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-rw-r--r--tf2/emit_sound.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/tf2/emit_sound.cpp b/tf2/emit_sound.cpp
deleted file mode 100644
index b311b84..0000000
--- a/tf2/emit_sound.cpp
+++ /dev/null
@@ -1,25 +0,0 @@
-#include "base_cheat.h"
-#include "hooks.h"
-#include "settings.h"
-
-//eenie meenie miney moe i kepy this in here incase i wanted to ever do something with it i could fix it to match tf2's emitsound but yknow what? i prolly wont watadearhiugaer sorry i spilt water on my desk and smashed my face into the keyboard
-
-void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
- const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
- const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ) {
- static auto emit_sound_o = cl.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 );
-
- if( !cl.m_panic && origin ) {
- auto entity = cl.m_entlist( )->get_client_entity< c_base_player >( ent );
- if( entity && entity->is_player( ) && entity->ce( )->is_dormant( ) &&
- ent >= 0 && ent <= 64 )
- g_cheat.visuals.update_position( ent, *origin );
- }
-
- if( strstr( sample, xors( "weapon" ) ) && g_settings.misc.no_sound )
- volume = 0.f;
-
- emit_sound_o( ecx_, 0, filter, ent, channel, sound, hash, sample,
- volume, attenuation, seed, flags, pitch, origin, direction,
- origins, update_pos, sound_time, speaker_entry );
-} \ No newline at end of file