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Diffstat (limited to 'internal_rewrite/draw_model_execute.cpp')
-rw-r--r--internal_rewrite/draw_model_execute.cpp140
1 files changed, 0 insertions, 140 deletions
diff --git a/internal_rewrite/draw_model_execute.cpp b/internal_rewrite/draw_model_execute.cpp
deleted file mode 100644
index 49825f6..0000000
--- a/internal_rewrite/draw_model_execute.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-#include "hooks.hpp"
-#include "base_cheat.hpp"
-#include "context.hpp"
-#include "util.hpp"
-#include "settings.hpp"
-//this is so ugly dont even look at it
-
-//gets called once per frame for every entity
-void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
- void* render_ctx, const DrawModelState_t& state,
- const ModelRenderInfo_t& info, matrix3x4* bone_to_world ) {
- static auto dme_o = draw_model_execute_o;
-
- if( g_csgo.m_panic || g_ctx.m_drawing_postscreenspace || g_settings.misc.hide_from_obs )
- return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
-
- bool draw = true;
- IMaterial* mat = g_settings.visuals.chams.flat( ) ? g_cheat.m_chams.m_materials.m_chams_flat : g_cheat.m_chams.m_materials.m_chams;
- auto model_name = g_csgo.m_model_info( )->GetModelName( info.m_model );
- auto local_index = g_csgo.m_engine( )->GetLocalPlayer( );
- int local_team = 0;
- if( g_ctx.m_local )
- local_team = g_ctx.m_local->m_iTeamNum( );
- int team = 0;
- bool is_player = false;
-
- //printf( "model: %s\n", model_name );
-
- if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) {
- if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( )
- && g_ctx.m_local->m_bIsScoped( ) ) {
- float clr[ ] = { 1.0f, 1.0f, 1.0f };
- g_csgo.m_render_view( )->SetColorModulation( clr );
- g_csgo.m_render_view( )->SetBlend( 0.3f );
- return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- }
- }
-
- if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index ) {
- auto player = g_csgo.m_entlist( )->GetClientEntity< >( info.m_entity_index );
-
- if( player && player->is_valid( ) && !player->m_bGunGameImmunity( ) ) {
- is_player = true;
- team = player->m_iTeamNum( );
-
- if( g_settings.rage.active && ( team != local_team || g_settings.rage.friendlies ) && !player->has_valid_anim( ) )
- return;
-
- if( is_player ) {
- bool should_draw = false;
- if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
- should_draw = true;
- if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
- should_draw = true;
-
-
- if( should_draw ) {
- matrix3x4 render_matrix[ 128 ];
-
- if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) {
- fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
-
- float backup_modulation[ 3 ]{ };
- bool backup_ignorez = false;
- bool wanted_ignorez = g_settings.visuals.chams.ignore_z( );
- float backup_blend = 1.0f;
-
- backup_blend = g_csgo.m_render_view( )->GetBlend( );
- g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
-
- //BIG ROFL
- if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
- && backup_blend == clr_hid.a( ) ) {
- backup_ignorez = true;
- }
-
- if( backup_ignorez == wanted_ignorez || ( !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) || !g_settings.visuals.chams.enabled( ) ) {
- auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
-
- clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( );
-
- g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col );
-
- dme_o( ecx_, edx_, render_ctx, state, info, render_matrix );
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez );
- }
-
- g_csgo.m_render_view( )->SetBlend( backup_blend );
- g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
- g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
- ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
-
- if( draw ) {
- //dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- //draw = false;
- }
- }
- }
- }
-
- if( g_settings.visuals.chams.enabled ) {
- if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) && g_settings.visuals.chams.clear_occlusion )
- draw = false;
- else if( ( !g_settings.visuals.chams.ignore_z || !g_settings.visuals.chams.clear_occlusion ) && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ) {
- fclr_t clr = team != local_team ? g_settings.visuals.chams.color_visible_enemy( ) : g_settings.visuals.chams.color_visible_friendly( );
-
- if( g_settings.visuals.chams.ignore_z ) {
- fclr_t clr = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ) : g_settings.visuals.chams.color_hidden_friendly( );
-
- mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
- g_cheat.m_chams.m_materials.force_material( mat, clr );
- dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
- }
-
- mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
- g_cheat.m_chams.m_materials.force_material( mat, clr );
- dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
-
- g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
- g_csgo.m_render_view( )->SetBlend( 1.0f );
- draw = false;
- }
- }
-
- }
- }
-
- if( g_settings.misc.transparent_vm && strstr( model_name, xors( "weapon" ) ) ) {
- if( strstr( model_name, xors( "arms" ) ) ) {
- g_csgo.m_render_view( )->SetBlend( 0.6f );
- }
- }
-
- if( draw ) {
- dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
- }
-
- g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
-} \ No newline at end of file