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Diffstat (limited to 'internal_rewrite')
-rw-r--r--internal_rewrite/begin_lock.cpp12
-rw-r--r--internal_rewrite/update_clientside_animation.cpp2
2 files changed, 9 insertions, 5 deletions
diff --git a/internal_rewrite/begin_lock.cpp b/internal_rewrite/begin_lock.cpp
index 5d92fec..71b1ef1 100644
--- a/internal_rewrite/begin_lock.cpp
+++ b/internal_rewrite/begin_lock.cpp
@@ -15,16 +15,19 @@ void __fastcall hooks::begin_lock( void* ecx, void* edx ) { // THIS IS PROLLY NO
g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_START;
g_cheat.m_visuals.world_modulate( );
- if ( g_settings.rage.anti_aim && g_ctx.run_frame( ) ) {
+
+
+ /*
+ if( g_settings.rage.anti_aim && g_ctx.run_frame( ) ) {
static float last_time = 0.f;
- if ( last_time != g_ctx.m_local->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) {
+ if( last_time != g_ctx.m_local->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) {
auto& anims = g_ctx.m_local->get_animdata( ).m_animlayers;
- for ( size_t i{ }; i < 13; ++i ) {
+ for( size_t i{ }; i < 13; ++i ) {
auto& layer = g_ctx.m_local->m_AnimOverlay( ).GetElements( )[ i ];
- if ( layer.m_flWeight != anims.at( i ).m_flWeight || layer.m_flCycle != anims.at( i ).m_flCycle ) {
+ if( layer.m_flWeight != anims.at( i ).m_flWeight || layer.m_flCycle != anims.at( i ).m_flCycle ) {
memcpy( &g_ctx.m_local->get_animdata( ).m_animlayers,
g_ctx.m_local->m_AnimOverlay( ).GetElements( ),
sizeof( C_AnimationLayer ) * 13 );
@@ -35,6 +38,7 @@ void __fastcall hooks::begin_lock( void* ecx, void* edx ) { // THIS IS PROLLY NO
}
}
}
+ */
//g_con->game_console_print( "net postdataupdate start\n" );
diff --git a/internal_rewrite/update_clientside_animation.cpp b/internal_rewrite/update_clientside_animation.cpp
index 69f8607..a1007fe 100644
--- a/internal_rewrite/update_clientside_animation.cpp
+++ b/internal_rewrite/update_clientside_animation.cpp
@@ -32,7 +32,7 @@ void __fastcall hooks::update_clientside_animation( void* ecx_, void* edx_ ) {
old_func( ecx_, edx_ );
if( !first_update ) {
- g_ctx.m_local->restore_anim_data( true );
+ //g_ctx.m_local->restore_anim_data( true );
ent->set_abs_angles( vec3_t( 0, ent->get_animstate( )->m_flGoalFeetYaw, 0 ) );
bool backup = ent->get_animstate( )->m_bOnGround;