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path: root/internal_rewrite/draw_model_execute.cpp
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Diffstat (limited to 'internal_rewrite/draw_model_execute.cpp')
-rw-r--r--internal_rewrite/draw_model_execute.cpp110
1 files changed, 56 insertions, 54 deletions
diff --git a/internal_rewrite/draw_model_execute.cpp b/internal_rewrite/draw_model_execute.cpp
index 5d1ef0d..dac41ac 100644
--- a/internal_rewrite/draw_model_execute.cpp
+++ b/internal_rewrite/draw_model_execute.cpp
@@ -24,12 +24,14 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
int team = 0;
bool is_player = false;
+
+
if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) {
if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( )
&& g_ctx.m_local->m_bIsScoped( ) ) {
float clr[ ] = { 1.0f, 1.0f, 1.0f };
g_csgo.m_render_view( )->SetColorModulation( clr );
- g_csgo.m_render_view( )->SetBlend( 0.5f );
+ g_csgo.m_render_view( )->SetBlend( 0.3f );
return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
}
}
@@ -41,6 +43,59 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
is_player = true;
team = player->m_iTeamNum( );
+ if( is_player ) {
+ bool should_draw = false;
+ if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
+ should_draw = true;
+ if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
+ should_draw = true;
+
+
+ if( should_draw ) {
+ matrix3x4 render_matrix[ 128 ];
+
+ if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) {
+ fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
+
+ float backup_modulation[ 3 ]{ };
+ bool backup_ignorez = false;
+ bool wanted_ignorez = g_settings.visuals.chams.ignore_z( );
+ float backup_blend = 1.0f;
+
+ backup_blend = g_csgo.m_render_view( )->GetBlend( );
+ g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
+
+ //BIG ROFL
+ if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
+ && backup_blend == clr_hid.a( ) ) {
+ backup_ignorez = true;
+ }
+
+ if( backup_ignorez == wanted_ignorez || ( !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) || !g_settings.visuals.chams.enabled( ) ) {
+ auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
+
+ clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( );
+
+ g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col );
+
+ dme_o( ecx_, edx_, render_ctx, state, info, render_matrix );
+ flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez );
+ }
+
+ g_csgo.m_render_view( )->SetBlend( backup_blend );
+ g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
+ g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
+ ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
+
+ if( draw ) {
+ //dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
+ //draw = false;
+ }
+ }
+ }
+ }
+
if( g_settings.visuals.chams.enabled ) {
if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) && g_settings.visuals.chams.clear_occlusion )
draw = false;
@@ -74,59 +129,6 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
}
}
- if( is_player ) {
- bool should_draw = false;
- if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
- should_draw = true;
- if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) )
- should_draw = true;
-
-
- if( should_draw ) {
- matrix3x4 render_matrix[ 128 ];
-
- if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) {
- fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
-
- float backup_modulation[ 3 ]{ };
- bool backup_ignorez = false;
- bool wanted_ignorez = g_settings.visuals.chams.ignore_z( );
- float backup_blend = 1.0f;
-
- backup_blend = g_csgo.m_render_view( )->GetBlend( );
- g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
-
- //BIG ROFL
- if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
- && backup_blend == clr_hid.a( ) ) {
- backup_ignorez = true;
- }
-
- if( backup_ignorez == wanted_ignorez || !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) {
- auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
-
- clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( );
-
- g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col );
-
- dme_o( ecx_, edx_, render_ctx, state, info, render_matrix );
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez );
- }
-
- g_csgo.m_render_view( )->SetBlend( backup_blend );
- g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
- g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
- ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
-
- if( draw ) {
- dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- draw = false;
- }
- }
- }
- }
-
if( draw ) {
dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
}