_resolution_clock::now( );
- std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
-
- std::chrono::duration< float > delta = after - now;
- g_con->print( xors( "cheat initialized\n" ) );
- g_con->print( xors( "time taken: %f\n" ), delta.count( ) );
- m_panic = false;
-}
-
-void factory::c_gmod::uninitialize( ) {
- m_panic = true;
- g_con->destroy( );
- //Sleep( 100 );
-
- //restore wndproc
- if ( hooks::window_procedure_o ) {
- SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o );
- }
-
- //restore all interfaces
- restore( );
-
- //free the library
- FreeLibraryAndExitThread( g_dll, 0 );
-} \ No newline at end of file