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-rw-r--r--gmod/playerlist.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/gmod/playerlist.cpp b/gmod/playerlist.cpp
new file mode 100644
index 0000000..10f7d82
--- /dev/null
+++ b/gmod/playerlist.cpp
@@ -0,0 +1,114 @@
+#include "playerlist.hpp"
+
+/* something in here caused the file size to increase alot lol */
+
+namespace features
+{
+
+ bool c_player_list::is_friend( const std::string& guid ) {
+ return m_friends[ guid ]; // if a guid is not there, then it is automatically set to false
+ }
+
+ // handles players and drawing.
+ void c_player_list::operator()( ) {
+ if( g_gmod.m_engine( )->IsInGame( ) ) {
+ g_gmod.m_engine( )->GetScreenSize( m_scrw, m_scrh );
+
+ m_x = 50;
+ m_y = 50;
+ m_w = m_scrw - 100;
+ m_h = m_scrh - 100;
+
+ m_tabwidth = m_w / 3;
+
+ m_tab = 0;
+ m_items.clear( );
+
+ player_info_t info;
+
+ for( int i{ 1 }; i <= g_gmod.m_globals->m_maxclients; ++i ) {
+ if( i == g_gmod.m_engine( )->GetLocalPlayer( ) )
+ continue;
+
+ auto player = g_gmod.m_entlist( )->GetClientEntity< >( i );
+ if( !player )
+ continue;
+
+ if( !g_gmod.m_engine( )->GetPlayerInfo( i, &info ) )
+ continue;
+
+ m_items.push_back( playeritem_t( info.name, &m_friends[ info.m_steamid ] ) );
+ }
+
+ // sort first character alphabetically.
+ std::sort( m_items.begin( ), m_items.end( ), []( const auto& lhs, const auto& rhs ) {
+ return lhs.m_name[ 0 ] < rhs.m_name[ 0 ];
+ } );
+
+
+ if( m_open ) {
+ int i = 0;
+ int j = 0;
+
+ // get d3d font info.
+ TEXTMETRICA metric{ };
+ d3d::fonts.f_esp_small->GetTextMetricsA( &metric );
+
+ // construct size of list and how much to draw.
+ const int font_size = metric.tmHeight;
+ const int list_height = m_items.size( ) * font_size;
+ const int tabs_to_draw = std::min< int >( ( int )std::ceil( ( float )list_height / ( float )m_h ), 3 ); // template arg to stop the min define taking action
+
+ // pixel padding.
+ const int m_pad_y = 2;
+ const int m_pad_x = 5;
+
+ // draw blue background.
+ g_d3d.draw_filled_rect( ui::ui_get_bg_col( ), m_x, m_y, m_tabwidth * tabs_to_draw, m_h );
+
+ // for each player add to list.
+ for( const auto& item : m_items ) {
+ int str_pos_x{ };
+ int str_pos_y = m_y + font_size * i + m_pad_y;
+
+ if( str_pos_y > m_y + m_h ) {
+ i = 0;
+ m_tab++;
+
+ str_pos_y = m_y + font_size * i + m_pad_y;
+ }
+
+ str_pos_x = m_x + m_tabwidth * m_tab + m_pad_x;
+
+ m_tab = std::min< int >( m_tab, tabs_to_draw );
+
+ // draw rectangle per element.
+ g_d3d.draw_rect( clr_t( 0, 0, 0 ), m_x + m_tabwidth * m_tab + 1, m_y + font_size * i, m_tabwidth - 2, font_size );
+
+ // if selected index is this current index, do special stuff.
+ if( m_index == j ) {
+ g_d3d.draw_filled_rect( clr_t( 200, 200, 200 ), m_x + m_tabwidth * m_tab + 1, m_y + font_size * i + 1, m_tabwidth - 1, font_size - 1 );
+
+ g_d3d.draw_text< ALIGN_LEFT >( d3d::fonts.f_esp_small, clr_t( 255, 255, 255 ), str_pos_x + 10, str_pos_y - 2 , D3DFONTFLAG_DROPSHADOW, item.m_name );
+ g_d3d.draw_text< ALIGN_RIGHT >( d3d::fonts.f_esp_small, clr_t( 255, 255, 255 ), m_x + m_tabwidth * ( m_tab + 1 ) - 5, str_pos_y - 2, D3DFONTFLAG_DROPSHADOW, *item.m_friend ? "true" : "false" );
+
+ }
+ else {
+ g_d3d.draw_text< ALIGN_LEFT >( d3d::fonts.f_esp_small, clr_t( 255, 255, 255 ), str_pos_x, str_pos_y - 2, D3DFONTFLAG_DROPSHADOW, item.m_name );
+ g_d3d.draw_text< ALIGN_RIGHT >( d3d::fonts.f_esp_small, clr_t( 255, 255, 255 ), m_x + m_tabwidth * ( m_tab + 1 ) - 5, str_pos_y - 2, D3DFONTFLAG_DROPSHADOW, *item.m_friend ? "true" : "false" );
+ }
+
+ i++;
+ j++;
+ }
+
+
+ // draw pink outlines per tab.
+ for( uint8_t k = 0; k < ( uint8_t )tabs_to_draw; k++ ) {
+ g_d3d.draw_rect( ui::ui_get_accent_col( ), m_x + m_tabwidth * k, m_y, m_tabwidth, m_h );
+ }
+
+ }
+ }
+ }
+} \ No newline at end of file