diff options
Diffstat (limited to 'tf2/visuals_local.cpp')
| -rw-r--r-- | tf2/visuals_local.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/tf2/visuals_local.cpp b/tf2/visuals_local.cpp new file mode 100644 index 0000000..7f549d9 --- /dev/null +++ b/tf2/visuals_local.cpp @@ -0,0 +1,207 @@ +#include <algorithm>
+
+#include "visuals.hpp"
+#include "ctx.hpp"
+#include "base_cheat.h"
+#include "renderer.hpp"
+#include "input_system.hpp"
+#include "math.h"
+#include "settings.h"
+#include "interfaces.h"
+namespace features
+{
+ void c_visuals::draw_local( ) {
+ int screen_w, screen_h;
+ cl.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+
+ if( g_settings.misc.no_scope( ) &&
+ g_ctx.m_local->m_bIsScoped( ) ) {
+ int w, h;
+ cl.m_engine( )->GetScreenSize( w, h );
+
+ draw_line( 0, h / 2, w, h / 2, clr_t( 0, 0, 0 ) );
+ draw_line( w / 2, 0, w / 2, h, clr_t( 0, 0, 0 ) );
+ }
+ spectator_list( );
+ //throwable_prediction( ); -- sometime when i can be fucked
+ }
+
+ void c_visuals::spectator_list( ) {
+ if( !g_settings.visuals.spec_list )
+ return;
+
+ std::vector< std::string > spec_list;
+
+ for( size_t i{ }; i < 65; ++i ) {
+ auto ent = cl.m_entlist( )->get_client_entity< c_base_player >( i );
+ if( ent && ent->is_player( ) && !ent->ce( )->is_dormant( ) ) {
+ auto spec_handle = ent->m_hObserverTarget( );
+ auto spec_ent = cl.m_entlist( )->get_entity_from_handle< c_base_player >( spec_handle );
+
+ if( spec_ent == g_ctx.m_local ) {
+ char player_name[ 32 ];
+ ent->get_name_safe( player_name );
+ spec_list.push_back( player_name );
+ }
+ }
+ }
+
+ int screen_w, screen_h;
+ cl.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+ if( g_settings.misc.watermark ) {
+ cur_pos = 20;
+ }
+
+ for( auto& it : spec_list ) {
+ draw_string( screen_w - 3, cur_pos, ALIGN_RIGHT, true, clr_t( 255, 255, 255 ), it.c_str( ) );
+ cur_pos += 10;
+ }
+ }
+ //i wanna do this
+ /*
+ void c_visuals::throwable_prediction( ) {
+ static auto sv_gravity = cl.m_cvar( )->FindVar( xors( "sv_gravity" ) );
+
+ if( !g_settings.visuals.grenade_prediction )
+ return;
+
+
+ /*
+ auto get_detonate_time = [ ]( int defindex ) {
+ switch( defindex ) {
+ case WEAPON_FLASHBANG:
+ case WEAPON_HEGRENADE:
+ return 1.5f;
+ case WEAPON_INCGRENADE:
+ case WEAPON_MOLOTOV:
+ return molotov_detonate_time->get_float( );
+ case WEAPON_DECOY:
+ return 5.f;
+ default: return 3.f;
+ }
+ };
+
+ auto draw_3d_line = [ this ]( const vec3_t& start, const vec3_t& end, clr_t col, bool circle = false ) {
+ vec2_t start_w2s = util::screen_transform( start );
+ vec2_t end_w2s = util::screen_transform( end );
+
+ draw_line( start_w2s, end_w2s, col );
+ if( circle )
+ draw_rect( end_w2s.x - 1, end_w2s.y - 1, 2, 2, clr_t( 230, 230, 230 ) );
+ };
+
+ auto clip_velocity = [ ]( const vec3_t& in, const vec3_t& normal, vec3_t& out, float overbounce ) {
+ int blocked = 0;
+ float angle = normal[ 2 ];
+
+ if( angle > 0.f )
+ blocked |= 1;
+
+ if( !angle )
+ blocked |= 2;
+
+ float backoff = in.dot( normal ) * overbounce;
+
+ for( int i{ }; i < 3; ++i ) {
+ out[ i ] = in[ i ] - ( normal[ i ] * backoff );
+
+ if( out[ i ] > -0.1f && out[ i ] < 0.1f ) {
+ out[ i ] = 0.f;
+ }
+ }
+
+ return blocked;
+ };
+
+ auto weapon = g_ctx.m_local->get_active_weapon( );
+ if( !weapon ) return;
+
+ int def_index = weapon->m_iItemDefinitionIndex( );
+ if( weapon->has_trajectory( ) )
+ return;
+
+ auto wpn_info = weapon->get_wpn_info( );
+
+ vec3_t throw_ang, forward;
+ cl.m_engine( )->GetViewAngles( throw_ang );
+ throw_ang.x -= ( 90.f - abs( throw_ang.x ) ) * 0.11111111f;
+ throw_ang.x = std::remainderf( throw_ang.x, 360.f );
+
+ forward = math::angle_vectors( throw_ang );
+
+ float throw_strength = weapon->m_flThrowStrength( );
+ float throw_velocity = std::min( std::max( wpn_info->throw_velocity * 0.9f, 15.f ), 750.f );
+
+ float throw_height = ( throw_strength * 12.f ) - 12.f;
+ float v68 = throw_velocity * ( ( 0.7f * throw_strength ) + 0.3f );
+
+ vec3_t start_pos = g_ctx.m_local->get_eye_pos( ) + vec3_t( 0, 0, throw_height );
+ vec3_t end_pos = start_pos + ( forward * 22.f );
+
+ CTraceFilter filter;
+ filter.pSkip = g_ctx.m_local;
+
+ CGameTrace trace;
+ Ray_t ray;
+ ray.Init( start_pos, end_pos, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_MOVEABLE | CONTENTS_CURRENT_90, &filter, &trace );
+ end_pos = trace.endpos - forward * 6.f;
+ vec3_t throw_pos = g_ctx.m_local->m_vecVelocity( ) * 1.25f + forward * v68;
+
+ //draw_3d_line( start_pos, end_pos, clr_t( 255, 255, 255 ) );
+ float gravity = sv_gravity->get_float( ) * 0.4f;
+
+ player_info_t info{ };
+
+ for( int ticks = TIME_TO_TICKS( get_detonate_time( def_index ) ); ticks >= 0; --ticks ) {
+ auto throw_dir = vec3_t( throw_pos.x, throw_pos.y, ( throw_pos.z + ( throw_pos.z - ( gravity * TICK_INTERVAL( ) ) ) ) * 0.5f );
+ auto temp = throw_dir * TICK_INTERVAL( );
+ throw_pos.z -= gravity * TICK_INTERVAL( );
+
+ vec3_t src = end_pos, end = end_pos + temp;
+ Ray_t ray;
+ ray.Init( src, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace );
+ if( trace.allsolid )
+ throw_pos = vec3_t( );
+
+ end_pos = trace.endpos;
+ draw_3d_line( src, end_pos, clr_t( 66, 143, 244 ) );
+
+ if( trace.fraction != 1.f ) {
+ float surf_elasticity = 1.f;
+ vec3_t throw_pos2{ };
+ clip_velocity( throw_pos, trace.plane.normal, throw_pos2, 2.f );
+
+ if( trace.m_pEnt && cl.m_engine( )->GetPlayerInfo( trace.m_pEnt->index( ), &info ) ) {
+ surf_elasticity = 0.3f;
+ }
+
+ throw_pos2 *= std::clamp( surf_elasticity * 0.45f, 0.f, 0.9f );
+ end = end_pos + throw_pos2 * ( ( 1.f - trace.fraction ) * TICK_INTERVAL( ) );
+
+ if( def_index == WEAPON_MOLOTOV || def_index == WEAPON_INCGRENADE ) {
+ if( trace.plane.normal.z >= cos( DEG2RAD( molotov_detonate_slope->get_float( ) ) ) ) {
+ return;
+ }
+ }
+
+ ray.Init( end_pos, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+ cl.m_trace( )->trace_ray( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace );
+
+ draw_3d_line( end_pos, end, clr_t( 66, 143, 244 ), true );
+ end_pos = trace.endpos;
+ throw_pos = throw_pos2;
+ }
+ }
+ }*/
+
+}
\ No newline at end of file |
