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-rw-r--r--internal_rewrite/visual_world.cpp415
1 files changed, 0 insertions, 415 deletions
diff --git a/internal_rewrite/visual_world.cpp b/internal_rewrite/visual_world.cpp
deleted file mode 100644
index ea3d31d..0000000
--- a/internal_rewrite/visual_world.cpp
+++ /dev/null
@@ -1,415 +0,0 @@
-#include <unordered_map>
-#include <cmath>
-#include "context.hpp"
-#include "visual.hpp"
-#include "interface.hpp"
-#include "renderer.hpp"
-#include "base_cheat.hpp"
-namespace features
-{
- void fix_static_props( ) {
- static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) );
- static bool fixed{ };
- if( !fixed ) {
- cvar->m_flags |= 0;
- cvar->set_value( 1 );
-
- fixed = true;
- }
- }
-
- void c_visuals::store_firegrenades( int index, vec3_t pos ) {
- firegrenade_t new_grenade;
-
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index );
- if( !ent || !ent->is_player( ) )
- return;
-
-
- new_grenade.m_time = g_csgo.m_globals->m_curtime;
- new_grenade.m_ent = index;
- new_grenade.m_pos = pos;
-
- m_firegrenades.emplace_back( new_grenade );
- }
-
- void c_visuals::draw_world( ) {
- if( !g_settings.visuals.active )
- return;
-
- static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) );
- static auto c4_time = g_csgo.m_cvar( )->FindVar( xors( "mp_c4timer" ) );
-
- draw_firegrenade( );
-
- for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i );
- if( !ent ) continue;
-
- auto client_class = ent->GetClientClass( );
- if( !client_class ) continue;
-
- int class_id = client_class->m_class_id;
-
- if( g_settings.visuals.bomb_info && class_id == CPlantedC4 && ( strstr( client_class->m_name, xors( "Planted" ) ) ) ) {
- //yea i know this is yuck i just want to get it out there for now, ill revisit it sometime in the week
- //not bad at all tbh
- int screen_w, screen_h;
- g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
-
- auto pos = ent->GetRenderOrigin( );
- auto w2s = util::screen_transform( pos );
- auto bomb = ent->as< c_base_weapon >( );
- auto to_target = pos - g_ctx.m_local->ce( )->GetRenderOrigin( );
-
- float bomb_time = bomb->m_flC4Blow( ) - g_csgo.m_globals->m_curtime;
- float bomb_percentage = bomb_time / c4_time->get_float( );
- float time = ( bomb_time < 0 || bomb->m_bBombDefused( ) ) ? 0.f : bomb_time;
-
- if( time <= 0.f )
- return;
-
- bool out_of_pov = w2s.x > screen_w || w2s.x < 0.f || w2s.y > screen_h || w2s.y < 0.f;
- if( out_of_pov ) {
- static auto safezoney = g_csgo.m_cvar( )->FindVar( xors( "safezoney" ) );
- static auto hud_scaling = g_csgo.m_cvar( )->FindVar( xors( "hud_scaling" ) );
-
- w2s.x = screen_w / 2;
- w2s.y = ( 45 * hud_scaling->get_float( ) ) + ( screen_h - screen_h * safezoney->get_float( ) + 1 ) * 0.5f;
- }
-
- float bomb_damage = 500 * exp( -((to_target.length( ) * to_target.length( ) ) / ( ( ( 1750 * 0.33333334 ) * 2.f ) * ( 1750 * 0.33333334 ) ) ) );
- float damage = bomb_damage;
-
- if( g_ctx.m_local->m_ArmorValue( ) > 0 ) {
- damage *= 0.5f;
- float armor = ( bomb_damage - damage ) * 0.5f;
- if( armor > g_ctx.m_local->m_ArmorValue( ) )
- damage = bomb_damage - ( g_ctx.m_local->m_ArmorValue( ) * ( 1.f / 0.5f ) );
- }
-
- int health_remaining = g_ctx.m_local->m_iHealth( ) - round(damage);
-
- float damage_percentage = std::clamp( round( damage ) / g_ctx.m_local->m_iHealth( ), 0.f, 1.0f );
-
- clr_t bomb_col = clr_t::blend( esp_red( ), esp_green( ), bomb_percentage );
- clr_t damage_col = clr_t::blend( esp_green( ), esp_red( ), damage_percentage );
-
- char health_str[ 100 ];
-
- strenc::w_sprintf_s( health_str, 100, xors( "health: %d" ), health_remaining );
-
- if( health_remaining <= 0 ) {
- strenc::w_sprintf_s( health_str, 100, xors( "dead" ) );
- damage_percentage = 100.f;
- }
-
- draw_string( w2s.x, w2s.y + 20, ALIGN_CENTER, false, damage_col, health_str );
-
- auto draw_timer = [ & ]( const char* text, float progress, bool red = false ) {
- clr_t col = red ? esp_red( ) : clr_t::blend( esp_green( ), esp_red( ), progress );
-
- const float full = 78.f;
- float fill = full * progress;
-
- draw_filled_rect( w2s.x - 40, w2s.y, 80, 18, clr_t( 0, 0, 0, 170 ) );
- draw_filled_rect( w2s.x - 39, w2s.y + 1, fill, 16, col );
-
- draw_string( w2s.x, w2s.y + 3, ALIGN_CENTER, false, clr_t( 255, 255, 255 ), text );
- };
-
- if( bomb->m_hBombDefuser( ) != ULONG_MAX ) {
- auto defuser = g_csgo.m_entlist( )->GetClientEntity( bomb->m_hBombDefuser( ) & 0xfff );
-
- float defuse_time = std::clamp( bomb->m_flDefuseCountDown( ) - g_csgo.m_globals->m_curtime, 0.f, 10.f );
- float defuse_percentage = defuser->m_bHasDefuser( ) ? defuse_time / 5.f : defuse_time / 10.f;
-
- char defuse_str[ 32 ];
- strenc::w_sprintf_s( defuse_str, 32, xors( "defuse: %.1f" ), defuse_time );
-
- draw_timer( defuse_str, 1.f - defuse_percentage, defuse_time > bomb_time );
- }
- else {
- char bomb_str[ 32 ];
- strenc::w_sprintf_s( bomb_str, 32, xors( "bomb: %.1f" ), bomb_time );
-
- draw_timer( bomb_str, 1.f - bomb_percentage );
- }
- }
-
- if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) )
- || class_id == CDEagle || class_id == CAK47 ) ) {
- auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff;
- if( owner <= 0 || owner > 64 ) {
- auto origin = ent->GetRenderOrigin( );
- if( origin ) {
- bool draw = g_settings.visuals.weapon_esp( ) == 1;
- bool glow = g_settings.visuals.weapon_esp( ) == 2;
-
- if( draw || g_settings.visuals.weapon_esp == 3 ) {
- if( !glow && !g_settings.misc.hide_from_obs ) {
- *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false;
- }
-
- auto w2s = util::screen_transform( origin );
- auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( );
- auto name = util::definition_index_to_name( def_index );
-
- auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( origin );
-
- clr_t col = g_settings.visuals.weapon_esp_clr;
- if( dist > 250.f ) {
- col.a( ) *= std::clamp( ( 750.f - ( dist - 250.f ) ) / 750.f, 0.f, 1.f );
- };
-
- draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
- col, name );
- }
- if( ( glow || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
- *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
- }
- }
- }
- }
- else {
- if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) {
- auto model = ent->GetModel( );
- if( !model ) continue;
-
- auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model );
- if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) )
- continue;
-
- bool fade = false;
-
- std::string name = xors( "nade" );
- if( strstr( hdr->name, xors( "flash" ) ) ) {
- name = xors( "flash" );
- fade = true;
- }
- else if( strstr( hdr->name, xors( "smoke" ) ) ) {
- name = xors( "smoke" );
- fade = true;
- }
- else if( strstr( hdr->name, xors( "decoy" ) ) ) {
- name = xors( "decoy" );
- fade = true;
- }
- else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) {
- name = xors( "molotov" );
- }
-
- if( ( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
- *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
- }
-
- if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) {
- auto pos = ent->GetRenderOrigin( );
- auto w2s = util::screen_transform( pos );
- auto cutie = g_csgo.m_entlist( )->GetClientEntityFromHandle( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) );
-
- auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( pos );
-
- clr_t col = g_settings.visuals.grenade_esp_clr( );
- if( dist > 250.f && fade ) {
- col.a( ) *= std::max( ( 1000.f - ( dist - 250.f ) ) / 1000.f, 0.f );
- }
-
- draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
- col, name.c_str( ) );
-
- char name[ 32 ];
- cutie->get_name_safe( name );
-
- if( g_settings.visuals.grenade_owner( ) )
- draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, name );
- }
- }
- }
- }
- }
-
- void c_visuals::draw_firegrenade( ) {
- static auto life_span = g_csgo.m_cvar( )->FindVar( xors( "inferno_flame_lifetime" ) );
- float time = g_csgo.m_globals->m_curtime;
-
- if( m_firegrenades.empty( ) )
- return;
-
- for( size_t i{ }; i < m_firegrenades.size( ) && !m_firegrenades.empty( ); ++i ) {
- auto& tr = m_firegrenades[ i ];
-
- float delta = g_csgo.m_globals->m_curtime - tr.m_time;
- if( std::abs( delta ) > life_span->get_float( ) ) m_firegrenades.erase( m_firegrenades.begin( ) + i );
- }
-
- if( !m_firegrenades.empty( ) ) {
- for( auto& it : m_firegrenades ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent );
- if( !ent || !ent->is_player( ) )
- continue;
-
- clr_t col = g_settings.visuals.grenade_esp_clr;
-
- vec3_t text_pos = it.m_pos;
- text_pos.z += 5.f;
-
- auto w2s = util::screen_transform( text_pos );
-
- float delta = g_csgo.m_globals->m_curtime - it.m_time;
-
- if( g_ctx.m_local->is_valid( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || ent == g_ctx.m_local ) ) {
- vec3_t last_pos;
-
- const float fill = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 180.f;
-
- for( float rot = -fill; rot <= fill; rot += 3.f ) {
- auto rotation = rot + delta * 90.f;
-
- while( rotation > 360.f )
- rotation -= 360.f;
-
- vec3_t rotated_pos = it.m_pos;
-
- rotated_pos.z -= 5.f;
-
- const auto radius = 50.f;
- rotated_pos.x += cos( DEG2RAD( rotation ) ) * radius;
- rotated_pos.y += sin( DEG2RAD( rotation ) ) * radius;
-
- if( rot != -fill ) {
- auto w2s_new = util::screen_transform( rotated_pos );
- auto w2s_old = util::screen_transform( last_pos );
- auto alpha = 1.f - ( std::abs( rot ) / fill );
-
- float threshold = life_span->get_float( ) * 0.2f;
-
- if( life_span->get_float( ) - delta < threshold ) {
- float diff = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 5.f;
-
- alpha *= diff;
- }
-
- clr_t col = g_settings.visuals.grenade_esp_clr;
-
- col.a( ) *= alpha;
-
- draw_line( w2s_old, w2s_new, col );
- }
-
- last_pos = rotated_pos;
- }
- }
-
- draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, xors( "molotov" ) );
- if( g_settings.visuals.grenade_owner )
- draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, ent->get_info( ).name );
- }
- }
- }
-
- void c_visuals::world_modulate( ) {
- static std::unordered_map< MaterialHandle_t, fclr_t > world_materials;
- static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2;
- static c_base_player* local_player = nullptr;
- static auto night_mode = false;
- static bool modulated = false;
- static bool alpha = false;
-
- if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) {
- modulated = false;
- if( !world_materials2.empty( ) ) {
- for( auto& it : world_materials2 ) {
- auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first );
- if( !mat ) continue;
-
- auto original_col = it.second;
- mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) );
- mat->AlphaModulate( original_col.a( ) );
- }
-
- world_materials.clear( );
- world_materials2.clear( );
- }
-
- return;
- }
-
- if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) {
- fix_static_props( );
-
- if( local_player == g_ctx.m_local &&
- night_mode == g_settings.visuals.night_mode( ) &&
- alpha == g_settings.visuals.transparent_props( ) &&
- modulated == g_settings.visuals.world_modulate( ) )
- return;
-
-
- for( auto i = g_csgo.m_mat_system( )->FirstMaterial( );
- i != g_csgo.m_mat_system( )->InvalidMaterial( );
- i = g_csgo.m_mat_system( )->NextMaterial( i ) ) {
-
- auto mat = g_csgo.m_mat_system( )->GetMaterial( i );
- if( !mat ) continue;
-
- const char* group = mat->GetTextureGroupName( );
- bool is_world = strstr( group, xors( "World" ) );
- bool is_sky = strstr( group, xors( "Sky" ) );
- bool is_prop = strstr( group, xors( "StaticProp" ) );
-
- if( is_world || is_sky || is_prop ) {
- const char* name = mat->GetName( );
- if( world_materials.find( i ) == world_materials.end( ) ) {
- fclr_t clr;
-
- mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) );
- clr.a( ) = mat->GetAlphaModulation( );
-
- world_materials.emplace( i, clr );
- world_materials2.emplace( i, clr );
- }
-
- fclr_t new_color;
-
- new_color = world_materials2.find( i )->second;
- bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate;
-
- if( is_world ) {
- if( apply ) {
- new_color.r( ) *= 0.15f;
- new_color.g( ) *= 0.15f;
- new_color.b( ) *= 0.15f;
- }
- }
- else if( is_prop ) {
- if( apply ) {
- new_color.r( ) *= 0.3f;
- new_color.g( ) *= 0.3f;
- new_color.b( ) *= 0.3f;
- }
- if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) {
- new_color.a( ) *= 0.6f;
- }
- }
- else if( is_sky ) {
- if( apply ) {
- new_color = fclr_t( 0.f, 0.f, 0.f );
- }
- }
-
- if( !( world_materials.at( i ) == new_color ) ) {
- mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) );
- mat->AlphaModulate( new_color.a( ) );
-
- world_materials.at( i ) = new_color;
- }
- }
- }
-
- modulated = g_settings.visuals.world_modulate;
- night_mode = g_settings.visuals.night_mode;
- alpha = g_settings.visuals.transparent_props;
- local_player = g_ctx.m_local;
- }
- }
-} \ No newline at end of file