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#pragma once
#include "IAppSystem.hpp"
#include "vector.hpp"
#include "color.hpp"

enum FontDrawType_t {
	FONT_DRAW_DEFAULT = 0,
	FONT_DRAW_NONADDITIVE,
	FONT_DRAW_ADDITIVE,
	FONT_DRAW_TYPE_COUNT = 2,
};

enum FontFlags_t {
	FONTFLAG_NONE,
	FONTFLAG_ITALIC = 0x001,
	FONTFLAG_UNDERLINE = 0x002,
	FONTFLAG_STRIKEOUT = 0x004,
	FONTFLAG_SYMBOL = 0x008,
	FONTFLAG_ANTIALIAS = 0x010,
	FONTFLAG_GAUSSIANBLUR = 0x020,
	FONTFLAG_ROTARY = 0x040,
	FONTFLAG_DROPSHADOW = 0x080,
	FONTFLAG_ADDITIVE = 0x100,
	FONTFLAG_OUTLINE = 0x200,
	FONTFLAG_CUSTOM = 0x400,
	FONTFLAG_BITMAP = 0x800,
};

enum ImageFormat {
	IMAGE_FORMAT_UNKNOWN = -1,
	IMAGE_FORMAT_RGBA8888 = 0,
	IMAGE_FORMAT_ABGR8888,
	IMAGE_FORMAT_RGB888,
	IMAGE_FORMAT_BGR888,
	IMAGE_FORMAT_RGB565,
	IMAGE_FORMAT_I8,
	IMAGE_FORMAT_IA88,
	IMAGE_FORMAT_P8,
	IMAGE_FORMAT_A8,
	IMAGE_FORMAT_RGB888_BLUESCREEN,
	IMAGE_FORMAT_BGR888_BLUESCREEN,
	IMAGE_FORMAT_ARGB8888,
	IMAGE_FORMAT_BGRA8888,
	IMAGE_FORMAT_DXT1,
	IMAGE_FORMAT_DXT3,
	IMAGE_FORMAT_DXT5,
	IMAGE_FORMAT_BGRX8888,
	IMAGE_FORMAT_BGR565,
	IMAGE_FORMAT_BGRX5551,
	IMAGE_FORMAT_BGRA4444,
	IMAGE_FORMAT_DXT1_ONEBITALPHA,
	IMAGE_FORMAT_BGRA5551,
	IMAGE_FORMAT_UV88,
	IMAGE_FORMAT_UVWQ8888,
	IMAGE_FORMAT_RGBA16161616F,
	IMAGE_FORMAT_RGBA16161616,
	IMAGE_FORMAT_UVLX8888,
	IMAGE_FORMAT_R32F,			// Single-channel 32-bit floating point
	IMAGE_FORMAT_RGB323232F,
	IMAGE_FORMAT_RGBA32323232F,

	// Depth-stencil texture formats for shadow depth mapping
	IMAGE_FORMAT_NV_DST16,		// 
	IMAGE_FORMAT_NV_DST24,		//
	IMAGE_FORMAT_NV_INTZ,		// Vendor-specific depth-stencil texture
	IMAGE_FORMAT_NV_RAWZ,		// formats for shadow depth mapping 
	IMAGE_FORMAT_ATI_DST16,		// 
	IMAGE_FORMAT_ATI_DST24,		//
	IMAGE_FORMAT_NV_NULL,		// Dummy format which takes no video memory

								// Compressed normal map formats
								IMAGE_FORMAT_ATI2N,			// One-surface ATI2N / DXN format
								IMAGE_FORMAT_ATI1N,			// Two-surface ATI1N format

								NUM_IMAGE_FORMATS
};

struct vertex_t {
	vertex_t( ) {}

	vertex_t( const vec2_t& pos, const vec2_t& coord = vec2_t( 0, 0 ) ) {
		m_position = pos;
		m_tex_coord = coord;
	}

	void init( float x, float y, const vec2_t& coord = vec2_t( 0, 0 ) ) {
		m_position = vec2_t( x, y );
		m_tex_coord = coord;
	}

	vec2_t m_position;
	vec2_t m_tex_coord;
};

using HFont = unsigned long;
using VPANEL = unsigned long;
class IntRect;
class IHTMLEvents;
class IHTML;
using HCursor = unsigned long;
using HTexture = unsigned long;
class CharRenderInfo;
class IVguiMatInfo;
class IImage;
class DrawTexturedRectParms_t;
class IHTMLChromeController;

class ISurface : public IAppSystem {
public:
	void SetCursorAlwaysVisible( bool state ) {
		return util::get_vfunc< 52, void >( this, state );
	}

	void UnlockCursor( ) {
		return util::get_vfunc< 61, void >( this );
	}
};