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#pragma once
#include "context.hpp"
#include "d3d.hpp"
#include "interface.hpp"
#include "ui_draw.h"
#include <map>
#include <algorithm>
NAMESPACE_REGION( features )
class c_player_list
{
struct playeritem_t
{
playeritem_t( ) = default;
playeritem_t( char* name, bool* friends ) {
strcpy( m_name, name );
m_friend = friends;
}
char m_name[ 32 ]{ };
bool* m_friend{ };
};
bool m_open;
int m_x, m_y, m_w, m_h;
int m_tabwidth;
int m_tab;
int m_scrw, m_scrh;
int m_index;
std::vector< playeritem_t > m_items;
std::map< std::string, bool > m_friends;
public:
inline bool& is_open( ) {
return m_open;
}
inline int& get_index( ) {
return m_index;
}
inline auto get_list( ) {
return m_items;
}
bool is_friend( const std::string& guid );
void operator()( );
};
END_REGION
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