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#include "context.hpp"
#include "hooks.hpp"
void __fastcall hooks::hud_process_input( void* ecx_, void* edx_, bool active ) {
static auto hud_update_o = g_csgo.m_chl->get_old_function< decltype( &hooks::hud_process_input ) >( 10 );
static auto g_vecRenderAngle = *pattern::first_code_match< vec3_t** >( g_csgo.m_chl.dll( ),
xors( "F3 0F 10 05 ? ? ? ? F3 0F 5C 05 ? ? ? ? F3 0F 11 86" ), 0x4 );
if( g_ctx.run_frame( ) ) {
float backup = g_vecRenderAngle->y;
g_vecRenderAngle->y = g_ctx.m_last_fakeangle.y;
hud_update_o( ecx_, 0, active );
g_vecRenderAngle->y = backup;
return;
}
return hud_update_o( ecx_, 0, active );
}
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