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-rw-r--r--tf2/projectile_pred.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/tf2/projectile_pred.cpp b/tf2/projectile_pred.cpp
deleted file mode 100644
index c54f712..0000000
--- a/tf2/projectile_pred.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-#include "projectile_pred.h"
-#include "sdk.h"
-#include "interfaces.h"
-
-namespace util
-{
-
- vec3_t c_projectile_pred::predict_player( c_base_player* player ) {
- if ( !player || !player->is_valid( ) ) return vec3_t{ };
-
- static auto sv_gravity = cl.m_cvar( )->FindVar( "sv_gravity" ); //unnecessary for now
- auto local = g_ctx.m_local; //will be used for stuff like grenades
- //will also need to calculate friction etc
- auto weapon = local->get_active_weapon( );
- if ( !weapon ) return player->get_origin( );
-
- float projectile_speed = get_projectile_speed( weapon );
-
- vec3_t player_vel = player->get_velocity( );
- vec3_t projectile_vel = vec3_t( );
-
- float estimated_travel_time = ( local->get_eye_pos( ) - player->get_origin( ) ).length( ) / projectile_speed + cl.m_globals->interval_per_tick;
- vec3_t estimated_predicted_pos = player->get_origin( ) + player_vel * estimated_travel_time;
-
- return estimated_predicted_pos;
- }
-
- float c_projectile_pred::get_projectile_speed( c_base_weapon* weapon ) {
- if ( !weapon )
- return -1.f;
- /*
- this is completely hardcoded
- if you can find a better way to figure this out
- then please tell me
- -- nave
- */
-
- int id = weapon->GetClientClass( )->m_class_id;
-
- float BeginCharge;
- float Charge;
-
- //return flSpeed;
- switch ( id ) {
- case ClientClassIDs::CTFGrenadeLauncher:
- return 840.0f;
- case ClientClassIDs::CTFRocketLauncher_DirectHit:
- return 1980.0f;
- case ClientClassIDs::CTFRocketLauncher:
- case ClientClassIDs::CTFRocketLauncher_Mortar:
- return 1100.0f;
- case ClientClassIDs::CTFFlareGun:
- return 1450.0f;
- case ClientClassIDs::CTFBat_Wood:
- return 1940.0f;
- case ClientClassIDs::CTFSyringeGun:
- return 990.0f;
- case ClientClassIDs::CTFCompoundBow: {
- return 0.f; //need more shit, cba now
- }
-
- default:
- return -1.0f;
- }
-
- return -1.0f;
- }
-}
-
-util::c_projectile_pred projectile_pred; \ No newline at end of file