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Diffstat (limited to 'internal_rewrite/ICvar.hpp')
| -rw-r--r-- | internal_rewrite/ICvar.hpp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/internal_rewrite/ICvar.hpp b/internal_rewrite/ICvar.hpp new file mode 100644 index 0000000..9e8040f --- /dev/null +++ b/internal_rewrite/ICvar.hpp @@ -0,0 +1,206 @@ +#pragma once +#include "IAppSystem.hpp" +#include "util.hpp" +#include "color.hpp" + +using CVarDLLIdentifier_t = int; +class IConVar; +using FnChangeCallback_t = void( *)( IConVar *var, const char *pOldValue, float flOldValue ); +class ConCommandBase; +class ConCommand; +class ICvarQuery; + +class IConsoleDisplayFunc { +public: + virtual void ColorPrint( const uint8_t* clr, const char *pMessage ) = 0; + virtual void Print( const char *pMessage ) = 0; + virtual void DPrint( const char *pMessage ) = 0; +}; + +#define FCVAR_NONE 0 + +// Command to ConVars and ConCommands +// ConVar Systems +#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. +#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. +#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL +#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out. + +// ConVar only +#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value +#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1<<8) // notifies players when changed +#define FCVAR_USERINFO (1<<9) // changes the client's info string +#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats + +#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar + +// It's a ConVar that's shared between the client and the server. +// At signon, the values of all such ConVars are sent from the server to the client (skipped for local +// client, of course ) +// If a change is requested it must come from the console (i.e., no remote client changes) +// If a value is changed while a server is active, it's replicated to all connected clients +#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles +#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload +#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload + +#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread +#define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox + +#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars + +#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. +#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). +#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. + + +class cvar_t { +public: + void set_value( const char* value ) { + using fn = void( __thiscall* )( void*, const char* ); + return util::get_vfunc< fn >( this, 14 )( this, value ); + } + + void set_value( float value ) { + using fn = void( __thiscall* )( void*, float ); + return util::get_vfunc< fn >( this, 15 )( this, value ); + } + + void set_value( int value ) { + using fn = void( __thiscall* )( void*, int ); + return util::get_vfunc< fn >( this, 16 )( this, value ); + } + + void set_value( clr_t value ) { + using fn = void( __thiscall* )( void*, clr_t ); + return util::get_vfunc< fn >( this, 17 )( this, value ); + } + + char* get_name( ) { + using fn = char*( __thiscall* )( void* ); + return util::get_vfunc< fn >( this, 5 )( this ); + } + + char* get_default( ) { + return m_default; + } + + const char* get_string( ) { + return m_string; + } + + float get_float( ) { + using fn = float( __thiscall* )( void* ); + return util::get_vfunc< fn >( this, 12 )( this ); + } + + int get_int( ) { + using fn = int( __thiscall* )( void* ); + return util::get_vfunc< fn >( this, 13 )( this ); + } + +private: + void* m_vft; +public: + cvar_t* m_next; //0x0004 + __int32 m_registered; //0x0008 + char* m_name; //0x000C + char* m_help_str; //0x0010 + __int32 m_flags; //0x0014 +private: + char pad_0x0018[ 0x4 ]; //0x0018 +public: + cvar_t* m_parent; //0x001C + char* m_default; //0x0020 + char* m_string; //0x0024 + __int32 m_str_len; //0x0028 + float m_flvalue; //0x002C + __int32 m_nvalue; //0x0030 + __int32 m_has_min; //0x0034 + float m_min; //0x0038 + __int32 m_hax_max; //0x003C + float m_max; //0x0040 + void* m_change_callback; //0x0044 +};//Size=0x0048 + +class ICVar : public IAppSystem +{ +public: + // Allocate a unique DLL identifier + virtual CVarDLLIdentifier_t AllocateDLLIdentifier( ) = 0; + + // Register, unregister commands + virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0; + virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0; + virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0; + + // If there is a +<varname> <value> on the command line, this returns the value. + // Otherwise, it returns NULL. + virtual const char* GetCommandLineValue( const char *pVariableName ) = 0; + + // Try to find the cvar pointer by name + virtual ConCommandBase* FindCommandBase( const char *name ) = 0; + virtual const ConCommandBase* FindCommandBase( const char *name ) const = 0; + virtual cvar_t *FindVar( const char *var_name ) = 0; + virtual const cvar_t *FindVar( const char *var_name ) const = 0; + virtual ConCommand *FindCommand( const char *name ) = 0; + virtual const ConCommand *FindCommand( const char *name ) const = 0; + + + + // Install a global change callback (to be called when any convar changes) + virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0; + virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0; + virtual void CallGlobalChangeCallbacks( cvar_t *var, const char *pOldString, float flOldValue ) = 0; + + // Install a console printer + virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; + virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0; + virtual void ConsoleColorPrintf( const clr_t& clr, const char *pFormat, ... ) const = 0; + virtual void ConsolePrintf( const char *pFormat, ... ) const = 0; + virtual void ConsoleDPrintf( const char *pFormat, ... ) const = 0; + + // Reverts cvars which contain a specific flag + virtual void RevertFlaggedConVars( int nFlag ) = 0; + + // Method allowing the engine ICvarQuery interface to take over + // A little hacky, owing to the fact the engine is loaded + // well after ICVar, so we can't use the standard connect pattern + virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0; + + + virtual void SetMaxSplitScreenSlots( int nSlots ) = 0; + virtual int GetMaxSplitScreenSlots( ) const = 0; + + virtual void AddSplitScreenConVars( ) = 0; + virtual void RemoveSplitScreenConVars( CVarDLLIdentifier_t id ) = 0; + + virtual int GetConsoleDisplayFuncCount( ) const = 0; + virtual void GetConsoleText( int nDisplayFuncIndex, char *pchText, size_t bufSize ) const = 0; + + // Utilities for convars accessed by the material system thread + virtual bool IsMaterialThreadSetAllowed( ) const = 0; + virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, const char *pValue ) = 0; + virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, int nValue ) = 0; + virtual void QueueMaterialThreadSetValue( cvar_t *pConVar, float flValue ) = 0; + virtual bool HasQueuedMaterialThreadConVarSets( ) const = 0; + virtual int ProcessQueuedMaterialThreadConVarSets( ) = 0; + + class ICVarIteratorInternal + { + public: + virtual void SetFirst( ) = 0; + virtual void Next( ) = 0; + virtual bool IsValid( ) = 0; + virtual ConCommandBase *Get( ) = 0; + }; + + virtual ICVarIteratorInternal* FactoryInternalIterator( ) = 0; +};
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