diff options
Diffstat (limited to 'internal_rewrite/vector.hpp')
| -rw-r--r-- | internal_rewrite/vector.hpp | 334 |
1 files changed, 0 insertions, 334 deletions
diff --git a/internal_rewrite/vector.hpp b/internal_rewrite/vector.hpp deleted file mode 100644 index 4fef1b7..0000000 --- a/internal_rewrite/vector.hpp +++ /dev/null @@ -1,334 +0,0 @@ -#pragma once -#include <cmath> -#include <algorithm> - - -class vec2_t { -public: - vec2_t( ) { - x = y = 0.0f; - } - - vec2_t( float X, float Y ) { - x = X; y = Y; - } - - vec2_t( float* v ) { - x = v[ 0 ]; y = v[ 1 ]; - } - - vec2_t( const float* v ) { - x = v[ 0 ]; y = v[ 1 ]; - } - - vec2_t( const vec2_t& v ) { - x = v.x; y = v.y; - } - - vec2_t& operator=( const vec2_t& v ) { - x = v.x; y = v.y; return *this; - } - - float& operator[]( int i ) { - return ( ( float* )this )[ i ]; - } - - float operator[]( int i ) const { - return ( ( float* )this )[ i ]; - } - - vec2_t& operator+=( const vec2_t& v ) { - x += v.x; y += v.y; return *this; - } - - vec2_t& operator-=( const vec2_t& v ) { - x -= v.x; y -= v.y; return *this; - } - - vec2_t& operator*=( const vec2_t& v ) { - x *= v.x; y *= v.y; return *this; - } - - vec2_t& operator/=( const vec2_t& v ) { - x /= v.x; y /= v.y; return *this; - } - - vec2_t& operator+=( float v ) { - x += v; y += v; return *this; - } - - vec2_t& operator-=( float v ) { - x -= v; y -= v; return *this; - } - - vec2_t& operator*=( float v ) { - x *= v; y *= v; return *this; - } - - vec2_t& operator/=( float v ) { - x /= v; y /= v; return *this; - } - - vec2_t operator+( const vec2_t& v ) const { - return vec2_t( x + v.x, y + v.y ); - } - - vec2_t operator-( const vec2_t& v ) const { - return vec2_t( x - v.x, y - v.y ); - } - - vec2_t operator*( const vec2_t& v ) const { - return vec2_t( x * v.x, y * v.y ); - } - - vec2_t operator/( const vec2_t& v ) const { - return vec2_t( x / v.x, y / v.y ); - } - - vec2_t operator+( float v ) const { - return vec2_t( x + v, y + v ); - } - - vec2_t operator-( float v ) const { - return vec2_t( x - v, y - v ); - } - - vec2_t operator*( float v ) const { - return vec2_t( x * v, y * v ); - } - - vec2_t operator/( float v ) const { - return vec2_t( x / v, y / v ); - } - - void set( float X = 0.0f, float Y = 0.0f ) { - x = X; y = Y; - } - - float length( void ) const { - return sqrtf( x * x + y * y ); - } - - float lengthsqr( void ) const { - return ( x * x + y * y ); - } - - float dist_to( const vec2_t& v ) const { - return ( *this - v ).length( ); - } - - float dist_to_sqr( const vec2_t& v ) const { - return ( *this - v ).lengthsqr( ); - } - - float dot( const vec2_t& v ) const { - return ( x * v.x + y * v.y ); - } - - bool is_zero( void ) const { - return ( x > -FLT_EPSILON && x < FLT_EPSILON && - y > -FLT_EPSILON && y < FLT_EPSILON ); - } - - operator bool( ) const noexcept { - return !is_zero( ); - } - -public: - float x, y; -}; - -class vec3_t { -public: - vec3_t( ) { - x = y = z = 0.0f; - } - - vec3_t( float X, float Y, float Z ) { - x = X; y = Y; z = Z; - } - - vec3_t( float* v ) { - x = v[ 0 ]; y = v[ 1 ]; z = v[ 2 ]; - } - - vec3_t( const float* v ) { - x = v[ 0 ]; y = v[ 1 ]; z = v[ 2 ]; - } - - vec3_t( const vec3_t& v ) { - x = v.x; y = v.y; z = v.z; - } - - vec3_t( const vec2_t& v ) { - x = v.x; y = v.y; z = 0.0f; - } - - __forceinline vec3_t& operator=( const vec3_t& v ) { - x = v.x; y = v.y; z = v.z; return *this; - } - - __forceinline vec3_t& operator=( const vec2_t& v ) { - x = v.x; y = v.y; z = 0.0f; return *this; - } - - float& operator[]( int i ) { - return ( ( float* )this )[ i ]; - } - - __forceinline float operator[]( int i ) const { - return ( ( float* )this )[ i ]; - } - - vec3_t& operator+=( const vec3_t& v ) { - x += v.x; y += v.y; z += v.z; return *this; - } - - vec3_t& operator-=( const vec3_t& v ) { - x -= v.x; y -= v.y; z -= v.z; return *this; - } - - vec3_t& operator*=( const vec3_t& v ) { - x *= v.x; y *= v.y; z *= v.z; return *this; - } - - vec3_t& operator/=( const vec3_t& v ) { - x /= v.x; y /= v.y; z /= v.z; return *this; - } - - vec3_t& operator+=( float v ) { - x += v; y += v; z += v; return *this; - } - - vec3_t& operator-=( float v ) { - x -= v; y -= v; z -= v; return *this; - } - - vec3_t& operator*=( float v ) { - x *= v; y *= v; z *= v; return *this; - } - - vec3_t& operator/=( float v ) { - x /= v; y /= v; z /= v; return *this; - } - - __forceinline vec3_t operator+( const vec3_t& v ) const { - return vec3_t( x + v.x, y + v.y, z + v.z ); - } - - __forceinline vec3_t operator-( const vec3_t& v ) const { - return vec3_t( x - v.x, y - v.y, z - v.z ); - } - - __forceinline vec3_t operator*( const vec3_t& v ) const { - return vec3_t( x * v.x, y * v.y, z * v.z ); - } - - __forceinline vec3_t operator/( const vec3_t& v ) const { - return vec3_t( x / v.x, y / v.y, z / v.z ); - } - - __forceinline vec3_t operator+( float v ) const { - return vec3_t( x + v, y + v, z + v ); - } - - __forceinline vec3_t operator-( float v ) const { - return vec3_t( x - v, y - v, z - v ); - } - - __forceinline vec3_t operator*( float v ) const { - return vec3_t( x * v, y * v, z * v ); - } - - __forceinline vec3_t operator/( float v ) const { - return vec3_t( x / v, y / v, z / v ); - } - - __forceinline float length( ) const { - return sqrtf( x * x + y * y + z * z ); - } - - __forceinline float lengthsqr( ) const { - return ( x * x + y * y + z * z ); - } - - __forceinline float length2d( ) const { - return sqrtf( x * x + y * y ); - } - - __forceinline float length2dsqr( ) const { - return ( x * x + y * y ); - } - - __forceinline float dist_to( const vec3_t& v ) const { - return ( *this - v ).length( ); - } - - __forceinline float dist_to_sqr( const vec3_t& v ) const { - return ( *this - v ).lengthsqr( ); - } - - __forceinline float dot( const vec3_t& v ) const { - return ( x * v.x + y * v.y + z * v.z ); - } - - __forceinline float fov_to( const vec3_t& to ) { - const float from_length = length( ); - const float to_length = to.length( ); - - if( from_length && to_length ) { - return acos( dot( to ) / from_length * to_length ); - } - - return 0.f; - } - - vec3_t cross( const vec3_t& v ) const { - return vec3_t( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); - } - - bool is_zero( ) const { - return ( x > -FLT_EPSILON && x < FLT_EPSILON && - y > -FLT_EPSILON && y < FLT_EPSILON && - z > -FLT_EPSILON && z < FLT_EPSILON ); - } - - operator bool( ) const { - return !is_zero( ); - } - - inline void normalize_vector( ) { - vec3_t& v = *this; - - float iradius = 1.f / ( this->length( ) + FLT_EPSILON ); //FLT_EPSILON - - v.x *= iradius; - v.y *= iradius; - v.z *= iradius; - } - - vec3_t abs( ) const { - return vec3_t{ std::abs( x ), std::abs( y ), std::abs( z ) }; - } - - vec3_t clamp( ) { - for ( size_t axis{ }; axis < 2; axis++ ) { - auto &cur_axis = operator[]( axis ); - if ( !std::isfinite( cur_axis ) ) { - cur_axis = 0.f; - } - } - - x = std::clamp( x, -89.f, 89.f ); - y = std::clamp( std::remainder( y, 360.f ), -180.f, 180.f ); - z = 0.f; - return *this; - } - -public: - float x, y, z; -}; - -__forceinline vec3_t operator*( float f, const vec3_t& v ) { - return v * f; -} |
