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#pragma once
#include "IAppSystem.hpp"
#include "vector.hpp"
#include "color.hpp"
enum FontDrawType_t {
FONT_DRAW_DEFAULT = 0,
FONT_DRAW_NONADDITIVE,
FONT_DRAW_ADDITIVE,
FONT_DRAW_TYPE_COUNT = 2,
};
enum FontFlags_t {
FONTFLAG_NONE,
FONTFLAG_ITALIC = 0x001,
FONTFLAG_UNDERLINE = 0x002,
FONTFLAG_STRIKEOUT = 0x004,
FONTFLAG_SYMBOL = 0x008,
FONTFLAG_ANTIALIAS = 0x010,
FONTFLAG_GAUSSIANBLUR = 0x020,
FONTFLAG_ROTARY = 0x040,
FONTFLAG_DROPSHADOW = 0x080,
FONTFLAG_ADDITIVE = 0x100,
FONTFLAG_OUTLINE = 0x200,
FONTFLAG_CUSTOM = 0x400,
FONTFLAG_BITMAP = 0x800,
};
enum ImageFormat {
IMAGE_FORMAT_UNKNOWN = -1,
IMAGE_FORMAT_RGBA8888 = 0,
IMAGE_FORMAT_ABGR8888,
IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_BGR888,
IMAGE_FORMAT_RGB565,
IMAGE_FORMAT_I8,
IMAGE_FORMAT_IA88,
IMAGE_FORMAT_P8,
IMAGE_FORMAT_A8,
IMAGE_FORMAT_RGB888_BLUESCREEN,
IMAGE_FORMAT_BGR888_BLUESCREEN,
IMAGE_FORMAT_ARGB8888,
IMAGE_FORMAT_BGRA8888,
IMAGE_FORMAT_DXT1,
IMAGE_FORMAT_DXT3,
IMAGE_FORMAT_DXT5,
IMAGE_FORMAT_BGRX8888,
IMAGE_FORMAT_BGR565,
IMAGE_FORMAT_BGRX5551,
IMAGE_FORMAT_BGRA4444,
IMAGE_FORMAT_DXT1_ONEBITALPHA,
IMAGE_FORMAT_BGRA5551,
IMAGE_FORMAT_UV88,
IMAGE_FORMAT_UVWQ8888,
IMAGE_FORMAT_RGBA16161616F,
IMAGE_FORMAT_RGBA16161616,
IMAGE_FORMAT_UVLX8888,
IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
IMAGE_FORMAT_RGB323232F,
IMAGE_FORMAT_RGBA32323232F,
// Depth-stencil texture formats for shadow depth mapping
IMAGE_FORMAT_NV_DST16, //
IMAGE_FORMAT_NV_DST24, //
IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
IMAGE_FORMAT_ATI_DST16, //
IMAGE_FORMAT_ATI_DST24, //
IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
// Compressed normal map formats
IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
NUM_IMAGE_FORMATS
};
struct vertex_t {
vertex_t( ) {}
vertex_t( const vec2_t& pos, const vec2_t& coord = vec2_t( 0, 0 ) ) {
m_position = pos;
m_tex_coord = coord;
}
void init( float x, float y, const vec2_t& coord = vec2_t( 0, 0 ) ) {
m_position = vec2_t( x, y );
m_tex_coord = coord;
}
vec2_t m_position;
vec2_t m_tex_coord;
};
using HFont = unsigned long;
using VPANEL = unsigned long;
class IntRect;
class IHTMLEvents;
class IHTML;
using HCursor = unsigned long;
using HTexture = unsigned long;
class CharRenderInfo;
class IVguiMatInfo;
class IImage;
class DrawTexturedRectParms_t;
class IHTMLChromeController;
class ISurface : public IAppSystem {
public:
void SetCursorAlwaysVisible( bool state ) {
return util::get_vfunc< 52, void >( this, state );
}
void UnlockCursor( ) {
return util::get_vfunc< 61, void >( this );
}
};
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