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Diffstat (limited to 'internal_rewrite/visual_player.cpp')
-rw-r--r--internal_rewrite/visual_player.cpp158
1 files changed, 149 insertions, 9 deletions
diff --git a/internal_rewrite/visual_player.cpp b/internal_rewrite/visual_player.cpp
index 5d62cfa..f14a0d7 100644
--- a/internal_rewrite/visual_player.cpp
+++ b/internal_rewrite/visual_player.cpp
@@ -538,15 +538,51 @@ namespace features
right_pos += 9;
}
- else if( is_fake ) {
- draw_string( x_pos, y_pos, ALIGN_LEFT, false,
- clr_t( 255, 255, 255, 255 * alpha ),
- xors( "fake" ) );
+ else if( is_fake && g_ctx.m_local->is_valid( ) ) {
+ if( ent->m_fFlags( ) & FL_ONGROUND && ent->get_anim_velocity( ).length2d( ) < 0.1f && !dormant && !g_settings.misc.hide_from_obs ) {
+ float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i );
+ float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f;
- right_pos += 9;
+ if( delta >= 0.f && delta <= 1.f ) {
+
+ //don't allocate 20000000 bytes on the stack thx
+ static vertex_t v[ 48 ];
+
+ float radius = box.w / 5.f;
+
+ radius = std::clamp( radius, 4.f, 8.f );
+
+ right_pos += radius * 2;
+
+ v[ 0 ].init( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2 );
+
+ int progress = ( 1.f - delta ) * 48;
+
+
+ const float step = ( M_PI * 2.f ) / 48.f;
+
+ for( int r = 1; r < progress; ++r ) {
+ float s = sin( step * r ) * radius;
+ float c = cos( step * r ) * radius;
+
+
+ v[ r ].init( x_pos + radius / 2 + c + 2, y_pos + s + radius / 2 + 2 );
+ }
+
+ g_renderer.draw_filled_circle( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2, radius + 1, clr_t( 0, 0, 0, 170 * alpha ) );
+ g_renderer.draw_polygon( progress, v, g_settings.visuals.lby_bar_clr );
+ }
+ }
+ else {
+ draw_string( x_pos, y_pos, ALIGN_LEFT, false,
+ clr_t( 255, 255, 255, 255 * alpha ),
+ xors( "fake" ) );
+
+ right_pos += 9;
+ }
}
- if( !!g_cheat.m_ragebot.m_resolver->get_state( i ) && !dormant && g_ctx.m_local->is_valid( ) ) {
+ if( !!g_cheat.m_ragebot.m_resolver->get_state( i ) && !dormant && g_ctx.m_local->is_valid( ) && g_settings.misc.hide_from_obs( ) ) {
float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i );
float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f;
if( delta >= 0.f && delta <= 1.f ) {
@@ -630,10 +666,28 @@ namespace features
}
if( ent->is_flashed( ) && right_pos < box.h ) {
- draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( esp_blue( 255 * alpha ), anim ), xors( "flash" ) );
- right_pos += 9;
- }
+ const float step = M_PI * 2.f / 6;
+
+ float radius = std::clamp( box.w / 5.f, 4.f, 8.f );
+
+ for( int i = 0; i < 6; ++i ) {
+ float c = cos( step * i + DEG2RAD( 30.f ) );
+ float s = sin( step * i + DEG2RAD( 30.f ) );
+
+ float off = 0;
+
+ if( i == 5 || i == 0 )
+ off = 0.25f;
+ draw_line( x_pos + c * radius / 2 + radius / 2 + 2, y_pos + right_pos + s * radius / 2 + radius / 2 + 3,
+ x_pos + c * ( radius + off ) + radius / 2 + off + 2, y_pos + s * ( radius + off ) + right_pos + radius / 2 + 3,
+ blend_clr( esp_blue( 255 * alpha ), anim ) );
+ }
+
+ //draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( esp_blue( 255 * alpha ), anim ), xors( "flash" ) );
+ right_pos += radius * 2.3f;
+ }
+
if( !( util::is_low_fps( ) && g_settings.rage.preserve_fps( ) ) ) {
if( m_hit_flag[ i ] && g_ctx.m_local->is_valid( ) && i != g_cheat.m_ragebot.get_target( ) && g_settings.rage.enabled ) {
clr_t col = m_hit_flag[ i ] == HIT_1W ? clr_t( 255, 255, 255, 255 * alpha ) : esp_red( alpha * 255 );
@@ -845,6 +899,91 @@ namespace features
}
}
+ void c_visuals::store_hit( context::shot_data_t* shot ) {
+ if( !g_settings.visuals.hits )
+ return;
+
+ hit_t new_hit;
+
+ auto ent = g_csgo.m_entlist( )->GetClientEntity( shot->m_enemy_index );
+
+ new_hit.m_ent = shot->m_enemy_index;
+ ent->get_name_safe( new_hit.m_name );
+
+ memcpy( new_hit.m_matrix,
+ shot->m_matrix,
+ sizeof( matrix3x4 ) * 128 );
+
+ new_hit.m_pos = shot->m_enemy_pos;
+ new_hit.m_time = g_csgo.m_globals->m_curtime;
+
+ m_hits.push_back( new_hit );
+ }
+
+ void c_visuals::draw_skeletons( ) {
+ if( !g_settings.visuals.hits )
+ return;
+
+ for( size_t i{ }; i < m_hits.size( ) && !m_hits.empty( ); ++i ) {
+ auto& hit = m_hits[ i ];
+
+ float delta = g_csgo.m_globals->m_curtime - hit.m_time;
+ if( std::abs( delta ) > g_settings.visuals.target_time )
+ m_hits.erase( m_hits.begin( ) + i );
+ }
+
+ for( auto& it : m_hits ) {
+ auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent );
+
+ if( !ent || !ent->is_player( ) )
+ continue;
+
+ if( !ent->is_alive( ) )
+ it.m_dead = true;
+
+ auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) );
+
+ auto matrix = it.m_matrix;
+ vec3_t pos = it.m_pos;
+ float delta = g_csgo.m_globals->m_curtime - it.m_time;
+
+ float total = g_settings.visuals.target_time;
+ float threshold = total * 0.5f;
+
+ float fade = total - delta < threshold ? ( total - delta ) / ( total * 0.5f ) : 1.f;
+
+ float dist_fade = 1.f;
+ if( ent->is_valid( ) && !it.m_dead ) {
+ dist_fade = 300.f - std::clamp( ent->ce( )->GetRenderOrigin( ).dist_to( pos ), 1.f, 300.f ) / 300.f;
+ }
+
+ clr_t col = clr_t( 255, 255, 255, 100 * dist_fade * fade );
+
+ clr_t outer_col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ?
+ g_settings.visuals.glow_friendly :
+ g_settings.visuals.glow_enemy;
+
+ outer_col.a( ) *= 0.65f;
+ outer_col.a( ) *= ( fade * dist_fade );
+
+ for( size_t bone{ }; bone < hdr->numbones; ++bone ) {
+ auto b = hdr->GetBone( bone );
+ if( b && b->flags & 0x100 && b->parent != -1 ) {
+ vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] };
+ vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] };
+
+ auto child_screen = util::screen_transform( child );
+ auto parent_screen = util::screen_transform( parent );
+
+ draw_line( child_screen - vec2_t( 1, 1 ), parent_screen - vec2_t( 1, 1 ), outer_col );
+ draw_line( child_screen, parent_screen, col );
+
+ draw_line( child_screen + vec2_t( 1, 1 ), parent_screen + vec2_t( 1, 1 ), outer_col );
+ }
+ }
+ }
+ }
+
void c_visuals::update_hit_flags( ) {
if( !g_settings.visuals.flags || !g_settings.rage.enabled )
return;
@@ -1025,6 +1164,7 @@ namespace features
if( g_settings.visuals.active ) {
update_positions( );
draw_players( );
+ draw_skeletons( );
}
draw_world( );