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#pragma once
#include "util.hpp"
#include "IClientEntityList.hpp"
#include "ClientClass.hpp"
#include "color.hpp"
enum ClientFrameStage_t {
FRAME_UNDEFINED = -1,
FRAME_START,
FRAME_NET_UPDATE_START,
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
FRAME_NET_UPDATE_END,
FRAME_RENDER_START,
FRAME_RENDER_END
};
struct GlowObject_t {
IClientEntity* m_pEntity;
fclr_t color;
char junk0[ 8 ];
float m_flBloomAmount;
char junk1[ 4 ];
bool m_bRenderWhenOccluded;
bool m_bRenderWhenUnoccluded;
bool m_bFullBloom;
char junk2[ 14 ];
};
struct GlowObjectManager_t {
GlowObject_t* DataPtr; //0000
unsigned int Max; //0004
unsigned int unk02; //0008
unsigned int Count; //000C
unsigned int DataPtrBack; //0010
int m_nFirstFreeSlot; //0014
unsigned int unk1; //0018
unsigned int unk2; //001C
unsigned int unk3; //0020
unsigned int unk4; //0024
unsigned int unk5; //0028
};
class IBaseClientDLL
{
public:
ClientClass* GetAllClasses( ) {
using fn = ClientClass*( __thiscall* )( void* );
return util::get_vfunc< fn >( this, 8 )( this );
}
/*
DONTCARE
void SetCrosshairAngle( Vector& angle )
{
typedef void( __thiscall* SetCrosshairAngleFn )( void*, Vector& );
CallVFunction<SetCrosshairAngleFn>( this, 29 )( this, angle );
}
void HudProcessInput( bool enable )
{
using fn = void( __thiscall* )( void*, bool );
CallVFunction<fn>( this, 10 )( this, enable );
}
void HudUpdate( bool enable )
{
using fn = void( __thiscall* )( void*, bool );
CallVFunction<fn>( this, 11 )( this, enable );
}
void IN_ActivateMouse( )
{
using fn = void( __thiscall* )( void* );
CallVFunction<fn>( this, 15 )( this );
}
void IN_DeactivateMouse( )
{
using fn = void( __thiscall* )( void* );
CallVFunction<fn>( this, 16 )( this );
}*/
};
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