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-rw-r--r--tf2/util.hpp100
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diff --git a/tf2/util.hpp b/tf2/util.hpp
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+++ b/tf2/util.hpp
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+#pragma once
+#include <inttypes.h>
+#include <string>
+#include "strings.hpp"
+
+#define NAMESPACE_REGION( x ) namespace x {
+#define END_REGION }
+
+extern int TIME_TO_TICKS( float dt );
+extern float TICKS_TO_TIME( int tick );
+extern float TICK_INTERVAL( );
+
+//WEE WOO WEE WOO ITS THE DWORD POLICE
+using ulong_t = unsigned long;
+using uword_t = unsigned short;
+
+class IClientEntity;
+class CTraceFilter;
+class CGameTrace;
+class vec3_t;
+class vec2_t;
+
+NAMESPACE_REGION( util )
+
+template < typename t >
+struct reverse_iterable {
+ reverse_iterable( t&& it ) :
+ iterable( it ) { }
+
+ t& iterable;
+ inline auto begin( ) {
+ return std::rbegin( iterable );
+ }
+
+ inline auto end( ) {
+ return std::rend( iterable );
+ }
+};
+
+template< typename t >
+reverse_iterable< t >
+reverse_iterator( t&& iter ) {
+ return reverse_iterable< t >{ iter };
+}
+
+template < typename fn > __forceinline fn get_vfunc( void* classbase, int index ) {
+ if( !classbase ) return fn{ };
+ return ( fn )( *( uintptr_t** )classbase )[ index ];
+}
+
+template < size_t index, typename ret, class ... args_ >
+__forceinline ret get_vfunc( void* thisptr, args_... args ) {
+ using fn = ret( __thiscall* )( void*, args_... );
+
+ auto fn_ptr = ( fn )( *( uintptr_t** )thisptr )[ index ];
+ return fn_ptr( thisptr, args... );
+}
+
+__forceinline std::string unicode_to_ascii( const std::wstring& unicode ) {
+ std::string ascii_str( unicode.begin( ), unicode.end( ) );
+ return ascii_str;
+}
+
+__forceinline std::wstring ascii_to_unicode( const std::string& ascii ) {
+ std::wstring unicode_str( ascii.begin( ), ascii.end( ) );
+ return unicode_str;
+}
+
+template < typename integer >
+__forceinline auto to_hex_str( const integer& w,
+ size_t hex_len = sizeof( integer ) << 1 ) {
+ constexpr char* hex_digits = xors( "0123456789abcdef" );
+ std::string rc( hex_len, 0 );
+
+ for( size_t i{ }, j{ ( hex_len - 1 ) * 4 }; i < hex_len; ++i, j -= 4 )
+ rc[ i ] = hex_digits[ ( w >> j ) & 0x0f ];
+
+ return rc;
+}
+
+extern void clip_trace_to_player( IClientEntity* player, vec3_t& src, vec3_t& end,
+ unsigned mask, CTraceFilter* filter, CGameTrace* trace );
+
+extern bool trace_ray( vec3_t& start, vec3_t& end, IClientEntity* a, IClientEntity* b );
+extern bool is_low_fps( );
+extern bool is_tick_valid( int tickcount );
+extern void set_random_seed( int seed );
+extern vec3_t get_spread_dir( float inaccuracy, float spread, vec3_t angles, int seed );
+extern float get_random_float( float min, float max );
+extern bool __vectorcall intersects_hitbox( vec3_t eye_pos, vec3_t end_pos, vec3_t min, vec3_t max, float radius );
+extern bool hitchance( int target, const vec3_t& angles, int percentage );
+extern bool hitchance( int target, const vec3_t& angle, int percentage, int hi );
+extern float get_total_latency( );
+extern float get_lerptime( );
+extern int get_closest_player( );
+extern vec2_t screen_transform( vec3_t world );
+extern const char* object_index_to_name( int index );
+extern void disable_pvs( );
+
+END_REGION \ No newline at end of file