diff options
Diffstat (limited to 'tf2/CBasePlayer.h')
| -rw-r--r-- | tf2/CBasePlayer.h | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/tf2/CBasePlayer.h b/tf2/CBasePlayer.h deleted file mode 100644 index dbce5cd..0000000 --- a/tf2/CBasePlayer.h +++ /dev/null @@ -1,241 +0,0 @@ -#pragma once
-#include "vector.hpp"
-#include "CBaseWeapon.h"
-#include "IVEngineClient.h"
-
-enum MoveType_t {
- MOVETYPE_NONE = 0, // never moves
- MOVETYPE_ISOMETRIC, // For players -- in TF2 commander view, etc.
- MOVETYPE_WALK, // Player only - moving on the ground
- MOVETYPE_STEP, // gravity, special edge handling -- monsters use this
- MOVETYPE_FLY, // No gravity, but still collides with stuff
- MOVETYPE_FLYGRAVITY, // flies through the air + is affected by gravity
- MOVETYPE_VPHYSICS, // uses VPHYSICS for simulation
- MOVETYPE_PUSH, // no clip to world, push and crush
- MOVETYPE_NOCLIP, // No gravity, no collisions, still do velocity/avelocity
- MOVETYPE_LADDER, // Used by players only when going onto a ladder
- MOVETYPE_OBSERVER, // Observer movement, depends on player's observer mode
- MOVETYPE_CUSTOM, // Allows the entity to describe its own physics
- MOVETYPE_LAST = MOVETYPE_CUSTOM, // should always be defined as the last item in the list
- MOVETYPE_MAX_BITS = 4,
-};
-
-enum TFClasses_t {
- TF2_None = 0,
- TF2_Scout,
- TF2_Sniper,
- TF2_Soldier,
- TF2_Demoman,
- TF2_Medic,
- TF2_Heavy,
- TF2_Pyro,
- TF2_Spy,
- TF2_Engineer
-};
-
-enum LifeStates_t {
- LIFE_ALIVE = 0,
- LIFE_DYING,
- LIFE_DEAD,
- LIFE_RESPAWNABLE,
- LIFE_DISCARDBODY
-};
-
-enum PlayerStates_t {
- FL_ONGROUND = ( 1 << 0 ),
- FL_DUCKING = ( 1 << 1 ),
- FL_WATERJUMP = ( 1 << 2 ),
- FL_ONTRAIN = ( 1 << 3 ),
- FL_INRAIN = ( 1 << 4 ),
- FL_FROZEN = ( 1 << 5 ),
- FL_ATCONTROLS = ( 1 << 6 ),
- FL_CLIENT = ( 1 << 7 ),
- FL_FAKECLIENT = ( 1 << 8 ),
- FL_INWATER = ( 1 << 9 ),
-};
-
-struct dynamic_box_t {
- int x, y, w, h;
-};
-
-enum PlayerConds_t
-{
- TFCond_Slowed = ( 1 << 0 ), //Toggled when a player is slowed down.
- TFCond_Zoomed = ( 1 << 1 ), //Toggled when a player is zoomed.
- TFCond_Disguising = ( 1 << 2 ), //Toggled when a Spy is disguising.
- TFCond_Disguised = ( 1 << 3 ), //Toggled when a Spy is disguised.
- TFCond_Cloaked = ( 1 << 4 ), //Toggled when a Spy is invisible.
- TFCond_Ubercharged = ( 1 << 5 ), //Toggled when a player is ÜberCharged.
- TFCond_TeleportedGlow = ( 1 << 6 ), //Toggled when someone leaves a teleporter and has glow beneath their feet.
- TFCond_Taunting = ( 1 << 7 ), //Toggled when a player is taunting.
- TFCond_UberchargeFading = ( 1 << 8 ), //Toggled when the ÜberCharge is fading.
- TFCond_CloakFlicker = ( 1 << 9 ), //Toggled when a Spy is visible during cloak.
- TFCond_Teleporting = ( 1 << 10 ), //Only activates for a brief second when the player is being teleported; not very useful.
- TFCond_Kritzkrieged = ( 1 << 11 ), //Toggled when a player is being crit buffed by the KritzKrieg.
- TFCond_TmpDamageBonus = ( 1 << 12 ), //Unknown what this is for. Name taken from the AlliedModders SDK.
- TFCond_DeadRingered = ( 1 << 13 ), //Toggled when a player is taking reduced damage from the Deadringer.
- TFCond_Bonked = ( 1 << 14 ), //Toggled when a player is under the effects of The Bonk! Atomic Punch.
- TFCond_Stunned = ( 1 << 15 ), //Toggled when a player's speed is reduced from airblast or a Sandman ball.
- TFCond_Buffed = ( 1 << 16 ), //Toggled when a player is within range of an activated Buff Banner.
- TFCond_Charging = ( 1 << 17 ), //Toggled when a Demoman charges with the shield.
- TFCond_DemoBuff = ( 1 << 18 ), //Toggled when a Demoman has heads from the Eyelander.
- TFCond_CritCola = ( 1 << 19 ), //Toggled when the player is under the effect of The Crit-a-Cola.
- TFCond_InHealRadius = ( 1 << 20 ), //Unused condition, name taken from AlliedModders SDK.
- TFCond_Healing = ( 1 << 21 ), //Toggled when someone is being healed by a medic or a dispenser.
- TFCond_OnFire = ( 1 << 22 ), //Toggled when a player is on fire.
- TFCond_Overhealed = ( 1 << 23 ), //Toggled when a player has >100% health.
- TFCond_Jarated = ( 1 << 24 ), //Toggled when a player is hit with a Sniper's Jarate.
- TFCond_Bleeding = ( 1 << 25 ), //Toggled when a player is taking bleeding damage.
- TFCond_DefenseBuffed = ( 1 << 26 ), //Toggled when a player is within range of an activated Battalion's Backup.
- TFCond_Milked = ( 1 << 27 ), //Player was hit with a jar of Mad Milk.
- TFCond_MegaHeal = ( 1 << 28 ), //Player is under the effect of Quick-Fix charge.
- TFCond_RegenBuffed = ( 1 << 29 ), //Toggled when a player is within a Concheror's range.
- TFCond_MarkedForDeath = ( 1 << 30 ), //Player is marked for death by a Fan O'War hit. Effects are similar to TFCond_Jarated.
- TFCond_NoHealingDamageBuff = ( 1 << 31 ), //Unknown what this is used for.
-
- TFCondEx_SpeedBuffAlly = ( 1 << 0 ), //Toggled when a player gets hit with the disciplinary action.
- TFCondEx_HalloweenCritCandy = ( 1 << 1 ), //Only for Scream Fortress event maps that drop crit candy.
- TFCondEx_CritCanteen = ( 1 << 2 ), //Player is getting a crit boost from a MVM canteen.
- TFCondEx_CritDemoCharge = ( 1 << 3 ), //From demo's shield
- TFCondEx_CritHype = ( 1 << 4 ), //Soda Popper crits.
- TFCondEx_CritOnFirstBlood = ( 1 << 5 ), //Arena first blood crit buff.
- TFCondEx_CritOnWin = ( 1 << 6 ), //End of round crits.
- TFCondEx_CritOnFlagCapture = ( 1 << 7 ), //CTF intelligence capture crits.
- TFCondEx_CritOnKill = ( 1 << 8 ), //Unknown what this is for.
- TFCondEx_RestrictToMelee = ( 1 << 9 ), //Unknown what this is for.
- TFCondEx_DefenseBuffNoCritBlock = ( 1 << 10 ), //MvM Buff.
- TFCondEx_Reprogrammed = ( 1 << 11 ), //MvM Bot has been reprogrammed.
- TFCondEx_PyroCrits = ( 1 << 12 ), //Player is getting crits from the Mmmph charge.
- TFCondEx_PyroHeal = ( 1 << 13 ), //Player is being healed from the Mmmph charge.
- TFCondEx_FocusBuff = ( 1 << 14 ), //Player is getting a focus buff.
- TFCondEx_DisguisedRemoved = ( 1 << 15 ), //Disguised remove from a bot.
- TFCondEx_MarkedForDeathSilent = ( 1 << 16 ), //Player is under the effects of the Escape Plan/Equalizer or GRU.
- TFCondEx_DisguisedAsDispenser = ( 1 << 17 ), //Bot is disguised as dispenser.
- TFCondEx_Sapped = ( 1 << 18 ), //MvM bot is being sapped.
- TFCondEx_UberchargedHidden = ( 1 << 19 ), //MvM Related
- TFCondEx_UberchargedCanteen = ( 1 << 20 ), //Player is receiving ÜberCharge from a canteen.
- TFCondEx_HalloweenBombHead = ( 1 << 21 ), //Player has a bomb on their head from Merasmus.
- TFCondEx_HalloweenThriller = ( 1 << 22 ), //Players are forced to dance from Merasmus.
- TFCondEx_BulletCharge = ( 1 << 26 ), //Player is receiving 75% reduced damage from bullets.
- TFCondEx_ExplosiveCharge = ( 1 << 27 ), //Player is receiving 75% reduced damage from explosives.
- TFCondEx_FireCharge = ( 1 << 28 ), //Player is receiving 75% reduced damage from fire.
- TFCondEx_BulletResistance = ( 1 << 29 ), //Player is receiving 10% reduced damage from bullets.
- TFCondEx_ExplosiveResistance = ( 1 << 30 ), //Player is receiving 10% reduced damage from explosives.
- TFCondEx_FireResistance = ( 1 << 31 ), //Player is receiving 10% reduced damage from fire.
-
- TFCondEx2_Stealthed = ( 1 << 0 ),
- TFCondEx2_MedigunDebuff = ( 1 << 1 ),
- TFCondEx2_StealthedUserBuffFade = ( 1 << 2 ),
- TFCondEx2_BulletImmune = ( 1 << 3 ),
- TFCondEx2_BlastImmune = ( 1 << 4 ),
- TFCondEx2_FireImmune = ( 1 << 5 ),
- TFCondEx2_PreventDeath = ( 1 << 6 ),
- TFCondEx2_MVMBotRadiowave = ( 1 << 7 ),
- TFCondEx2_HalloweenSpeedBoost = ( 1 << 8 ), //Wheel has granted player speed boost.
- TFCondEx2_HalloweenQuickHeal = ( 1 << 9 ), //Wheel has granted player quick heal.
- TFCondEx2_HalloweenGiant = ( 1 << 10 ), //Wheel has granted player giant mode.
- TFCondEx2_HalloweenTiny = ( 1 << 11 ), //Wheel has granted player tiny mode.
- TFCondEx2_HalloweenInHell = ( 1 << 12 ), //Wheel has granted player in hell mode.
- TFCondEx2_HalloweenGhostMode = ( 1 << 13 ), //Wheel has granted player ghost mode.
- TFCondEx2_Parachute = ( 1 << 16 ), //Player has deployed the BASE Jumper.
- TFCondEx2_BlastJumping = ( 1 << 17 ), //Player has sticky or rocket jumped.
-
- TFCond_MiniCrits = ( TFCond_Buffed | TFCond_CritCola ),
- TFCond_IgnoreStates = ( TFCond_Ubercharged | TFCond_Bonked ),
- TFCondEx_IgnoreStates = ( TFCondEx_PyroHeal )
-};
-
-enum tf_hitbox : int {
- head = 0,
- pelvis = 1,
- spine_0 = 2,
- spine_1 = 3,
- spine_2 = 4,
- spine_3 = 5,
- upperArm_L = 6,
- lowerArm_L = 7,
- hand_L = 8,
- upperArm_R = 9,
- lowerArm_R = 10,
- hand_R = 11,
- hip_L = 12,
- knee_L = 13,
- foot_L = 14,
- hip_R = 15,
- knee_R = 16,
- foot_R = 17,
-};
-
-class c_base_player : public IClientEntity {
-public:
-
- NETVAR( m_nMoveType, "m_nRenderMode", "DT_BaseEntity", 1, MoveType_t );
- NETVAR( m_fFlags, "m_fFlags", "DT_BasePlayer", 0, int );
- NETVAR( m_vecVelocity, "m_vecVelocity[0]", "DT_BasePlayer", 0, vec3_t );
- NETVAR( m_flSimulationTime, "m_flSimulationTime", "DT_BaseEntity", 0, float );
- NETVAR( m_vecOrigin, "m_vecOrigin", "DT_BaseEntity", 0, vec3_t );
- NETVAR( m_angRotation, "m_angRotation", "DT_BaseEntity", 0, vec3_t );
- NETVAR( m_CollisionGroup, "m_CollisionGroup", "DT_BaseEntity", -0x4c, matrix3x4 );
- NETVAR( m_Collision, "m_Collision", "DT_BaseEntity", 0, std::ptrdiff_t );
- NETVAR( m_vecViewOffset, "m_vecViewOffset[0]", "DT_BasePlayer", 0, vec3_t );
- NETVAR( m_nTickBase, "m_nTickBase", "DT_BasePlayer", 0, int );
- NETVAR( m_lifeState, "m_lifeState", "DT_BasePlayer", 0, byte );
- NETVAR( m_iHealth, "m_iHealth", "DT_BasePlayer", 0, int );
- NETVAR( m_iTeamNum, "m_iTeamNum", "DT_BasePlayer", 0, int );
- NETVAR( m_nHitboxSet, "m_nHitboxSet", "DT_BaseAnimating", 0, int );
- NETVAR( m_PlayerClass, "m_PlayerClass", "DT_TFPlayer", 0, int );
- NETVAR( m_iClass, "m_iClass", "DT_TFPlayer", 0, int );
- NETVAR( m_angEyeAngles, "m_angEyeAngles[0]", "DT_TFPlayer", 0, vec3_t );
- NETVAR( m_hActiveWeapon, "m_hActiveWeapon", "DT_BaseCombatCharacter", 0, uintptr_t );
- NETVAR( m_iMaxHealth, "m_iMaxHealth", "DT_TFPlayerResource", 0, std::ptrdiff_t );
- NETVAR( m_hObserverTarget, "m_hObserverTarget", "DT_BasePlayer", 0, uint32_t );
- NETVAR( m_bIsScoped, "m_bIsScoped", "DT_TFPlayer", 0, bool );
- NETVAR( m_vecMins, "m_vecMins", "DT_BaseEntity", 0, vec3_t );
- NETVAR( m_vecMaxs, "m_vecMaxs", "DT_BaseEntity", 0, vec3_t );
- NETVAR( m_iObserverMode, "m_iObserverMode", "DT_Base_player", 0, int );
- NETVAR( m_bGlowEnabled, "m_bGlowEnabled", "DT_TFPlayer", 0, bool );
- NETVAR( m_nPlayerCond, "m_nPlayerCond", "DT_TFPlayer", 0, int );
-
- //fuck you this is for ragdolls
- NETVAR( m_vecRagdollVelocity, "m_vecRagdollVelocity", "DT_TFRagdoll", 0, vec3_t );
-
-
-
- static uintptr_t get_player_resource( );
- static uintptr_t get_game_rules( );
-
- __forceinline IClientEntity* ce( ) {
- return reinterpret_cast< IClientEntity* >( this );
- }
-
- __forceinline bool is_player( ) {
- client_class_t* client_class = ce( )->GetClientClass( );
- return client_class && client_class->m_class_id == CTFPlayer;
- }
-
- player_info_t get_info( );
- void get_name_safe( char* buf );
- bool is_valid( );
- vec3_t get_eye_pos( );
- vec3_t get_origin( );
- vec3_t get_view_offset( );
- vec3_t get_bone_position( int );
- vec3_t get_hitbox_position( int );
- vec3_t get_eye_angles( );
- vec3_t get_velocity( );
- int get_team( );
- bool is_enemy( );
- const char* get_class_name( );
- int get_class( );
- byte get_life_state( );
- int get_flags( );
- bool is_alive( );
- bool is_visible( );
- bool is_visible( int );
- dynamic_box_t get_dynamic_box( );
- int get_health( );
- int get_max_health( );
- bool is_buffed( );
- int get_tick_base( );
- c_base_weapon* get_active_weapon( );
-};
\ No newline at end of file |
